tmwan_medical_station_firetown

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tmwan_medical_station_firetown [2025/11/20 05:21] – [5 | Triggers, Clues & Consequences] admintmwan_medical_station_firetown [2025/12/15 04:01] (current) – [SCENE 8c — MEDICAL STATION OF FIRETOWN] admin
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 ====== SCENE 8c — MEDICAL STATION OF FIRETOWN ====== ====== SCENE 8c — MEDICAL STATION OF FIRETOWN ======
  
-{{:medical_station_firetown_gg_scenic_2d.png?direct&400|}}+{{:medical_station_firetown_scenic2d_02.png?direct&400|}} 
  
 ===== 1 | Scene Overview ===== ===== 1 | Scene Overview =====
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 | ⛔ **If PCs attempt to physically force the Nameless Man to move** | He cries out — loudly. The guard reacts instantly, stepping between them: “Back away from the patient.” | Situation escalates automatically: +1 Trooper arrives next round unless diffused immediately. | | ⛔ **If PCs attempt to physically force the Nameless Man to move** | He cries out — loudly. The guard reacts instantly, stepping between them: “Back away from the patient.” | Situation escalates automatically: +1 Trooper arrives next round unless diffused immediately. |
 | ⚠️ **If PCs start a brawl or openly attack the guard** | Instant alarm. Butler Bot triggers emergency protocol: “SECURITY BREACH. NOTIFYING LOCAL GUARDING TROOPER STATION.” Nearby Medical Bots retreat to safety alcoves. | Full Trooper response en route. Mission becomes extremely difficult; extraction may require fleeing the entire district. | | ⚠️ **If PCs start a brawl or openly attack the guard** | Instant alarm. Butler Bot triggers emergency protocol: “SECURITY BREACH. NOTIFYING LOCAL GUARDING TROOPER STATION.” Nearby Medical Bots retreat to safety alcoves. | Full Trooper response en route. Mission becomes extremely difficult; extraction may require fleeing the entire district. |
 +| 🏃 **If PCs succeed in escaping the Medical Station with the Nameless Man** | The old man stumbles along with them, terrified and sedated, muttering fragments of his mantra. Even outside, he panics at every passing sound. Within minutes, Guarding Troopers begin sweeping the Public Services Ring — Laux cannot officially intervene to protect the PCs. | PCs must leave Firetown as quickly and quietly as possible. The Nameless Man must be disguised: any settler who recognizes him from the widely circulated notes may raise an alarm. • Travelling through streets requires STEALTH (Group DC 12). • Using the [[firetown_courier_service|Firetown Courier Service]] requires a credible cover story (DECEPTION DC 14) or a physical disguise (DISGUISE KIT DC 12). • If spotted: Trooper patrols converge within 1–2 rounds, forcing a chase or improvised hideout. |
  
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   * **Purpose of the Scene:**     * **Purpose of the Scene:**  
     - Provide healing, diagnostics, and narrative structure for injuries.       - Provide healing, diagnostics, and narrative structure for injuries.  
-    - Enable the **Jace Laux sick-transfer plan** to free the Nameless Man.  +    - Enable the Jace Laux sick-transfer plan to free the Nameless Man.  
     - Show the sharp contrast between cold Firetown and sterile Last Frontier tech.       - Show the sharp contrast between cold Firetown and sterile Last Frontier tech.  
-    - Introduce Dr. Odessa Nmir as a recurring, reliable NPC. 
  
   * **Tone & Atmosphere:**     * **Tone & Atmosphere:**  
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   * **The Nameless Man Path:**     * **The Nameless Man Path:**  
     - If PCs negotiated with Laux, THIS is where the “Transfer him to the Medical Station” workaround becomes real.       - If PCs negotiated with Laux, THIS is where the “Transfer him to the Medical Station” workaround becomes real.  
-    - Keep the window narrow: eventually Troopers will wonder why a sick prisoner isn’t in custody.  +    - Keep the window narrow
     - PCs must move fast or create a diversion.     - PCs must move fast or create a diversion.
  
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     - Use sparingly.       - Use sparingly.  
     - Only triggered by bot alerts, loud disruptions, or suspicious ID issues.       - Only triggered by bot alerts, loud disruptions, or suspicious ID issues.  
 +
 +==== DM Tutorial: How to approach the scene ====
 +
 +**Short version:** 
 +
 +{{ :dm_briefing_firetown_medical_station.mp3 |}}
  
 ---- ----
  
 ===== Related Pages and Further Information =====   ===== Related Pages and Further Information =====  
-  * [[beta_age|Beta Age]]   +  * ↑↑ **Start:** [[the_man_without_a_name|Adventure Hub — The Man Without a Name]]   
-  * [[firetown|Firetown]]   +  * ★ **Overview:** [[All Scenes of The Man Without A Name|All Scenes of The Man Without A Name]] 
-  * [[medical_bots|Medical Bots]]   +  * ← **Previous Scene (most likely last):** [[tmwan_arrival_in_firetown|Arrival in Firetown]] 
-  * [[medical_station_of_firetown|Wiki Article]]   +  * → **Next probable Scene:** [[tmwan_fleeing_from_firetown|Scene 10 — Fleeing from Firetown]] 
-  * [[pharmacy_of_firetown|Pharmacy of Firetown]]   +==== Firetown Hub Overview (Playable Locations & Opportunities) ====   
-  * [[local_station_of_the_guarding_troopers_firetown|Local Guarding Trooper Station]]   + 
-  * [[the_man_without_a_name|Adventure Hub — The Man Without a Name]]  +| **Location** | **Type / Activity** | **Primary Opportunities** | **Tone / Difficulty** | **Leads To Scene** | 
 +| **[[german_imbiss|German Imbiss]]** | Food · Information · Low-Cost Refuge | Eat cheaply · Overhear gossip | Casual · Cramped | → [[tmwan_visit_german_imbiss|Scene 8a]] | 
 +| **[[saloon_gloria|Saloon Gloria]] ** | Social · Rest · Music Venue | Meet Mira Reis · Gather local rumors · Find temporary lodging · Small jobs for performers or couriers | Warm · Loud · Neutral ground | → [[tmwan_saloon_gloria|Scene 8b]] | 
 +| **[[saloon_gloria|Saloon Gloria Upstairs Rooms]] (Optional)** | //Unlock Condition: PCs must have secured access to a room earlier (via Mira Reis, Tamara Borg, or a successful booking in Scene 8b)// | Rest · overhear violent incident · witness Station Commander Jace Laux committing accidental manslaughter · gain blackmail leverage | Intimate · Dangerous · Quiet tension | → [[tmwan_saloon_gloria_guest_rooms|Scene 8b+]] | 
 +| **[[medical_station_of_firetown|Medical Station of Firetown]]** | Healing · Recovery · Services | Receive medical treatment · Buy healing supplies · Restock medicine | Clean · Functional · Moderate cost | → [[tmwan_medical_station_firetown|Scene 8c]] | 
 +| **[[nebula_fight_arena|Nebula Fight Arena]]** | Combat · Betting | Earn money through fighting or betting · Meet underworld contacts · Recruit fighters · Gather intel on Local Guarding Trooper Station and Cartel | Violent · Risk/Reward High | → [[tmwan_nebula_fight_arena|Scene 8d]] | 
 +| **[[the_red_wheel|The Red Wheel]]** | Gambling · Social Intrigue | Play cards or bet on Space Roulette · Win money or lose money · Gather intel on Local Guarding Trooper Station and Cartel | Glamorous · Dangerous | → [[tmwan_red_wheel|Scene 8e]] | 
 +| **[[firetown_billard_saloon|Firetown Billiards Saloon]]** | Games · Relaxation | Trilliards and carom bets · Small talk with local dealers · Low-stakes income · | Friendly · Streetwise | → [[tmwan_firetown_billiards_saloon|Scene 8f]] | 
 +| **[[firetown_darts_club|Firetown Darts Club]]** | Skill Games · Frostpunkt Dice | Usually chance to win money but currently closed due to a bar brawl. Probably: Gather intel on Local Guarding Trooper Station. | Smoky · Mid-risk | → [[tmwan_firetown_darts_club|Scene 8g]] | 
 +| **[[dark_side_hotel|Dark Side Hotel]]** | Luxury Lodging · High-Stake Gambling | Find exclusive lodging · Meet wealthy Firetown visitors and gamblers · Gather intel on Local Guarding Trooper Station and Cartel | Elegant · Exclusive · High Difficulty | → [[tmwan_dark_side_hotel|Scene 8h]] | 
 +| **[[rabbit_s_hole|Rabbit’s Hole]]** | Low-Cost Inn · Criminal Underbelly | Find cheap bed · Interact with smugglers or pickpockets · Risk encounter hook | Dangerous · Claustrophobic | → [[tmwan_rabbit_hole|Scene 8i]] | 
 +| **[[local_station_of_the_guarding_troopers_firetown|Local Guarding Trooper Station Firetown]]** | Investigation · Main Plot | Discover and free the Nameless Man · File charges (e.g. pickpocket incident) | Bureaucratic · Story Critical | → [[tmwan_local_guarding_trooper_station|Scene 9 (Main Mission]] | 
 +| **Fleeing from [[Firetown|Firetown]]** **(Optional)** | //Unlock Condition: PCs must have managed to escape the Local Guarding Trooper Station or the Medical Station with the Nameless Man//  | Evade Trooper patrols · Hide (and possibly disguise) the Nameless Man · Find a route back toward [[headquarters_of_the_office_for_special_operations|OfSO HQ]] in [[new_kourou|New Kourou]] | High tension · Time pressure · Very High Risk | → [[tmwan_fleeing_from_firetown|Scene 10 — Fleeing from Firetown]]|
tmwan_medical_station_firetown.1763616113.txt.gz · Last modified: 2025/11/20 05:21 by admin

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