Table of Contents

Races | Economy | Buildings & Organizations

FIRETOWN COPPER PLANT INC.

Overview

The Firetown Copper Plant was the Beta Age predecessor to the Federal Copper Plant. Founded 3 September 2627 by the Trade Guild of New Kourou, it smelted, refined, and fabricated base copper for the young colony using mixed exohuman oversight and heavy Service Bot labor. In 2632, following the rise of Communardism and the formation of the Federal Confederation, the plant was nationalized and merged (along with the Firetown Tool & Machine Works) into the unified Federal Copper Plant.

Architectural Significance

A compact, heat-conserving industrial block designed for Bot-centered workflows in Firetown’s constant subzero climate.

Building Structure

Ground Floor (Smelting & Intake)

Second Floor (Refining & Control)

Exterior & Workshops

Look and Feel

From a distance, it glows like a wounded beast — furnace light bleeding through seams between containers, smoke and sparks pouring into the Dark Side's eternal night. The air vibrates with the constant churn of conveyors, the deep roar of furnaces, and the mechanical rhythm of Bots moving ore and coils without pause.

Inside, heat is oppressive. The smell of molten copper, flux dust, and ozone clings to every surface. Service Bots glide along rails and floors with tireless precision, while exohuman overseers shout instructions from steel catwalks, their voices nearly lost in the din.

Refined ingots stack in precise copper-bright walls, still radiating warmth. In the control containers above, Trade Guild clerks mark ledgers and quotas under flickering lamps, their breath visible despite the heat bleeding upward from below.

Outside the plant walls, the cold is instant and brutal. Darkness presses close, reminding everyone that without the relentless fire inside these container walls, Firetown’s lights would go dark — and its people would freeze.

Roles and Responsibilities

Staff & Units (≈130 + Bots):

Public Access, Operating Hours & Operational Rhythm

Services / Operations

Program/Stream What Enters Primary Handling Outputs Destination/Use
Smelting Ore, flux Furnace charge, tap, cast Ingots (10 kg) Trade Guild orders
Refining Ingots, electrolyte Electrorefining/anneal Wire, sheet, rod, pipe Workshops, settlement utilities
Alloying Copper + alloys Melt & cast brass goods; coin blanks Coin press, machine shops
QA & Certification Samples Assay, purity stamp Certificates Buyers, archives
Maintenance & Bots Spares, tools Diagnostics, repair Operational uptime Plant continuity

Products

Product Description
Copper Ingots Standard 10 kg bars
Copper Wire Multiple gauges
Copper Sheets Roofing/plating stock
Copper Pipes Plumbing/heating
Copper Alloy Goods Bronze/brass items; coin blanks

Security Measures

Transportation Link: Copper Mine ↔ Plant

Player Interaction Possibilities

Legal interactions:

  1. Deliver ore or collect finished stock under Trade Guild contract.
  2. Take shifts as QA runner, warehouse tally, or maintenance aide (guild temp hires).
  3. Negotiate bulk orders (wire/sheet/pipe) for private workshops.
  4. Apply & interview as QA runner, warehouse tally, or maintenance aide (guild temp hires).
  5. Apply at the Rail Intake Desk for a logistics clerk/dispatcher role; after onboarding, coordinate—or personally escort—ore deliveries and finished-stock pickups under Trade Guild contract.
  6. Book a sales appointment / interview as a junior sales rep; shadow demos in the Sales Room.

Illegal interactions:

  1. Divert ore hoppers; swap purity stamps on coil lots.
  2. Spoof Bot orders to mis-route a finished shipment.
  3. Disable a rail-escort drone before an ambush.

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