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Races | Culture | Cultural Products, Festivals and Games

TWENTY ONE (GAME)

Overview

Twenty One is an Exohuman card game of chance widely played on VOI 700 D, originating from the French card game Vingt-Un, which gained popularity during the reign of King Louis XV. The game also shares similarities with the American casino game Blackjack.

Since the Great War, Twenty One has become a staple of underground gambling culture on the Dark Side, especially in Firetown’s bars. Its illegal gambling variant is officially banned by the Federal Confederation, yet it thrives as players wager using the old currency, Kourou — a currency abolished in the Gamma Age but still widely circulated on the black market.

Historical Background

The game of Twenty One was introduced to the settlers of VOI 700 D as a traditional card game brought from Earth. During the Beta Age, it was a popular pastime among miners, soldiers of fortune, and settlers seeking entertainment in saloons and recreational venues.

Following the Great War, the Peace Treaty reforms outlawed gambling, making Twenty One an underground game. Despite the prohibition, it remains prevalent in Firetown and beyond, serving as a symbol of resistance to the Communardist restrictions. The Jane Mendoza Gang plays a significant role in sustaining the game’s underground economy.

Rules of the Game

Twenty One is played with a “Skat hand” of 32 hands of French cards. The object of the game is to get closer to the score of 21 with your cards than your opponent without exceeding the value of 21 points.

The counting values of the cards:

Gameplay

Illegal Gambling Variant

In the underground version of Twenty One, the gameplay is intensified with wagering mechanics and a high-stakes bidding phase:

Betting Process

Bidding Phase

After examining their initial cards, players can either:

This phase continues clockwise until all players have either folded or placed their bets.

Doubling Stakes

Any remaining player may propose doubling the stakes. If accepted, all players must double their bets or fold.

Third Card Draw

Players then decide whether to draw an additional card or stay.

Winning

The player with the hand closest to 21 points without exceeding it wins the total pot.

llegal Betting and Role of the Jane Mendoza Gang

The Jane Mendoza Gang heavily influences the underground gambling scene, including Twenty One:

Tactical Advice for Dungeon Masters

Twenty One offers an excellent narrative tool for Dungeon Masters, whether as a casual game or a high-stakes plot device:

Exohuman Games on VOI 700 D: