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tmwan_red_wheel [2025/11/14 04:51] – [4 | Key (N)PCs + Dynamic Cues] admintmwan_red_wheel [2025/12/13 07:26] (current) – [SCENE 8e — THE RED WHEEL] admin
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 ====== SCENE 8e — THE RED WHEEL ======   ====== SCENE 8e — THE RED WHEEL ======  
  
-{{:the_red_wheel_gg_scenic2d.png?direct&400|}}+{{:the_red_wheel_scenic_2d.png?direct&400|}} 
  
 ===== 1 | Scene Overview =====   ===== 1 | Scene Overview =====  
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 | 🎫 **PCs enter / pay entry** | Must pay 5 K and deposit weapons. | Sets tone of strict control. | | 🎫 **PCs enter / pay entry** | Must pay 5 K and deposit weapons. | Sets tone of strict control. |
 | 🥃 **PCs attempt to stand and watch** | Butler Bot blocks them: “Observation prohibited. Please order a drink or place a bet.” | Forces PCs into the economy of the Red Wheel. | | 🥃 **PCs attempt to stand and watch** | Butler Bot blocks them: “Observation prohibited. Please order a drink or place a bet.” | Forces PCs into the economy of the Red Wheel. |
-| 🏦 **PCs need money / ask about credit** | Bookmaker: “Minimum loan: 100 K. Additional credit requires collateral of equal value. Debt due in 7 days.” | Sets debt-timer hook; collateral retrieval side quest possible. |+| 🏦 **PCs need money / ask about credit** | Bookmaker: “Minimum loan: 100 K. Additional credit requires collateral of equal value. Debt due in 7 days.” | Sets debt-timer hook; collateral retrieval side quest possible. Loans can be taken for themselves or “on behalf of another unlucky soul.” |
 | 🃏 **PCs sit at a Twenty One table** | Minimum ante: 10 K per hand. Run either a quick abstracted roll or play a short round using [[twenty_one|Twenty One]] rules. The first few hands are fair. | Safer money flow than Space Roulette. Wins here attract less immediate Cartel attention but keep PCs at the tables longer → more chances to overhear rumors or be sized up by regulars. | | 🃏 **PCs sit at a Twenty One table** | Minimum ante: 10 K per hand. Run either a quick abstracted roll or play a short round using [[twenty_one|Twenty One]] rules. The first few hands are fair. | Safer money flow than Space Roulette. Wins here attract less immediate Cartel attention but keep PCs at the tables longer → more chances to overhear rumors or be sized up by regulars. |
 | 🎡 **PCs bet on Space Roulette** | They place chips on numbers or colors; on the signal, the blindfolded marksman fires at the spinning board. Resolve as high-risk gambling (DM choice); big swings possible. | Faster path to big wins/losses. Any win ≥ 200 K from Roulette still starts or escalates the Cartel Heat Clock as in the existing rules. | | 🎡 **PCs bet on Space Roulette** | They place chips on numbers or colors; on the signal, the blindfolded marksman fires at the spinning board. Resolve as high-risk gambling (DM choice); big swings possible. | Faster path to big wins/losses. Any win ≥ 200 K from Roulette still starts or escalates the Cartel Heat Clock as in the existing rules. |
 | 🔫 **Roulette gun fires** | Marksman shoots the spinning board. If PCs are within 3 m, roll DEX save (DC 10) to avoid shrapnel. | Adds tension and physical risk; sets tone. | | 🔫 **Roulette gun fires** | Marksman shoots the spinning board. If PCs are within 3 m, roll DEX save (DC 10) to avoid shrapnel. | Adds tension and physical risk; sets tone. |
 | 💰 **PCs win big (≥ 200 K)** | A Bookmaker congratulates them; a bouncer quietly starts shadowing. | Begin “Cartel Heat Clock”: 1 segment. At 2/4 → shadowed; 3/4 → invitation upstairs; 4/4 → confrontation. | | 💰 **PCs win big (≥ 200 K)** | A Bookmaker congratulates them; a bouncer quietly starts shadowing. | Begin “Cartel Heat Clock”: 1 segment. At 2/4 → shadowed; 3/4 → invitation upstairs; 4/4 → confrontation. |
-| 👁️ **PCs observe VIP balcony or McKeegan** | PERCEPTION (DC 14) notices Maria Reuter taking notes and signaling bouncers with subtle gestures. | Reveal financial control; possible theft or infiltration target.| +| 👁️ **PCs observe VIP balcony or McKeegan** | PERCEPTION (DC 14) notices Maria Reuter taking notes and signaling bouncers with subtle gestures. | Reveals financial control; possible theft or infiltration target. | 
 | ⚠️ **PCs cheat or are caught snooping** | A bouncer grips their shoulder: “House doesn’t like curiosity.” | Escalate Cartel Heat Clock by 1; potential ejection or “private talk.” | | ⚠️ **PCs cheat or are caught snooping** | A bouncer grips their shoulder: “House doesn’t like curiosity.” | Escalate Cartel Heat Clock by 1; potential ejection or “private talk.” |
 | 🧨 **Cartel Heat Clock = 4/4** | Bouncers escort PCs to a VIP booth for “verification.”  Colm McKeegan greets them calmly: “We don’t like coincidences here.” | Branch to interrogation or ambush scene; PCs may need to talk or buy their way out. | | 🧨 **Cartel Heat Clock = 4/4** | Bouncers escort PCs to a VIP booth for “verification.”  Colm McKeegan greets them calmly: “We don’t like coincidences here.” | Branch to interrogation or ambush scene; PCs may need to talk or buy their way out. |
-| 🗣️ **PCs talk to Lethabo Munkh (off-duty Guarding Trooper)** | He’s drunk and bitter, venting about his 600 K loss. A CHARISMA (Persuasion) check (DC 13) + some sign of empathy gets him talking. | No money → basic gossip (shift overlaps, mention of 17:00 circle walk). ≈ 300 K (cash or sponsored loan at the Credit Desk) → clear intel on Station layout and guard routines. ≈ 600 K → in addition, he promises a 10-minute “look-away” distraction during the break-in (Advantage on one Stealth or Social check in Scene 9). |+| 🗣️ **PCs talk to Lethabo Munkh (off-duty Guarding Trooper)** | He’s drunk and bitter, venting about his 600 K loss. A CHARISMA (Persuasion) check (DC 13) + some sign of empathy gets him talking. | No money, just empathy: basic gossip about the Station (shift overlaps, mention that a “17:00 circle walk” exists and that the inmate in Cell 1 is “special”). ≈ 150 K (cash or sponsored loan at the Credit Desk): clear intel on Station layout and daily schedule, including Guarding Bot patrols and the fact that interrogations usually run late morning. ≈ 300 K (cash or sponsored loan): as above, plus he promises to register a fake 10:30–11:30 interrogation slot for the Nameless Man, logged as a visit from the Local Community Center of New Kourou, and to create light paperwork distraction during that hour – unlocking the “Lethabo interrogation window” trigger in [[tmwan_local_guarding_trooper_station|Scene 9]]. |
 | 🚷 **PCs leave peacefully after losses** | No trouble. Maria Reuter quietly notes their names in the ledger. | Low-level tracking flag; might be recognized later in Nebula Fight Arena. | | 🚷 **PCs leave peacefully after losses** | No trouble. Maria Reuter quietly notes their names in the ledger. | Low-level tracking flag; might be recognized later in Nebula Fight Arena. |
  
 *(Tag legend: 🃏 Cards · 🎡 Roulette · 💰 Money · 🔫 Risk · 👁️ Observation · 🗣️ Social · ⚠️ Suspicion · 🚷 Exit)* *(Tag legend: 🃏 Cards · 🎡 Roulette · 💰 Money · 🔫 Risk · 👁️ Observation · 🗣️ Social · ⚠️ Suspicion · 🚷 Exit)*
 +
  
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   * No observers or “dry watchers.”     * No observers or “dry watchers.”  
   * Minimum stake: one drink + one bet every 30 minutes.     * Minimum stake: one drink + one bet every 30 minutes.  
-  *** Credit available:**   + 
-    * 100 K starting loan for anyone.   +  * **Lethabo Munkh (if PC meet him here):**   
-    * More credit requires collateral.   +    - Ashamed, scared about his wife in Hope, angry about himself. Frame him as a man who went “one step too far” by coming to the most expensive venue instead of sending the money home.   
-    * Debt timer: 7 days.   +    - If paid well, Lethabo will be crucial for the PC's mission objective of freeing the Nameless Man.  
-    * Collateral is stored in the loan cage. +
-  * **Cartel Heat Clock:**   +
-      - Start at 0.   +
-      - +1 for major win, caught snooping, or provoking a Cartel NPC.   +
-      - 2 = shadowed; 3 = soft confrontation; 4 = forced “invitation.”   +
-      - Reset to 0 after PCs leave or buy peace (100 K bribe).   +
-  * **Lethabo Munkh’s Intel:**   +
-      - Basic (Free): knows Station’s shift overlaps.   +
-      - 150 K → gives floor layout sketch (verbal).   +
-      - 300 K → creates 10-minute distraction during break-in (Advantage on one stealth/social check).   +
-      - He won’t attack or sabotage bots.  +
   * **Card Game Option – Twenty One:**     * **Card Game Option – Twenty One:**  
   *   At the card tables, PCs can play a few rounds of [[twenty_one|Twenty One]] instead of jumping straight into Space Roulette.     *   At the card tables, PCs can play a few rounds of [[twenty_one|Twenty One]] instead of jumping straight into Space Roulette.  
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   * - PC loses → loses their ante.     * - PC loses → loses their ante.  
   * - Three or more moderate wins in a row from Twenty One can still raise quiet suspicion (start Cartel Heat Clock at 1), but it’s slower and more social than a huge Space Roulette hit.   * - Three or more moderate wins in a row from Twenty One can still raise quiet suspicion (start Cartel Heat Clock at 1), but it’s slower and more social than a huge Space Roulette hit.
-  * **Conflict Handling:**   + 
-      - First infraction = verbal warning.   +
-      - Second = bouncer escort.   +
-      - Third = blacklist or injury (1d4 damage).  +
   * **Narrative Function:**     * **Narrative Function:**  
-      - Deepens the *Firetown web*: Cartel influence, temptation, and corruption.  +      - Deepens the Firetown web: Cartel influence, temptation, and corruption.  
       - Provides major lead toward [[tmwan_local_guarding_trooper_station|Scene 9 (Main Mission)]].         - Provides major lead toward [[tmwan_local_guarding_trooper_station|Scene 9 (Main Mission)]].  
       - Optional side hook: PCs marked by Cartel may face retaliation or recruitment later.         - Optional side hook: PCs marked by Cartel may face retaliation or recruitment later.  
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 **Short version:**  **Short version:** 
  
