tmwan_new_kourou_food_market
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| tmwan_new_kourou_food_market [2025/12/01 05:15] – [2 | Read-Aloud Description] admin | tmwan_new_kourou_food_market [2025/12/09 05:03] (current) – [5 | Triggers, Actions & Consequences] admin | ||
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| | ❌ **If PCs fail to catch him** | Finlay disappears down a service alley. | Lost money may affect ability to afford caravan/ | | ❌ **If PCs fail to catch him** | Finlay disappears down a service alley. | Lost money may affect ability to afford caravan/ | ||
| - | **Small Rumor if Caught: | ||
| - | “Heard the Troopers whisperin’… said the prisoner they found kept repeating ‘No name… no confession.’ Gave me chills.” | ||
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| | **Trigger / Cue** | **Immediate Reaction / Description** | **Leads To Scene** | | | **Trigger / Cue** | **Immediate Reaction / Description** | **Leads To Scene** | | ||
| - | | 🐎 **PCs mention mounts** | Sola gestures toward the stable road. “Mandala’s still arguing with someone over a green Veyra.” | + | | 🐎 **PCs mention mounts** | Sola gestures toward the stable road. | → [[tmwan_mandalas_mounts|Scene 3b – Mandala’s Mounts]] | |
| | 🚚 **PCs ask about caravans** | Ira thumbs toward the station. “Caravan bells already rang — 30-minute warning.” | → [[tmwan_courier_station|Scene 3a – Courier Station]] | | | 🚚 **PCs ask about caravans** | Ira thumbs toward the station. “Caravan bells already rang — 30-minute warning.” | → [[tmwan_courier_station|Scene 3a – Courier Station]] | | ||
| - | | 🎒 **PCs finish shopping** | The smell of driftwood-grilled | + | | 🎒 **PCs finish shopping** | The smell of driftwood-grilled |
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| ===== 6 | DM Notes ===== | ===== 6 | DM Notes ===== | ||
| - | This scene should feel alive, crowded, and slightly | + | * **Tone:** Bright, bustling, and slightly |
| - | Encourage PCs to think ahead: cold protection, water, and travel food are essential for the Dark Side. Use Ira Venn as the “practical voice” of the settlement; she knows exactly how unprepared most newcomers are. | + | * **Pacing:** Keep the market moving. Use vendor voices, sizzling pans, shifting crowds, and passing bots to maintain momentum. The market should feel dense, with many small pulls on the players’ attention. |
| - | If the chase occurs, keep it fast — three beats through | + | * **No Resolutions Here: |
| + | * This scene provides supplies and social interaction only. | ||
| + | * Travel decisions resolve in Scene 3a (Courier Station) or Scene 3b (Mandala’s Mounts). | ||
| + | * The pickpocket | ||
| - | This scene should not resolve | + | * **Focus the Stakes: |
| + | * Food, water, and warm clothing are essential for Dark Side travel. | ||
| + | * Losing money here can complicate later choices (caravan tickets, Veyra rentals). | ||
| + | * The pickpocket encounter adds tension without harming pacing. | ||
| + | |||
| + | * **Continuity & Player Needs: | ||
| + | * Remind players from the Dark Side that they already own warm clothing. | ||
| + | * Encourage preparation, but do not force purchases. Let the consequences speak later. | ||
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| ==== DM Tutorial: How to approach the scene ==== | ==== DM Tutorial: How to approach the scene ==== | ||
| - | **Short | + | **Short Version: |
| - | The Food Market scene is your chance to immerse players in New Kourou’s daily life while tightening the screws just a bit. Play up the smells, the noise, the crowd movement — it’s bustling and alive, and everything the PCs need for the journey is here. Let them browse freely, but introduce Finlay the pickpocket when they’re distracted or debating prices; it keeps the market from feeling safe or routine. If they chase him, make it quick and cinematic. If he escapes, the lost money should matter. Use Ira Venn to remind them that the Dark Side is brutally cold and that gear matters. And finally, nudge them gently toward the courier station or Mandala’s Mounts when they’re done. The market prepares them, but the road ahead is where their choices start to count. | + | |
| + | {{ : | ||
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| | **[[new_kourou_courier_station|New Kourou Courier Station]]** | Travel · Ticket Purchase | Buy caravan tickets · Check departures | Busy · Regulated | → [[tmwan_courier_station|Scene 3a – Courier Station]] | | | **[[new_kourou_courier_station|New Kourou Courier Station]]** | Travel · Ticket Purchase | Buy caravan tickets · Check departures | Busy · Regulated | → [[tmwan_courier_station|Scene 3a – Courier Station]] | | ||
| | **[[mandala_s_mounts|Mandala’s Mounts]]** | Travel · Mount Rental | Rent Veyras · Handle negotiations | Loud · Slightly tense | → [[tmwan_mandalas_mounts|Scene 3b – Mandala’s Mounts]] | | | **[[mandala_s_mounts|Mandala’s Mounts]]** | Travel · Mount Rental | Rent Veyras · Handle negotiations | Loud · Slightly tense | → [[tmwan_mandalas_mounts|Scene 3b – Mandala’s Mounts]] | | ||
| - | | **[[new_kourou_food_market|New Kourou Food Market]]** | Supplies · Provisions · Crowd Encounters | Buy food · buy warm clothes · pickpocket event | Crowded · Energetic | → Scene 3c — New Kourou Food Market | | + | |
tmwan_new_kourou_food_market.1764566108.txt.gz · Last modified: 2025/12/01 05:15 by admin