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Table of Contents
102 Pen and Paper Adventure | Beta Age | Hunting an Unknown Hunter
SCENE 9 — FINAL DEBRIEFING
1 | Scene Overview
- Location: Ezrah’s Office on the Ground Floor and, if J.W. is present, the Interrogation Room on the Second Floor / HQ of the Office for Special Operations,New Kourou.
- Type: Debriefing · Evidence Review · Conditional Interrogation · Narrative Resolution
- Era: Beta Age
- Tone: Relieved · tense · consequential · bittersweet
Atmosphere & Sensory Cues: The definitive thud of the HQ’s heavy doors closing · the hum of the secure ventilation system · the smell of ozone, damp equipment and stale synthcaf · Ezrah's visible relief · the growing weight of everything the PCs have brought back from the Realm.
2 | Read-Aloud Descriptions
Initial Read-Aloud — Welcome Back
The heavy doors of the HQ hiss shut behind you, sealing out the noise of New Kourou. After the endless mist, wet timber and tangled undergrowth of the Atrana Mountains, the mechanical hum of the building feels almost unreal.
The air smells faintly of ozone, moist soil and stale synthcaf.
Ezrah is waiting beyond the inner checkpoint. Her eyes move across your mud-stained equipment, your injuries, the faces beside you and whatever remains of the mission you carried home.
For the first time since you met her, her hard professional expression softens into a genuine smile.
“You made it,” she breathes.
The smile lasts only a moment. Then her attention settles on the evidence, the unanswered questions and the consequences that followed you back from the mountains.
“Come inside,” she says. “I want to hear everything.”
Staged Read-Alouds — Progressive Descriptions
| Trigger / Timing | Read-Aloud / Narrative Insert |
| J.W. has returned alive | Ezrah’s attention settles on J.W., and the relief disappears from her face. She signals to the escort and points toward the stairs. “Take him upstairs. Put him in the interrogation room.” A short time later, J.W. is seated opposite her on the second floor. Whatever condition the journey has left him in, he meets her gaze without lowering his own. “J.W.,” Ezrah says. “At last.” |
| The PCs have returned without J.W. | Ezrah leads you into her office on the ground floor and closes the heavy door behind you. She takes her place behind the desk but does not sit. “All right,” she says. “Start at the beginning. Tell me what happened to J.W.” |
| Recorded testimony or decisive evidence is presented | The room fills with the sound of recorded voices, rustling documents or the quiet placement of recovered evidence upon the desk. Ezrah does not interrupt. By the time the final detail has been presented, the relief has vanished from her face. |
| J.W. prepares a final desperate action | J.W.’s attention shifts away from the questions. His eyes settle on the frosted pane behind him. The muscles in his shoulders tighten, and one leg draws beneath the chair. For one suspended moment, the entire room seems to hold its breath. |
3 | Scene Intent
| Scene Type | Player Intents | DM Function / Story Link |
| Final Debriefing | Report what happened · Present evidence · Explain difficult decisions · Ask unresolved questions | Establishes the official outcome of the mission and allows Ezrah to evaluate the PCs’ actions. |
| Conditional Interrogation | Question J.W. · Test his account · Confront him with evidence | Reveals only the parts of the case that the PCs have earned and that J.W. can still confirm. |
| Resolution | Determine what happens to J.W., the evidence and the truth about the Blues | Records the consequences that will shape Scene 10 — The Epilogue. |
4 | Key (N)PCs
| Name / Role | Motivation / Function | Dynamic Cues — How They React in Play | Link |
| Ezrah Scherkenstein | Answers, accountability and protection of the Office | Ezrah is genuinely relieved that the PCs survived, but she does not confuse survival with success. She listens before judging the mission and distinguishes unavoidable setbacks from reckless decisions. If J.W. is present, she wants a usable confession and lawful custody—not a private execution. | Ezrah Scherkenstein |
| J.W. — conditional | Preserve leverage and control how much of the truth becomes known | J.W. is exhausted and isolated, but not automatically repentant. He confirms proven facts, bargains with information and tries to protect the secrets he still considers valuable. His condition and earlier experiences determine how much resistance he can offer. | Jareth Wyrick |
| Returning Companions or Witnesses — conditional | Confirm events and provide evidence | Bii, Jop, Kelta or other surviving companions may corroborate the PCs’ account. Recordings and direct testimony can replace information that would otherwise have required J.W.’s presence. | — |
| Guarding Trooper or OfSO Personnel — conditional | Secure prisoners and preserve evidence | They become relevant only if the authorities already know about the incident, accompany the PCs or possess a legal claim over J.W. or the recovered evidence. | Guarding Troopers |
5 | Triggers, Clues & Consequences
Before the Debriefing — Review the Recorded States
Only consult the states that became relevant during play.
| State to Review | Application in This Scene |
| Mission State | Did the PCs return with J.W., without him, or with confirmation that he is dead or held elsewhere? |
| J.W. Condition | Record whether J.W. is conscious, injured, crippled, restrained, dead, in Honga custody or still at large. |
| Evidence and Testimony | Review physical evidence, documents, recordings, witness statements and discoveries made inside the compound. |
| Judgment State | Carry forward the result of Scene 8b — The Judgment, if that scene occurred. |
| Blues Disposition and Resistance | Preserve whether the Blues were Sympathetic, Uncertain or Alienated, and whether their resistance remained None or became Open Defiance. |
| Legal Status | Record whether the Guarding Troopers know about the PCs’ actions, the compound, J.W. or the Blues. |
| Previous Statements | Note anything J.W. already revealed and whether Bii or another witness recorded it. Do not make him repeat information unnecessarily. |
Phase I — The Mission Report
Ezrah first asks for an uninterrupted account of the mission. Allow the PCs to decide what they report, what evidence they present and what information they attempt to withhold.
| Trigger / Cue | Ezrah’s Response | Clue / Consequence |
| — J.W.’S OUTCOME — | ||
| J.W. returns alive | Ezrah orders that he be searched, treated sufficiently to survive and taken upstairs to the interrogation room on the second floor. There, he is placed under constant guard. She does not allow an immediate execution or private revenge. | The original mandate may still be fulfilled. If J.W. can answer questions, continue with Phase II — Conditional Interrogation. If he is unconscious or otherwise incapable of answering, skip to Phase III — Ezrah’s Assessment. |
| J.W. is dead | Ezrah demands to know how he died and whether the death could have been prevented. She distinguishes between necessity, accident and deliberate execution. | The capture mandate has failed. Strong evidence may still prove the case and preserve part of the PCs’ standing. |
| J.W. remains in Honga custody | Ezrah is openly dissatisfied but listens to the circumstances of Aruṋa’s judgment and any pact the PCs had made. | Record whether Ezrah accepts the decision as understandable, regards it as a breach of contract or intends to pursue the matter later. |
| J.W. escaped, was abandoned or was never secured | Ezrah concentrates on his last known condition, location, resources and likely intentions. | J.W. remains At Large. The evidence determines whether the Office can act against his network despite his escape. |
| — EVIDENCE AND TESTIMONY — | ||
| PCs present decisive physical evidence | Ezrah examines the material carefully and compares it with the original attack on the Office and the death of the Nameless Man. | Facts directly demonstrated by the evidence require no social probe. Update the Evidence State accordingly. |
| PCs present a recording of J.W. | Ezrah listens to the complete recording before asking questions. | J.W. cannot credibly deny statements preserved in the recording. If he is absent, the recording may resolve important parts of the case without him. |
| The evidence remains incomplete | Ezrah asks the PCs to separate what they witnessed from what they inferred. | A successful INT (Investigation) or CHA (Persuasion) probe (DC 13) can organize incomplete evidence into a convincing account. Failure does not erase the clues, but Ezrah records the case as uncertain. |
| — THE BLUES — | ||
| PCs report the Blues and their treatment at the compound | Ezrah asks whether they served J.W. willingly, acted under coercion or resisted the Hands when the alarm sounded. | Use the recorded Blues Disposition to describe their relationship with the PCs and Blues Resistance to establish whether they openly opposed J.W.’s system. Do not treat every Blue as equally responsible. |
| PCs conceal or limit information about the Blues | Ezrah can only act upon what she receives unless existing evidence, witnesses or Guarding Trooper reports contradict the PCs. | Record the Blues Exposure as Hidden, Limited or Exposed for the epilogue. |
| — OUTSIDE AUTHORITY — | ||
| Guarding Troopers are already involved | The debrief becomes part of an official investigation. Evidence may be copied, witnesses questioned and custody claimed by the authorities. | Ezrah cannot guarantee that the case or the existence of the Blues will remain inside the Office. |
| No outside authority is yet involved | Ezrah temporarily controls how the information is documented and released. | The PCs may still influence whether the truth is exposed, restricted or concealed. |
Phase II — Conditional Interrogation of J.W.
Use this phase only if J.W. has returned alive and is capable of answering questions. Information he has already revealed does not need to be extracted again.
| Trigger / Cue | J.W.’s Response | Clue / Consequence |
| PCs confront J.W. with proven facts | J.W. confirms what the evidence makes impossible to deny, but frames his decisions as necessary for survival. | No probe is required to confirm a fact already established by decisive evidence or a recording. |
| PCs ask about the Nameless Man | J.W. describes the Nameless Man as someone whose deteriorating memory threatened more lives than his own. He avoids describing the killing as personal revenge. | Use the Case Resolution page to answer only the questions the PCs ask and can support with their discoveries. |
| PCs ask about the attack on the Office | J.W. separates himself from the physical attack by emphasizing the Hands who carried it out. Evidence may nevertheless establish that the operation served his interests or followed his orders. | The PCs may connect the assassination attempt to J.W.’s wider system. |
| PCs ask about the compound and the Blues | J.W. describes control, secrecy and stolen identities as protection from a world that would never accept his people. He does not willingly describe the Blues as victims. | A WIS (Insight) probe (DC 13) recognizes where concern for the Blues ends and concern for J.W.’s own authority begins. |
| J.W. refuses to answer or offers a bargain | He requests protection, medical treatment, restricted testimony or consideration for the Blues in exchange for specific information. | The PCs and Ezrah may accept, reject or modify the bargain. A CHA (Persuasion or Intimidation) probe (DC 13) is only necessary when the available evidence provides insufficient leverage. |
| Ezrah asks the PCs whether his account is credible | J.W. watches the group while they compare his story with what they found during the hunt. | The PCs decide which statements they believe. Their assessment influences Ezrah but does not automatically reveal the entire backstory. |
Optional Event — The Hunter’s Final Move
J.W.’s death is an optional consequence, not a predetermined ending. Use this event only if all of the following are true:
- J.W. is alive and conscious.
- He remains physically capable of moving the chair.
- His restraints and injuries do not make the attempt impossible.
- He believes that exposure or permanent custody is unavoidable.
- No PC has already taken precautions that would prevent the attempt.
If a PC is explicitly watching J.W., they notice his preparation automatically. Otherwise, a WIS (Perception) probe (DC 11) notices his fixation on the frosted pane and the change in his posture.
After reading “J.W. prepares a final desperate action,” stop and ask the players what they do.
Any plausible immediate intervention may prevent the attempt. If a probe is needed, use STR (Athletics) or DEX (Acrobatics) against DC 12.
| Outcome | Consequence |
| The PCs stop J.W. | J.W. is secured more carefully and transferred alive. Record his outcome as In Custody. |
| The PCs fail to intervene | J.W. drives the chair backward through the frosted pane and falls into the enclosed salvage yard below. A jagged spar of salvaged hull plating kills him. Record his outcome as Dead During Interrogation. |
| The PCs injure but save him | J.W. survives but requires immediate treatment. Further questioning is postponed. Record his condition and keep him under guard. |
| The attempt is impossible because of earlier precautions | Do not call for a probe. Reward the PCs’ preparation and continue the interrogation. |
Phase III — Ezrah’s Assessment
Ezrah’s decision should reflect both the original mandate and what the PCs actually accomplished.
