Although Arla Town was the Free State’s most important fishing hub, providing vital nutrition for thousands of settlers, it never received an official Medical Station during the early Beta Age. With only ~300 inhabitants, the settlement remained in a provisional stage and was deemed too small to justify a full facility. Plans to construct a Medical Station in 2629 under the Human Settlement Plan were ultimately abandoned when the town was destroyed in the Great War.
In this gap, John Hickensaw’s Practice became the settlement’s only medical point of care. Hickensaw had studied six semesters of medicine at the Last Frontier University aboard the Last Frontier spaceship but never graduated. He relocated to Arla Town specifically to serve as a temporary doctor until the planned Medical Station was opened.
Rejecting a purely “mainstream” approach, Hickensaw adopted many Native healing methods, relying on herbs, poultices, and hybrid herbal-nano remedies. He provided first aid, bone-setting, and treatment of coughs and minor illnesses. In serious emergencies, he cooperated with the Medical Station of New Kourou, arranging patient transfers via the Free State Courier Riders.
The practice carried the earthy smell of dried herbs and woodsmoke. Bundles of river reeds, mountain roots, and preserved leaves hung from rafters, while settler bandages and alloy scalpels lay side by side on the treatment table. Lanternlight cast a warm glow across clay jars marked with Hickensaw’s handwritten notes. Despite its simplicity, the practice radiated trust — a place where science and tradition met in twilight harmony.
Human Staff
Supporting Network
| Treatment | Description | Effect (Gameplay) | Typical Conditions Treated | Cost (Kourou) |
| Herbal Poultice | Crushed herbs applied to wounds | Restores 1d6 HP; advantage vs. infection for 24h | Cuts, bruises, burns | 20 K |
| Coughing Cure | Brew of native herbs and steam inhalation | Removes coughing fits; +1 to Constitution saves | Seasonal illness, dust inhalation, fatigue | 25 K |
| Bone Splint & Reset | Manual reset with wooden splint | Removes movement penalty after 1 day rest | Broken arm/leg, dislocated joints | 35 K |
| Herbal-Nano Blend | Locally grown herbs combined with salvaged nano-carriers | Cures minor poisoning or fever; regain 1d4 HP | Food poisoning, fevers, stomach cramps | 40 K |
| First Aid / Stabilisation | Bandaging and crude trauma care | Stabilises dying characters (0 HP); no HP restored | Bleeding wounds, falls, hunting accidents | 30 K |
| Referral to New Kourou | Arrangement via Courier Riders | Patient transported to Medical Station of New Kourou | Serious trauma, advanced diseases | 50 K + courier fee |
Legal interactions:
Illegal interactions:
Hickensaw’s practice highlights the tension between tradition and mainstream medicine. PCs may rely on him for improvised care, uncover secret herbal remedies with unexpected effects, or use his courier connection to smuggle fugitives disguised as patients.
Healthcare institutions of the Free State of Settlers: