tmwan_red_wheel
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| tmwan_red_wheel [2025/11/18 05:14] – [Firetown Hub Overview (Playable Locations & Opportunities)] admin | tmwan_red_wheel [2025/12/13 07:26] (current) – [SCENE 8e — THE RED WHEEL] admin | ||
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| ====== SCENE 8e — THE RED WHEEL ====== | ====== SCENE 8e — THE RED WHEEL ====== | ||
| - | {{:the_red_wheel_gg_scenic2d.png? | + | {{:the_red_wheel_scenic_2d.png? |
| ===== 1 | Scene Overview ===== | ===== 1 | Scene Overview ===== | ||
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| | ⚠️ **PCs cheat or are caught snooping** | A bouncer grips their shoulder: “House doesn’t like curiosity.” | Escalate Cartel Heat Clock by 1; potential ejection or “private talk.” | | | ⚠️ **PCs cheat or are caught snooping** | A bouncer grips their shoulder: “House doesn’t like curiosity.” | Escalate Cartel Heat Clock by 1; potential ejection or “private talk.” | | ||
| | 🧨 **Cartel Heat Clock = 4/4** | Bouncers escort PCs to a VIP booth for “verification.” | | 🧨 **Cartel Heat Clock = 4/4** | Bouncers escort PCs to a VIP booth for “verification.” | ||
| - | | 🗣️ **PCs talk to Lethabo Munkh (off-duty Guarding Trooper)** | He’s drunk and bitter, venting about his 600 K loss. A CHARISMA (Persuasion) check (DC 13) + some sign of empathy gets him talking. | No money, just empathy: basic gossip about the Station (shift overlaps, mention that a “17:00 circle walk” exists). ≈ 150 K (cash or sponsored loan at the Credit Desk): clear intel on Station layout and typical guard routines. ≈ 300 K (cash or sponsored loan): as above, plus he promises a 10-minute “look-away” | + | | 🗣️ **PCs talk to Lethabo Munkh (off-duty Guarding Trooper)** | He’s drunk and bitter, venting about his 600 K loss. A CHARISMA (Persuasion) check (DC 13) + some sign of empathy gets him talking. | No money, just empathy: basic gossip about the Station (shift overlaps, mention that a “17:00 circle walk” exists |
| | 🚷 **PCs leave peacefully after losses** | No trouble. Maria Reuter quietly notes their names in the ledger. | Low-level tracking flag; might be recognized later in Nebula Fight Arena. | | | 🚷 **PCs leave peacefully after losses** | No trouble. Maria Reuter quietly notes their names in the ledger. | Low-level tracking flag; might be recognized later in Nebula Fight Arena. | | ||
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| * No observers or “dry watchers.” | * No observers or “dry watchers.” | ||
| * Minimum stake: one drink + one bet every 30 minutes. | * Minimum stake: one drink + one bet every 30 minutes. | ||
| - | *** Credit available: | + | |
| - | * 100 K starting loan for anyone. | + | * **Lethabo Munkh (if PC meet him here):** |
| - | | + | - Ashamed, scared about his wife in Hope, angry about himself. Frame him as a man who went “one step too far” by coming |
| - | | + | - If paid well, Lethabo will be crucial |
| - | | + | |
| - | * **Cartel Heat Clock:** | + | |
| - | - Start at 0. | + | |
| - | - +1 for major win, caught snooping, or provoking | + | |
| - | - 2 = shadowed; 3 = soft confrontation; | + | |
| - | - Reset to 0 after PCs leave or buy peace (100 K bribe). | + | |
| - | * **Lethabo Munkh’s Intel: | + | |
| - | - Empathy only → basic gossip. | + | |
| - | - Around 150 K → clear floor layout and guard routines. | + | |
| - | - Around 300 K → plus a 10-minute distraction during | + | |
| - | - Amounts are guidelines — you can scale them to party wealth. Loans “for Munkh” via the Credit Desk are valid payment. | + | |
| - | - He won’t attack or sabotage bots. | + | |
| * **Card Game Option – Twenty One: | * **Card Game Option – Twenty One: | ||
| * At the card tables, PCs can play a few rounds of [[twenty_one|Twenty One]] instead of jumping straight into Space Roulette. | * At the card tables, PCs can play a few rounds of [[twenty_one|Twenty One]] instead of jumping straight into Space Roulette. | ||
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| * - PC loses → loses their ante. | * - PC loses → loses their ante. | ||
| * - Three or more moderate wins in a row from Twenty One can still raise quiet suspicion (start Cartel Heat Clock at 1), but it’s slower and more social than a huge Space Roulette hit. | * - Three or more moderate wins in a row from Twenty One can still raise quiet suspicion (start Cartel Heat Clock at 1), but it’s slower and more social than a huge Space Roulette hit. | ||
| - | * **Conflict Handling: | + | |
| - | - First infraction = verbal warning. | + | |
| - | - Second = bouncer escort. | + | |
| - | - Third = blacklist or injury (1d4 damage). | + | |
| * **Narrative Function: | * **Narrative Function: | ||
| - | - Deepens the *Firetown web*: Cartel influence, temptation, and corruption. | + | - Deepens the Firetown web: Cartel influence, temptation, and corruption. |
| - Provides major lead toward [[tmwan_local_guarding_trooper_station|Scene 9 (Main Mission)]]. | - Provides major lead toward [[tmwan_local_guarding_trooper_station|Scene 9 (Main Mission)]]. | ||
| - Optional side hook: PCs marked by Cartel may face retaliation or recruitment later. | - Optional side hook: PCs marked by Cartel may face retaliation or recruitment later. | ||
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| **Short version: | **Short version: | ||
| - | {{ :real_dm_briefing_the_red_wheel.mp3 |}} | + | {{ :dm_briefing_the_red_wheel.mp3 |}} |
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| ===== Related Pages and Further Information ===== | ===== Related Pages and Further Information ===== | ||
| * ↑↑ **Start:** [[the_man_without_a_name|Adventure Hub — The Man Without a Name]] | * ↑↑ **Start:** [[the_man_without_a_name|Adventure Hub — The Man Without a Name]] | ||
| + | * ★ **Overview: | ||
| * ← **Previous Scene (most likely last):** [[tmwan_arrival_in_firetown|Arrival in Firetown]] or [[tmwan_visit_german_imbiss|Visit of German Imbiss]] | * ← **Previous Scene (most likely last):** [[tmwan_arrival_in_firetown|Arrival in Firetown]] or [[tmwan_visit_german_imbiss|Visit of German Imbiss]] | ||
tmwan_red_wheel.1763442881.txt.gz · Last modified: 2025/11/18 05:14 by admin