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tmwan_red_wheel [2025/11/22 05:22] – [5 | Triggers, Clues & Consequences] admintmwan_red_wheel [2025/12/13 07:26] (current) – [SCENE 8e — THE RED WHEEL] admin
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 ====== SCENE 8e — THE RED WHEEL ======   ====== SCENE 8e — THE RED WHEEL ======  
  
-{{:the_red_wheel_gg_scenic2d.png?direct&400|}}+{{:the_red_wheel_scenic_2d.png?direct&400|}} 
  
 ===== 1 | Scene Overview =====   ===== 1 | Scene Overview =====  
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 | ⚠️ **PCs cheat or are caught snooping** | A bouncer grips their shoulder: “House doesn’t like curiosity.” | Escalate Cartel Heat Clock by 1; potential ejection or “private talk.” | | ⚠️ **PCs cheat or are caught snooping** | A bouncer grips their shoulder: “House doesn’t like curiosity.” | Escalate Cartel Heat Clock by 1; potential ejection or “private talk.” |
 | 🧨 **Cartel Heat Clock = 4/4** | Bouncers escort PCs to a VIP booth for “verification.”  Colm McKeegan greets them calmly: “We don’t like coincidences here.” | Branch to interrogation or ambush scene; PCs may need to talk or buy their way out. | | 🧨 **Cartel Heat Clock = 4/4** | Bouncers escort PCs to a VIP booth for “verification.”  Colm McKeegan greets them calmly: “We don’t like coincidences here.” | Branch to interrogation or ambush scene; PCs may need to talk or buy their way out. |
-| 🗣️ **PCs talk to Lethabo Munkh (off-duty Guarding Trooper)** | He’s drunk and bitter, venting about his 600 K loss. A CHARISMA (Persuasion) check (DC 13) + some sign of empathy gets him talking. | No money, just empathy: basic gossip about the Station (shift overlaps, mention that a “17:00 circle walk” exists and that the inmate in Cell 1 is “special”). ≈ 150 K (cash or sponsored loan at the Credit Desk): clear intel on Station layout and daily schedule, including Guarding Bot patrols and the fact that interrogations usually run late morning. ≈ 300 K (cash or sponsored loan): as above, plus he promises to register a fake 10:30–11:30 interrogation slot for the Nameless Man, logged as a visit from the Local Community Center of New Kourou, and to create light paperwork distraction during that hour – unlocking the “Lethabo interrogation window” trigger in Scene 9. |+| 🗣️ **PCs talk to Lethabo Munkh (off-duty Guarding Trooper)** | He’s drunk and bitter, venting about his 600 K loss. A CHARISMA (Persuasion) check (DC 13) + some sign of empathy gets him talking. | No money, just empathy: basic gossip about the Station (shift overlaps, mention that a “17:00 circle walk” exists and that the inmate in Cell 1 is “special”). ≈ 150 K (cash or sponsored loan at the Credit Desk): clear intel on Station layout and daily schedule, including Guarding Bot patrols and the fact that interrogations usually run late morning. ≈ 300 K (cash or sponsored loan): as above, plus he promises to register a fake 10:30–11:30 interrogation slot for the Nameless Man, logged as a visit from the Local Community Center of New Kourou, and to create light paperwork distraction during that hour – unlocking the “Lethabo interrogation window” trigger in [[tmwan_local_guarding_trooper_station|Scene 9]]. |
 | 🚷 **PCs leave peacefully after losses** | No trouble. Maria Reuter quietly notes their names in the ledger. | Low-level tracking flag; might be recognized later in Nebula Fight Arena. | | 🚷 **PCs leave peacefully after losses** | No trouble. Maria Reuter quietly notes their names in the ledger. | Low-level tracking flag; might be recognized later in Nebula Fight Arena. |
  
