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tmwan_saloon_gloria_guest_rooms [2025/11/15 06:06] – [6 | DM Notes] admintmwan_saloon_gloria_guest_rooms [2025/11/23 04:45] (current) – [Related Pages and Further Information] admin
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 ====== SCENE 8b+ — SALOON GLORIA GUEST ROOMS ====== ====== SCENE 8b+ — SALOON GLORIA GUEST ROOMS ======
  
-{{:saloon_gloria_guest_rooms_scenic_2d.jpeg?direct&400|}}+{{:102_pnp_saloon_gloria_upstairs_rooms_murder_illustrations_scenic_2d_.png?direct&400|}} 
  
 ===== 1 | Scene Overview =====   ===== 1 | Scene Overview =====  
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 ==== Initial Read-Aloud (Scene Opening) ==== ==== Initial Read-Aloud (Scene Opening) ====
  
-The first-floor hallway of Saloon Gloria is warm and dim, lit only by two oil lamps and the soft shimmer of bioluminescent Lumira-wood. The geothermal pipes beneath the floor give off a gentle, steady hum. As you settle into your space for the night — bed, blanket, or sleeping bag — the noise of the saloon below fades into a low, comforting murmur.+As you settle into your space for the night — bed, blanket, or sleeping bag — the sounds of the saloon drift upward through the boards: laughter, clinking glasses, a round of dice rolling somewhere below. Loud enough to feel alive, muffled enough to rest.
  
-Then a soft thump echoes through the thin wall.+From the room on your left, a radio voice booms through the thin walls — someone clearly hard of hearing. A [[weber_broadcasting_services|Weber Broadcasting Service]] program plays at full volume, a narrator reading poetry in a slow, steady cadence… 
 +“…and the hope we had was just that, hope — for what we wished for was never possible, for everything rests not on hope, but on stone, flesh, and blood.
  
-Another.+Then, from the room on your right, you hear a soft, rhythmic sound — breathless, intimate, the kind of muffled moans thin walls can’t hide. The wall vibrates gently with each movement.
  
-A muffled gasp follows… then the unmistakable rhythm of rough, breathless intimacy. The wall beside you trembles lightly with each movement. The sounds grow sharper, more uneven — until a sudden, violent crash cuts through them.+But slowly, something shifts.The moans hitch. A voice — the woman’s — sharpens and cracks. “No… don’t—”
  
-A woman cries out in pain.   +A short, sudden cry of pain. Then silence.
-A man snarls something in panic.   +
-Then silence.+
  
-Heavy breathing.   +A heavy, terrible silence that drowns out everything — the radio, the laughter, even the hum of the geothermal pipes — leaving only the sense that whatever is happening next door has gone very, very wrong.
-Footsteps.   +
-A hushed, frantic whisper:   +
-“Get up… come on… don’t do this…”+
  
-Something drags across the floorboards in the next room. Whatever happened in there… it wasn’t part of the fun anymore.+{{ :read_aloud_saloon_gloria_guest_rooms.mp3 |}}
  
-{{ :read_aloud_saloon_gloria_upstairs_rooms.mp3 |}} 
  
  
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 | 👂 **PCs remain silent and listen** | They hear: violent struggle → panic → accidental killing → frantic Weber call (“…at Gloria… need assistance… keep it quiet…”). | Full verbal blackmail material. | | 👂 **PCs remain silent and listen** | They hear: violent struggle → panic → accidental killing → frantic Weber call (“…at Gloria… need assistance… keep it quiet…”). | Full verbal blackmail material. |
 | 🔎 **PCs peek through the door gap** | They see Laux in partial Trooper uniform, bloody knuckles, standing over the dead woman; his badge (“J. Laux — SC”) slips into view. | Visual confirmation → strong leverage in Scene 9. | | 🔎 **PCs peek through the door gap** | They see Laux in partial Trooper uniform, bloody knuckles, standing over the dead woman; his badge (“J. Laux — SC”) slips into view. | Visual confirmation → strong leverage in Scene 9. |
-| 🚶 **PCs approach Laux at the crime scene** | Laux freezes mid-motion, eyes wide. “This is **not** what it looked like — she tried to blackmail me… I just… damn it…” He trembles, torn between fear and anger. | PCs may negotiate immediately |+| 🚶 **PCs approach Laux at the crime scene** | Laux freezes mid-motion, eyes wide. “This is not what it looked like — she tried to blackmail me… I just… damn it…” He trembles, torn between fear and anger. | PCs may negotiate immediately |
 | 🤝 **PCs decide to negotiate immediately** | Laux keeps his hands visible, breathing hard. He desperately fears exposure and listens to every word the PCs say. | • Promise silence → Laux “owes a favor.”• Demand release of the Nameless Man → he refuses at first (“He’s a Free State case — all eyes on me.”).• INTIMIDATION DC 12 → he breaks and offers a workaround: “I can mark him sick. Transfer him to the Medical Station. Easier for you to… handle things there.” | | 🤝 **PCs decide to negotiate immediately** | Laux keeps his hands visible, breathing hard. He desperately fears exposure and listens to every word the PCs say. | • Promise silence → Laux “owes a favor.”• Demand release of the Nameless Man → he refuses at first (“He’s a Free State case — all eyes on me.”).• INTIMIDATION DC 12 → he breaks and offers a workaround: “I can mark him sick. Transfer him to the Medical Station. Easier for you to… handle things there.” |
 | 🚪 **PCs wait until he leaves** | After a short while,  heavy boots in the corridor, low Trooper voices and the sounds of a rough, practised cleanup — fabric tearing, something being dragged, muffled curses — and finally the stairway creaking as both men leave Gloria’s first floor. Then silence. | Safe window to investigate the scene without Trooper presence. | | 🚪 **PCs wait until he leaves** | After a short while,  heavy boots in the corridor, low Trooper voices and the sounds of a rough, practised cleanup — fabric tearing, something being dragged, muffled curses — and finally the stairway creaking as both men leave Gloria’s first floor. Then silence. | Safe window to investigate the scene without Trooper presence. |
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     - But they miss the physical evidence → blackmail becomes weaker.       - But they miss the physical evidence → blackmail becomes weaker.  
     - Laux in Scene 9 is nervous but not panicked; DCs for intimidation rise.     - Laux in Scene 9 is nervous but not panicked; DCs for intimidation rise.
 +
 +==== DM Tutorial: How to approach the scene ====
 +
 +**Short version:** 
 +
 +{{ :dm_briefing_saloon_gloria_guest_rooms.mp3 |}}
 +
 ---- ----
  
 ===== Related Pages and Further Information =====   ===== Related Pages and Further Information =====  
   * ↑↑ **Start:** [[the_man_without_a_name|Adventure Hub — The Man Without a Name]]     * ↑↑ **Start:** [[the_man_without_a_name|Adventure Hub — The Man Without a Name]]  
 +  * ★ **Overview:** [[All Scenes of The Man Without A Name|All Scenes of The Man Without A Name]]
   * ← **Previous Scene:** [[tmwan_saloon_gloria|Scene 8b — Saloon Gloria]]     * ← **Previous Scene:** [[tmwan_saloon_gloria|Scene 8b — Saloon Gloria]]  
-  * → **Next Logical Scene:** [[tmwan_local_guarding_trooper_station|Scene 9 — Trooper Station]]+ 
 +==== Firetown Hub Overview (Playable Locations & Opportunities) ====   
 + 
 +| **Location** | **Type / Activity** | **Primary Opportunities** | **Tone / Difficulty** | **Leads To Scene** | 
 +| **[[german_imbiss|German Imbiss]]** | Food · Information · Low-Cost Refuge | Eat cheaply · Overhear gossip | Casual · Cramped | → [[tmwan_visit_german_imbiss|Scene 8a]] | 
 +| **[[saloon_gloria|Saloon Gloria]] ** | Social · Rest · Music Venue | Meet Mira Reis · Gather local rumors · Find temporary lodging · Small jobs for performers or couriers | Warm · Loud · Neutral ground | → [[tmwan_saloon_gloria|Scene 8b]] | 
 +| **[[saloon_gloria|Saloon Gloria Upstairs Rooms]] (Optional)** | //Unlock Condition: PCs must have secured access to a room earlier (via Mira Reis, Tamara Borg, or a successful booking in Scene 8b)// | Rest · overhear violent incident · witness Station Commander Jace Laux committing accidental manslaughter · gain blackmail leverage | Intimate · Dangerous · Quiet tension | → [[tmwan_saloon_gloria_guest_rooms|Scene 8b+]] | 
 +| **[[medical_station_of_firetown|Medical Station of Firetown]]** | Healing · Recovery · Services | Receive medical treatment · Buy healing supplies · Restock medicine | Clean · Functional · Moderate cost | → [[tmwan_medical_station_firetown|Scene 8c]] | 
 +| **[[nebula_fight_arena|Nebula Fight Arena]]** | Combat · Betting | Earn money through fighting or betting · Meet underworld contacts · Recruit fighters · Gather intel on Local Guarding Trooper Station and Cartel | Violent · Risk/Reward High | → [[tmwan_nebula_fight_arena|Scene 8d]] | 
 +| **[[the_red_wheel|The Red Wheel]]** | Gambling · Social Intrigue | Play cards or bet on Space Roulette · Win money or lose money · Gather intel on Local Guarding Trooper Station and Cartel | Glamorous · Dangerous | → [[tmwan_red_wheel|Scene 8e]] | 
 +| **[[firetown_billard_saloon|Firetown Billiards Saloon]]** | Games · Relaxation | Trilliards and carom bets · Small talk with local dealers · Low-stakes income| Friendly · Streetwise | → [[tmwan_firetown_billiards_saloon|Scene 8f]] | 
 +| **[[firetown_darts_club|Firetown Darts Club]]** | Skill Games · Frostpunkt Dice | Usually chance to win money but currently closed due to a bar brawl. Probably: Gather intel on Local Guarding Trooper Station. | Smoky · Mid-risk | → [[tmwan_firetown_darts_club|Scene 8g]] | 
 +| **[[dark_side_hotel|Dark Side Hotel]]** | Luxury Lodging · High-Stake Gambling | Find exclusive lodging · Meet wealthy Firetown visitors and gamblers · Gather intel on Local Guarding Trooper Station and Cartel | Elegant · Exclusive · High Difficulty | → [[tmwan_dark_side_hotel|Scene 8h]] | 
 +| **[[rabbit_s_hole|Rabbit’s Hole]]** | Low-Cost Inn · Criminal Underbelly | Find cheap bed · Interact with smugglers or pickpockets · Risk encounter hook | Dangerous · Claustrophobic | → [[tmwan_rabbit_hole|Scene 8i]] | 
 +| **[[local_station_of_the_guarding_troopers_firetown|Local Guarding Trooper Station Firetown]]** | Investigation · Main Plot | Discover and free the Nameless Man · File charges (e.g. pickpocket incident) | Bureaucratic · Story Critical | → [[tmwan_local_guarding_trooper_station|Scene 9 (Main Mission]] |
tmwan_saloon_gloria_guest_rooms.1763186787.txt.gz · Last modified: 2025/11/15 06:06 by admin

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