spider_web_traps
Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| spider_web_traps [2024/12/22 05:46] – created admin | spider_web_traps [2024/12/22 05:51] (current) – [Fire Interaction] admin | ||
|---|---|---|---|
| Line 19: | Line 19: | ||
| The adhesive properties of the traps are so strong that even larger creatures like [[korozo|Korozo]] predators struggle to break free. [[the_humans|Exohumans]] or [[the_natives_tribes_of_voi_700_d|Natives]] caught in the trap find themselves effectively immobilized without external help. | The adhesive properties of the traps are so strong that even larger creatures like [[korozo|Korozo]] predators struggle to break free. [[the_humans|Exohumans]] or [[the_natives_tribes_of_voi_700_d|Natives]] caught in the trap find themselves effectively immobilized without external help. | ||
| + | ===== Uses by the Drop Outs ===== | ||
| + | |||
| + | * **Prey Capture:** The Drop Outs use these traps to catch small game, providing a steady food source. | ||
| + | * **Defensive Perimeter: | ||
| + | * **Bone Bells:** Hollowed-out bone bells are attached to the webs. When a trap is disturbed, vibrations resonate through the bones, creating a soft, almost imperceptible chime audible only to those familiar with its sound. | ||
| + | * **Ambush and Robbery:** Drop Outs sometimes lure unwary travelers into areas riddled with traps, using them to immobilize victims before robbing or capturing them. | ||
| ===== Mechanics for Gameplay ===== | ===== Mechanics for Gameplay ===== | ||
| - | **Detection:** | + | ==== Detection |
| + | |||
| Players must succeed on a Perception Check (DC 17) to notice a Spider Web Trap before encountering it. | Players must succeed on a Perception Check (DC 17) to notice a Spider Web Trap before encountering it. | ||
| Line 27: | Line 34: | ||
| * **Failure: | * **Failure: | ||
| - | **Escape Attempt:** | + | ==== Escape Attempt |
| A creature caught in a Spider Web Trap must make a Strength Check (DC 18) to free themselves. | A creature caught in a Spider Web Trap must make a Strength Check (DC 18) to free themselves. | ||
| Line 33: | Line 41: | ||
| * **Failure: | * **Failure: | ||
| - | **Cutting Free:** | + | ==== Cutting Free ==== |
| * Trapped creatures can be freed by others using bladed weapons or tools. Cutting through the web requires 1d4 rounds and a Weapon Attack Roll (DC 15) to avoid accidentally harming the trapped creature. | * Trapped creatures can be freed by others using bladed weapons or tools. Cutting through the web requires 1d4 rounds and a Weapon Attack Roll (DC 15) to avoid accidentally harming the trapped creature. | ||
| - | **Fire Interaction:** | + | ==== Fire Interaction |
| Fire can easily burn through the web, but doing so carries a risk. | Fire can easily burn through the web, but doing so carries a risk. | ||
| * **Damage:** The trapped creature takes 1d6 fire damage as the resin burns intensely before disintegrating. | * **Damage:** The trapped creature takes 1d6 fire damage as the resin burns intensely before disintegrating. | ||
| + | |||
| + | ===== Tactical Advice for Dungeon Masters ===== | ||
| + | |||
| + | * **Environmental Hazard:** Spider Web Traps can be used to create high-stakes survival scenarios, forcing players to think creatively about how to navigate the environment. | ||
| + | * **Combat Encounters: | ||
| + | * **Moral Dilemmas:** Discovering a victim trapped in one of these webs—possibly left to die—offers opportunities for players to wrestle with the decision to help or move on. | ||
| + | * **Loot and Discovery: | ||
| + | |||
| + | ===== Related Pages and Further Information ===== | ||
| + | |||
| + | * [[dark_side|Dark Side]] | ||
| + | * [[ralar_region|Region Ralar]] | ||
| + | * [[outlaws|Outlaws]] | ||
| + | * [[drop-outs|Drop Outs]] | ||
| + | |||
spider_web_traps.1734846376.txt.gz · Last modified: 2024/12/22 05:46 by admin