-{{ :real_dm_briefing_the_red_wheel.mp3 |}}+{{ :dm_briefing_the_red_wheel.mp3 |}}
  
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 ===== Related Pages and Further Information =====   ===== Related Pages and Further Information =====  
   * ↑↑ **Start:** [[the_man_without_a_name|Adventure Hub — The Man Without a Name]]     * ↑↑ **Start:** [[the_man_without_a_name|Adventure Hub — The Man Without a Name]]  
-* ← **Previous Scene (most likely last):** [[tmwan_arrival_in_firetown|Arrival in Firetown]] or [[tmwan_visit_german_imbiss|Visit of German Imbiss]]+  * ★ **Overview:** [[All Scenes of The Man Without A Name|All Scenes of The Man Without A Name]] 
 +  * ← **Previous Scene (most likely last):** [[tmwan_arrival_in_firetown|Arrival in Firetown]] or [[tmwan_visit_german_imbiss|Visit of German Imbiss]]
  
  
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 | **Location** | **Type / Activity** | **Primary Opportunities** | **Tone / Difficulty** | **Leads To Scene** | | **Location** | **Type / Activity** | **Primary Opportunities** | **Tone / Difficulty** | **Leads To Scene** |
 | **[[german_imbiss|German Imbiss]]** | Food · Information · Low-Cost Refuge | Eat cheaply · Overhear gossip | Casual · Cramped | → [[tmwan_visit_german_imbiss|Scene 8a]] | | **[[german_imbiss|German Imbiss]]** | Food · Information · Low-Cost Refuge | Eat cheaply · Overhear gossip | Casual · Cramped | → [[tmwan_visit_german_imbiss|Scene 8a]] |
-| **[[saloon_gloria|Saloon Gloria]]** | Social · Rest · Music Venue | Meet Mira Reis · Gather local rumors · Find temporary lodging · Small jobs for performers or couriers | Warm · Loud · Neutral ground | → [[tmwan_saloon_gloria|Scene 8b]] |+| **[[saloon_gloria|Saloon Gloria]] ** | Social · Rest · Music Venue | Meet Mira Reis · Gather local rumors · Find temporary lodging · Small jobs for performers or couriers | Warm · Loud · Neutral ground | → [[tmwan_saloon_gloria|Scene 8b]] | 
 +| **[[saloon_gloria|Saloon Gloria Upstairs Rooms]] (Optional)** | //Unlock Condition: PCs must have secured access to a room earlier (via Mira Reis, Tamara Borg, or a successful booking in Scene 8b)// | Rest · overhear violent incident · witness Station Commander Jace Laux committing accidental manslaughter · gain blackmail leverage | Intimate · Dangerous · Quiet tension | → [[tmwan_saloon_gloria_guest_rooms|Scene 8b+]] |
 | **[[medical_station_of_firetown|Medical Station of Firetown]]** | Healing · Recovery · Services | Receive medical treatment · Buy healing supplies · Restock medicine | Clean · Functional · Moderate cost | → [[tmwan_medical_station_firetown|Scene 8c]] | | **[[medical_station_of_firetown|Medical Station of Firetown]]** | Healing · Recovery · Services | Receive medical treatment · Buy healing supplies · Restock medicine | Clean · Functional · Moderate cost | → [[tmwan_medical_station_firetown|Scene 8c]] |
 | **[[nebula_fight_arena|Nebula Fight Arena]]** | Combat · Betting | Earn money through fighting or betting · Meet underworld contacts · Recruit fighters · Gather intel on Local Guarding Trooper Station and Cartel | Violent · Risk/Reward High | → [[tmwan_nebula_fight_arena|Scene 8d]] | | **[[nebula_fight_arena|Nebula Fight Arena]]** | Combat · Betting | Earn money through fighting or betting · Meet underworld contacts · Recruit fighters · Gather intel on Local Guarding Trooper Station and Cartel | Violent · Risk/Reward High | → [[tmwan_nebula_fight_arena|Scene 8d]] |
