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Table of Contents
102 Pen and Paper Adventure | Beta Age | Hunting an Unknown Hunter
SCENE 02 — TRAVEL PREPARATIONS
1 | Scene Overview
- Location: Streets and Public Services Ring of New Kourou
- Type: Planning · Resource Management · Logistics
- Era: Beta Age
- Tone: Practical · Tactical · Slightly tense depending on Trooper alert level
Atmosphere & Sensory Cues: Courier horns drifting across the Public Services Ring · Tandora vendors calling out prices · soft clatter of Veyra hooves on compacted dirt · occasional flutterwings cutting through the twilight · Trooper patrol footsteps passing at uneven intervals.
2 | Read-Aloud Description
Initial Read-Aloud (Scene Opening)
You step out of Ezrah’s office and into the muted twilight of New Kourou’s Public Services Ring. The street is alive with movement: courier carts rumble toward the station gates, hungry settlers gather around the Food Market stalls, and the silhouettes of Veyras flicker across the muddy, unpaved road.
Across the street, a weathered cart stands alone — dark wood, copper-bound, its wheels sunk slightly into the dirt. A faded sign hangs crookedly from the side:
- FOR SALE — 400 KOUROU
- HOO INCLUDED
- ASK AT SCHMITZ FUNERAL HOME
The windows of the covered rear compartment are shuttered, each shaped like a narrow chapel-slit. Brass rings dangle from the corners where funeral veils once hung, and a few dried flower petals cling stubbornly to the spokes.
Your next step is clear: decide how you want to travel to Morningstar.
As the largest ExoHuman settlement on this planet, New Kourou offers more options than anywhere else on the planet — fast, slow, cheap, discreet, or dangerous. But given all the events of the last few days… not every option is equally safe. And not every option is wise.
Staged Read-Alouds (Progressive Descriptions)
| Trigger / Timing | Read-Aloud or Narrative Insert |
| When players linger to buy supplies | A voice cuts through the twilight from the direction of the Food Market — loud, rhythmic, and clearly intended to pull customers in. “Tasty Tandora! Healthy Tandora! Last batch before mist rolls in!” |
| When players discuss travel options | A sudden outburst erupts from Mandala’s Mount stalls. “Green!? Why is the entire animal green!?” Mandala’s voice cracks with outrage. A breathless customer protests: “I— I told you I need it for marketing!” The Veyra in question stands miserably beside them, bright leafy-green from mane to tail, chewing hay as if none of this concerns it. |
| When players take too long debating | A Flutterwing glides down and lands lightly on the mortician’s cart, chirping an enthusiastic mating trill. The small bird bounces on its feet, vibrating with excitement — and then, mid-song, releases a splattering drop of liquid feces. It splashes across the hanging sign, smearing the “4” in “400 Kourou” until it looks more like a faded “00”, as if the cart were nearly free for the taking. The flutterwing flutters away, utterly pleased with itself. |
3 | Scene Intent
| Scene Type | Player Intents | DM Function / Story Link |
| Planning · Resource Allocation | Pick a travel method · buy supplies · evaluate risk and time pressure | Establish how PCs leave New Kourou · create branching path toward Morningstar · set pacing and danger level for Chapter II |
4 | Key (N)PCs + Dynamic Cues
| Name | Role / Affiliation | Motivation / Goal | Dynamic Cues — How They React in Play | Wiki Link |
| Rajid Mandala | Owner, Mandala’s Mounts | Rent Veyras; protect reputation of his stable | Offers mid-tier animals. If PCs get closer, this leads to a new scene: Scene 2b - Mandala's Mounts | Mandala’s Mounts |
| Sola Enu (voice only) | Vendor at New Kourou Food Market | Sell Tandora fruits & smoothies | Heard yelling his typical sales call (“Tasty Tandora — Healthy Fruits!”). If PCs follow the voice, this leads to a new scene: Scene 2c – Food Market | New Kourou Food Market |
| Random New Kourou Locals | Settlers, workers, passers-by | Go about daily business; avoid trouble | Provide quick directions if approached. Some may warn PCs if Troopers have been asking about strangers. Never initiate conversation. | — |
Special Character Notes (only applies if PCs are in the party):
- Lexa Rourke will always prefer her own Veyra Kelta if she is in the party.
- Rogan Sokolov will always refuse fast mounts and argue for slower, safer travel.
5 | Triggers, Options & Consequences
A. Trooper Alert Level
| Trigger / Cue | Immediate Reaction / What Happens | Future Hook / Consequence |
| 🚨 If PCs are wanted (from previous adventure outcome) | Trooper patrols are active; PCs must use disguises or stealth routes. | Courier Station becomes risky; Veyra rental safer; walking or buying the mortician’s cart becomes appealing. |
| 🧍 If PCs are not wanted | Normal street traffic; no additional risk. | All travel options freely available. |
—
B. Travel Option: Mandala’s Mounts
| Trigger / Cue | Immediate Reaction / What Happens | Future Hook / Consequence |
| 🐾 PCs head toward Mandala’s Mounts | Hoofbeats, raised voices, and the smell of feed drift from the stable lane. A brief glimpse shows Rajid Mandala arguing with a customer, who leaves Rajid behind.with a green-dyed Veyra | Unlocks next scene: Scene 2b — Mandala’s Mounts. |
| 🕵️ Wanted PCs approach the stable road | A stablehand looks up briefly, brow furrowing — but says nothing yet. | Signals potential risks if PCs are recognized or questioned. |
| 🐎 Rogan present & discussing options | Rogan dismisses mounts as “unreliable show-offs.” | Builds character tension; applies roleplay flavor before entering Scene 2a. |
—
C. Travel Option: New Kourou Courier Service
| Trigger / Cue | Immediate Reaction / What Happens | Future Hook / Consequence |
| 🏛️ PCs head toward the Courier Station | They see the station building at the far end of the Public Services Ring: steel pillars, cargo ramps, hanging lanterns, a half-emptied departure yard. | Unlocks the next scene: 2a – New Kourou Courier Station. |
| 📣 PCs listen to the ambient sounds | A distant horn echoes, followed by muffled loudspeaker chatter | Implies caravans are active, nudging PCs to check schedules in the next scene. |
—
D. Travel Option: Food Market Stop
| Trigger / Cue | Immediate Reaction / What Happens | Future Hook / Consequence |
| 🥫 PCs head toward the Food Market | The smell of sweet Tandora fruit and fried root mix drifts from the stalls around the corner; vendors shout prices over each other. | Unlocks the next scene: Scene 2c – Food Market . |
| 🍉 PCs listen for vendors | A loud, cheerful voice rings out: “Tasty-Tandora! Healthy fruits! Smoothies for one K!” | Identifies the presence of Sola Enu, who appears in the next Food Market scene. |
—
E. Travel Option: The Mortician’s Cart (New Vehicle)
| Trigger / Cue | Immediate Reaction / What Happens | Future Hook / Consequence |
| 🛒 PCs inspect the cart | A darkwood funeral cart with copper bindings. Shuttered chapel-slit windows. Brass veil-rings at the corners. Two coffin clamps still fixed inside. Dried petals caught in the spokes. | PCs understand its structure, weight, and potential tactical uses (storage, concealment, mobile cover). |
| 🏚️ PCs look around for the seller | They spot Schmitz Funeral Home just around the corner: a squat structure built from charred starship bulkheads and soot-stained alloy ribs; its facade clad in burnt hull plating salvaged from the Last Frontier, polished cabin wood visible inside. | Unlocks the next optional scene: 2d – Buying a Mortician’s Cart. |
| 🚫 PCs attempt to buy or negotiate here | The cart is unattended; the only instruction is “ASK AT SCHMITZ FUNERAL HOME.” | Forces PCs to physically visit the Funeral Home if they want this vehicle → leads to new Scene. |
—
F. Travel Option: On Foot
| Trigger / Cue | Immediate Reaction / What Happens | Future Hook / Consequence |
| 🚶 PCs decide to walk | Slow but silent; costs nothing. | 2.5-3 days travel; risk of wildlife or bandits; opens DM improvisation opportunities. |
6 | DM Notes
- Tone & Mood: This scene is calm but charged with practical urgency. New Kourou is alive with motion, and the PCs stand at a crossroads. Every choice feels consequential, but nothing is forced.
- Player Agency First: The point of this scene is choice, not direction. All travel options are valid — emphasize trade-offs, not “correct” answers.
- Trooper Alert Level:
- If PCs are wanted: gentle tension, discreet movement, disguises.
- If not: standard free navigation.
- Travel Option Clarity:
- Veyras → fastest, flexible.
- Courier Service → comfortable, slow
- Mortician’s Cart → cheap, odd, tactically versatile.
- Walking → slowest, but stealthy and free.
- No Cross-Scene Resolutions:
- PCs can decide to go to the Courier Station, Mandala’s Mounts, Food Market, or Funeral Home.
- Actual interaction happens in Scene 2a–2d.
- Character Dynamics:
- Lexa gravitates toward mounts.
- Rogan resists fast mounts.
- Use as flavor, not railroading.
- Foreshadowing the Cart: The mortician’s cart appears strange but useful later. Let it stand out without overselling.
- Continuity Notes:
- PCs still have Martin’s biological tools.
- Mention Trooper patrols only if relevant to their alert status.
DM Tutorial: How to approach the scene
Short version:
Related Pages and Further Information
- ↑↑ Start: Hunting An Unknown Hunter
- ★ Overview: All Scenes of Hunting An Unknown Hunter
- ☞ Resolution: Case Resolution and discoverable Backstory
- ← Previous Scene: Scene 1 – The Briefing
- → Next Scene Choose from Hub below
New Kourou Hub Overview (Travel Options)
| Location | Type / Activity | Primary Opportunities | Tone / Difficulty | Leads To Scene |
| New Kourou Courier Station | Travel · Ticket Purchase | Buy caravan tickets · Check departures · Assess risk if wanted | Bureaucratic · Busy | → Scene 2a – Courier Station |
| Mandala’s Mounts | Travel · Mount Rental | Rent Veyras · Speak with Mandala · Handle “dead Veyra” conversation | Loud · Mildly tense | → Scene 2b – Mandala’s Mounts |
| New Kourou Food Market | Supplies · Provisions | Buy trail food & water · Spot Sola Enu’s Tandora stall | Crowded · Friendly | → Scene 2c – Food Market |
| Schmitz Funeral Home | Vehicle Purchase | Inspect & buy mortician’s cart · Meet undertaker apprentice | Quiet · Slightly eerie · Low pressure | → Scene 2d – Buying a Mortician’s Cart |