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   * No observers or “dry watchers.”     * No observers or “dry watchers.”  
   * Minimum stake: one drink + one bet every 30 minutes.     * Minimum stake: one drink + one bet every 30 minutes.  
-  *** Credit available:**   + 
-    * 100 K starting loan for anyone.   +  * **Lethabo Munkh (if PC meet him here):**   
-    * More credit requires collateral.   +    - Ashamed, scared about his wife in Hope, angry about himself. Frame him as a man who went “one step too far” by coming to the most expensive venue instead of sending the money home.   
-    * Debt timer: 7 days.   +    - If paid well, Lethabo will be crucial for the PC's mission objective of freeing the Nameless Man.  
-    * Collateral is stored in the loan cage. +
-  * **Cartel Heat Clock:**   +
-      - Start at 0.   +
-      - +1 for major win, caught snooping, or provoking a Cartel NPC.   +
-      - 2 = shadowed; 3 = soft confrontation; 4 = forced “invitation.”   +
-      - Reset to 0 after PCs leave or buy peace (100 K bribe).   +
-  * **Lethabo Munkh’s Intel:**   +
-      - Empathy only → basic gossip.   +
-      - Around 150 K → clear floor layout and guard routines.   +
-      - Around 300 K → plus a 10-minute distraction during the break-in (Advantage on one Stealth or Social check in Scene 9).   +
-      - Amounts are guidelines — you can scale them to party wealth. Loans “for Munkh” via the Credit Desk are valid payment.   +
-      - He won’t attack or sabotage bots.   +
   * **Card Game Option – Twenty One:**     * **Card Game Option – Twenty One:**  
   *   At the card tables, PCs can play a few rounds of [[twenty_one|Twenty One]] instead of jumping straight into Space Roulette.     *   At the card tables, PCs can play a few rounds of [[twenty_one|Twenty One]] instead of jumping straight into Space Roulette.  
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   * - PC loses → loses their ante.     * - PC loses → loses their ante.  
   * - Three or more moderate wins in a row from Twenty One can still raise quiet suspicion (start Cartel Heat Clock at 1), but it’s slower and more social than a huge Space Roulette hit.   * - Three or more moderate wins in a row from Twenty One can still raise quiet suspicion (start Cartel Heat Clock at 1), but it’s slower and more social than a huge Space Roulette hit.
-  * **Conflict Handling:**   + 
-      - First infraction = verbal warning.   +
-      - Second = bouncer escort.   +
-      - Third = blacklist or injury (1d4 damage).  +
   * **Narrative Function:**     * **Narrative Function:**  
-      - Deepens the *Firetown web*: Cartel influence, temptation, and corruption.  +      - Deepens the Firetown web: Cartel influence, temptation, and corruption.  
       - Provides major lead toward [[tmwan_local_guarding_trooper_station|Scene 9 (Main Mission)]].         - Provides major lead toward [[tmwan_local_guarding_trooper_station|Scene 9 (Main Mission)]].  
       - Optional side hook: PCs marked by Cartel may face retaliation or recruitment later.         - Optional side hook: PCs marked by Cartel may face retaliation or recruitment later.  
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 **Short version:**  **Short version:** 
  
-{{ :real_dm_briefing_the_red_wheel.mp3 |}}+{{ :dm_briefing_the_red_wheel.mp3 |}}
  
 ----   ----  
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 ===== Related Pages and Further Information =====   ===== Related Pages and Further Information =====  
   * ↑↑ **Start:** [[the_man_without_a_name|Adventure Hub — The Man Without a Name]]     * ↑↑ **Start:** [[the_man_without_a_name|Adventure Hub — The Man Without a Name]]  
 +  * ★ **Overview:** [[All Scenes of The Man Without A Name|All Scenes of The Man Without A Name]]
   * ← **Previous Scene (most likely last):** [[tmwan_arrival_in_firetown|Arrival in Firetown]] or [[tmwan_visit_german_imbiss|Visit of German Imbiss]]   * ← **Previous Scene (most likely last):** [[tmwan_arrival_in_firetown|Arrival in Firetown]] or [[tmwan_visit_german_imbiss|Visit of German Imbiss]]
  
tmwan_red_wheel.1763788930.txt.gz · Last modified: 2025/11/22 05:22 by admin

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