-| **[[the_red_wheel|The Red Wheel]]** | Gambling · Social Intrigue | Play [[twenty_one|Twenty One]] or dice, bet on Space Roulette · Win money or lose money · Gather intel on Local Guarding Trooper Station and Cartel | Glamorous · Dangerous | → [[tmwan_red_wheel|Scene 8e]] | +| **[[the_red_wheel|The Red Wheel]]** | Gambling · Social Intrigue | Play cards or bet on Space Roulette · Win money or lose money · Gather intel on Local Guarding Trooper Station and Cartel | Glamorous · Dangerous | → [[tmwan_red_wheel|Scene 8e]] | 
-| **[[firetown_billard_saloon|Firetown Billiards Saloon]]** | Games · Relaxation | Trilliards and carom bets · Small talk with local dealers · Low-stakes income · Gather intel on Local Guarding Trooper Station and Cartel | Friendly · Streetwise | → [[tmwan_firetown_billiards_saloon|Scene 8f]] | +| **[[firetown_billard_saloon|Firetown Billiards Saloon]]** | Games · Relaxation | Trilliards and carom bets · Small talk with local dealers · Low-stakes income · | Friendly · Streetwise | → [[tmwan_firetown_billiards_saloon|Scene 8f]] | 
-| **[[firetown_darts_club|Firetown Darts Club]]** | Skill Games · Frostpunkt Dice | Usually chance to win money but currently closed due to a bar brawl | Smoky · Mid-risk | → [[tmwan_firetown_darts_club|Scene 8g]] |+| **[[firetown_darts_club|Firetown Darts Club]]** | Skill Games · Frostpunkt Dice | Usually chance to win money but currently closed due to a bar brawl. Probably: Gather intel on Local Guarding Trooper Station. | Smoky · Mid-risk | → [[tmwan_firetown_darts_club|Scene 8g]] |
 | **[[dark_side_hotel|Dark Side Hotel]]** | Luxury Lodging · High-Stake Gambling | Find exclusive lodging · Meet wealthy Firetown visitors and gamblers · Gather intel on Local Guarding Trooper Station and Cartel | Elegant · Exclusive · High Difficulty | → [[tmwan_dark_side_hotel|Scene 8h]] | | **[[dark_side_hotel|Dark Side Hotel]]** | Luxury Lodging · High-Stake Gambling | Find exclusive lodging · Meet wealthy Firetown visitors and gamblers · Gather intel on Local Guarding Trooper Station and Cartel | Elegant · Exclusive · High Difficulty | → [[tmwan_dark_side_hotel|Scene 8h]] |
 | **[[rabbit_s_hole|Rabbit’s Hole]]** | Low-Cost Inn · Criminal Underbelly | Find cheap bed · Interact with smugglers or pickpockets · Risk encounter hook | Dangerous · Claustrophobic | → [[tmwan_rabbit_hole|Scene 8i]] | | **[[rabbit_s_hole|Rabbit’s Hole]]** | Low-Cost Inn · Criminal Underbelly | Find cheap bed · Interact with smugglers or pickpockets · Risk encounter hook | Dangerous · Claustrophobic | → [[tmwan_rabbit_hole|Scene 8i]] |
 | **[[local_station_of_the_guarding_troopers_firetown|Local Guarding Trooper Station Firetown]]** | Investigation · Main Plot | Discover and free the Nameless Man · File charges (e.g. pickpocket incident) | Bureaucratic · Story Critical | → [[tmwan_local_guarding_trooper_station|Scene 9 (Main Mission]] | | **[[local_station_of_the_guarding_troopers_firetown|Local Guarding Trooper Station Firetown]]** | Investigation · Main Plot | Discover and free the Nameless Man · File charges (e.g. pickpocket incident) | Bureaucratic · Story Critical | → [[tmwan_local_guarding_trooper_station|Scene 9 (Main Mission]] |
tmwan_red_wheel.1763095904.txt.gz · Last modified: 2025/11/14 04:51 by admin

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