| Final Situation | Official Resolution | Reward Consequence |
| J.W. is alive and the case is supported by substantial evidence | Mandate Fulfilled: J.W. remains in custody for formal transfer and investigation. | The PCs qualify for the full agreed reward. |
| J.W. is alive but the evidence remains limited | Target Secured — Case Pending: J.W. remains detained while the Office verifies the group’s claims. | Payment may be delayed until the evidence is confirmed. |
| J.W. is dead but substantial evidence proves the case | Case Proven — Mandate Failed: Ezrah recognizes the truth but records that the capture order was not fulfilled. | The original bounty may be reduced or withheld. Exceptional evidence may justify separate compensation. |
| J.W. was surrendered to the Honga | Cultural Judgment — Mandate Failed: The immediate conflict may be resolved, but J.W. was not returned to the Office. | Ezrah decides the reward according to the PCs’ pact, reasoning and evidence. Full payment is not automatic. |
| J.W. remains at large but substantial evidence exposes his operation | Threat Identified — Target at Large: The investigation continues beyond the adventure. | The full capture reward is withheld, though Ezrah may compensate the PCs for evidence and survival. |
| J.W. is absent and the evidence remains insufficient | Inconclusive or Failed Mission: Ezrah cannot close the case or prove the PCs’ account. | Payment is withheld or limited to previously agreed expenses. |
| Outside authorities claim jurisdiction | Official Investigation Opened: Custody, evidence and testimony pass partly or entirely to the Guarding Troopers. | Payment depends on whether Ezrah considers the Office’s mandate fulfilled before jurisdiction changed. |
Before continuing, record:
- Official Resolution
- J.W. Outcome
- Evidence State
- Blues Exposure
- Ezrah’s Disposition toward the PCs
- Reward Status: Full · Delayed · Reduced · Withheld
- Any continuing Legal Consequences
Phase IV — Closing the Debriefing
Once the relevant questions have been answered, read or paraphrase:
Ezrah closes the case file with a slow, deliberate click.
“Whatever else happens, what you found out there changes this case,” she says. “Maybe more than any of us understand yet.”
She looks from the evidence to each of you.
“For tonight, your part in the hunt is over. We will settle what the Office owes you next. After that, we decide what must be done with everything you brought back.”
Continue with Scene 10 — The Epilogue.
6 | DM Notes
- Begin with the Recorded States: Do not search the entire scene for every possible branch. Establish J.W.’s outcome, the available evidence and any outside involvement, then use only the relevant rows.
- Use “J.W.” Consistently: His stolen legal name is Jareth Wyrick, but the narration should call him J.W. Use his full name only in formal records or when a character deliberately addresses him that way.
- Ezrah’s Relief Is Not Automatic Celebration: She is glad the PCs survived, even if the mission failed. Her professional assessment follows after that human reaction.
- Do Not Repeat Earlier Interrogations: Information already obtained from J.W. remains known. Use this scene to answer unresolved questions rather than replaying conversations from the compound or return journey.
- Do Not Reveal Everything Automatically: The Case Resolution page is a DM reference. Reveal only the information supported by the PCs’ questions, discoveries, recordings and evidence.
- Preserve Player Agency: J.W.’s suicide attempt is optional and preventable. Never narrate his death before the players have an opportunity to react.
- The Blues Are Not a Single Guilty Faction: Preserve their established disposition and resistance. Some may have supported J.W., some may have obeyed from fear and some may have resisted.
- Keep Outside Authorities Conditional: Guarding Trooper involvement depends on earlier alarms, pursuit and legal consequences. Do not introduce it solely to force one ending.
- Leave the Reward for the Epilogue: This scene determines the Reward Status. The actual payment and closing consequences occur in Scene 10.
DM Tutorial: How to Resolve the Final Debriefing
Related Pages and Further Information
- ↑↑ Start: Hunting An Unknown Hunter
- ★ Overview: All Scenes of Hunting An Unknown Hunter
- ☞ Resolution: Case Resolution and Discoverable Backstory
- ← Previous Scene: Scene 8a — Return to New Kourou
- ↖ Conditional Scene: Scene 8b — The Judgment
- → Next Scene:
- * → If J.W. was delivered alive: Scene 10a — The Hunter Unmasked
- → If J.W. was not delivered alive: Scene 10b — Epilogue: What Remains
