HEADQUARTERS OF THE JANE MENDOZA GANG
The headquarters of the Jane Mendoza Gang is strategically located in a two-floor cave system deep within a series of volcanic tunnels, approximately 30 kilometers from Firetown. Concealed behind the rugged mountain range of Volcano Ralar, the headquarters benefits from natural defensive advantages, making it nearly impossible to locate or infiltrate. The cave’s dual-floor structure accommodates both the gang’s daily operations and its most secretive activities.
The upper level houses essential living spaces, while the basement level serves as a high-security zone, reinforcing the gang’s control over its territory. Guarded not only by the Zark Tribe warriors but also by a pack of trained Korozos, the stronghold remains one of the most impenetrable locations on the Dark Side of VOI 700 D.
Structure of the Headquarters
The headquarters is divided into two floors, each serving a distinct purpose:
First Floor – Main Operations & Living Quarters
The first floor contains essential infrastructure, including common areas and private living quarters for high-ranking gang members.
Main Entrance & Security Checkpoint: A narrow passageway leads to the Copper Gate, reinforced with reclaimed materials from the Last Frontier. Access is heavily restricted, with Zark Warriors guarding the entrance, enforcing a strict knocking code and interrogation protocol.
Hoo Stable: A secured cavern that houses the gang’s Hoos (beast-like riding animals). This stable ensures the gang’s steeds are well-kept and ready for travel.
Kitchen & Food Pantry: A communal kitchen where food is prepared for the gang. Supplies are either stolen, raided, or traded.
Communal Dining Hall: Large enough to seat around 80 members, reinforcing gang camaraderie. Wooden tables and dishware were looted from Federal settlements.
Sleeping Quarters (General Members): Four separate sleeping areas, one per department, each with hammocks and small storage chests for personal belongings.
Guest Quarters: Small, windowless room for visiting allies.
Private Quarters of Jane Mendoza: The most lavish area, featuring a waterbed, an advanced bathroom from the
Last Frontier, and a
Service Bot for assistance.
Four Associate Chambers: Less luxurious but still private, each reflecting the personality and status of Jane’s closest advisors.
Main Cave: The heart of the headquarters, serving as a ceremonial hall, strategic meeting point, and execution site.
Basement Floor – High-Security & Restricted Areas
The lower level is carved into the bedrock beneath the first floor and divided into three main sections:
1. The Zark Tribe’s Exclusive Area:
Home to 350 Zark Tribe warriors, who maintain their own autonomous section within the gang’s stronghold. Includes communal sleeping quarters, training areas, and spiritual shrines dedicated to their warrior traditions.
2. High-Security Zone (Restricted Access):
Only designated gang members have access to this area. Guards patrol constantly, ensuring strict control and secrecy.
Prison Cells: Contain captured enemies, traitors, and debtors who have yet to face punishment or ransom negotiations.
Drug Lab: Overseen by the Department for Drug Operations, producing
Shika and other illicit substances.
Weapons Storage: Vaults holding confiscated weapons, experimental firearms, and Federal tech obtained from raids.
Korozo Den: A sprawling cavern where trained Korozos are housed and bred for security purposes. Only experienced handlers can enter safely.
3. General Storage & Open-Access Area: This section is accessible to most gang members, serving as a hub for stolen supplies, food reserves, and valuable loot.
Goods Storage – Holds food, medical supplies, textiles, and trade goods from raids. Some items are sold on the Firetown black market.
Secret Tunnel (Hidden Exit) – Adjacent to the storage area, a concealed tunnel provides a secondary exit from the headquarters.
Security & Control
The headquarters operates under a strict hierarchical structure, with Jane Mendoza at the top. Security is handled by both Zark Tribe warriors and elite gang members, ensuring no outsider infiltrates the headquarters without consequence.
Zark Warriors patrol key areas, including the entrance, Main Cave, and high-security zones.
The knocking code at the entrance is strictly enforced, and failure to comply results in immediate execution.
Service Bots are used for maintenance, meal preparation, and Jane’s personal assistance, but they are also equipped with defensive measures, capable of neutralizing intruders with venomous spray attacks.The combination of natural terrain, advanced security, and ruthless enforcement makes the Jane Mendoza Gang Headquarters one of the most well-protected locations in the Dark Side.
Secret Location & Access Policy
The headquarters' precise location remains one of the best-kept secrets on VOI 700 D. Only gang members and Zark Tribe warriors know its exact coordinates.
Any outsider who stumbles upon the headquarters is executed immediately unless they have a strategic value for ransom or intelligence extraction. This secrecy ensures the continued survival and dominance of Jane Mendoza’s operation.
Tactical Advice for Dungeon Masters
The Jane Mendoza Gang Headquarters is a heavily fortified, secretive location that presents both narrative depth and strategic challenges for players. As a Dungeon Master, consider the following when incorporating it into gameplay:
1. Creating a Sense of Danger and Isolation
Emphasize the rugged volcanic terrain and harsh climate surrounding the headquarters. Players should feel the difficulty of reaching or escaping the hideout.
The Zark Warriors and Korozos should be ever-present threats, making players second-guess reckless actions.
Use the knocking code system and security protocols at the entrance to build tension and force players to think before they act.
2. Making Exploration a Calculated Risk
The two-floor layout allows for stealth-based challenges, forcing players to decide whether to sneak, deceive, or fight their way through.
The High-Security Zone in the basement can be an ultimate reward—or a deadly trap.
Include real consequences for getting caught (imprisonment, interrogation, or execution), encouraging creative problem-solving.
3. Using NPCs to Deepen the Story
Zark Warriors should be intimidating yet disciplined, reinforcing the alliance between Jane Mendoza and their tribe.
Jane’s Associates should have distinct personalities, offering different insights or obstacles for players depending on how they interact.
The Service Bot in Jane’s private quarters can be a subtle reminder of the past and serve as a wildcard in encounters.
4. Balancing Combat, Roleplay, and Consequences
Not every encounter needs to end in violence—players should be able to talk, manipulate, or deceive their way through interactions.
If combat erupts, ensure it feels desperate and high-stakes—Jane’s gang is ruthless, and the environment is not forgiving.
Provide multiple ways to escape or turn situations to the players’ advantage, ensuring flexibility in gameplay.
By treating the Jane Mendoza Gang Headquarters as a living, breathing stronghold, you can immerse players in a world of secrecy, intrigue, and danger, making every decision feel impactful.
Related pages with additional information