This is an old revision of the document!
Table of Contents
HARUTO MILLER
Race and Faction
- Species: Exohuman (Individualist)
- Born: 2601 on the spaceship Last Frontier
- Affiliation: Door Keeper at the Firetown Billard Saloon
- Place of Residence: Firetown
Background
Haruto Miller began his career as a Guarding Trooper aboard the Last Frontier, a role that honed his discipline and physical prowess. Following the dissolution of the law enforcement organization at the end of the Great War, Haruto transitioned into the newly formed Federal Confederation. Initially assigned as Deputy to the Local Sheriff of Morningstar, Haruto struggled with the bureaucratic and administrative duties of his new role.
Despite his efforts, Haruto’s repeated training failures led GAIA to reassign him to a less demanding position. In 2634, he became the Door Keeper at the Firetown Billard Saloon. Though seemingly a demotion, Haruto has embraced his role with pride, viewing it as a chance to maintain order and uphold his reputation for strength and vigilance.
Beyond his official duties, Haruto secretly participates as a Knock and Walk fighter. Known for his exceptional endurance and strategic combat skills,
Personality
- Traits: Disciplined, competitive, observant
- Behavior: Haruto is serious and focused, rarely allowing distractions to interfere with his duties. While he takes his role as Door Keeper seriously, his competitive spirit shines through in his underground fighting endeavors. He values respect and fairness, though his actions often blur ethical lines.
- Motivation: Haruto seeks to maintain his undefeated fighting record while ensuring the safety and order of the saloon. His ultimate goal is to reclaim his honor and prove his worth, both as a fighter and as a protector.
Physical Attributes
- Height: 1.85 meters
- Weight: 90 kg
- Appearance: Haruto has an imposing physique, his muscular build complemented by a tactical, practical wardrobe. His sharp eyes and confident stance exude authority. A small scar across his left cheek, a remnant of his days as a Guardian Trooper, hints at his battle-hardened past.
Combat Statistics
- Armor Class (AC): 16 (due to his agility and reinforced clothing)
- Hit Points (HP): 85
Actions:
- Punch Strike: Haruto delivers a swift and powerful punch.
- Damage: 1d8 + 4
- Grapple and Pin: Using his Guardian Trooper training, Haruto can immobilize opponents.
- Damage: 1d4 + 3 (restrains target if successful)
- Knee Kick: A brutal knee strike aimed at incapacitating opponents.
- Damage: 1d6 + 4
- Shove Back: Haruto can push a target back, creating distance or clearing the doorway.
- Effect: Target must succeed a Strength saving throw or be pushed 5 feet back.
Special Abilities:
- Endurance of the Frontier: Haruto gains advantage on Constitution saving throws, reflecting his stamina and resilience from years of training and fighting.
- Intimidating Presence: Haruto can use an action to impose disadvantage on an opponent’s next attack roll by locking eyes with them.