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space_drinks_inc._headquarters [2025/05/17 04:43] – [Player Interaction Possibilities] adminspace_drinks_inc._headquarters [2025/12/28 14:48] (current) – [SPACE DRINKS INC. HEADQUARTERS] admin
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 ====== SPACE DRINKS INC. HEADQUARTERS ====== ====== SPACE DRINKS INC. HEADQUARTERS ======
  
 +{{ :space_drinks_inc._scenic_2d.png?direct&400|}}
 ===== Overview ===== ===== Overview =====
  
   * **Location:** Industrial Ring, [[new_kourou|New Kourou]]   * **Location:** Industrial Ring, [[new_kourou|New Kourou]]
-  * **Address:** NW Guardian Way 3 +  * **Address:** NW Industrial Ring Road 1 
-  * **Surroundings:** Adjacent to the [[Karabulut Garment Manufactory|Karabulut Garment Manufactory]]+  * **Surroundings:** Adjacent to the [[Plant of the Karabulut Garment Manufactory|Plant of the Karabulut Garment Manufactory]]
  
 Opened in January 2626, the [[space_drinks_inc|Space Drinks Inc.]] (SDI) headquarters combined brewery, bottling hall, corporate offices, and a small public showroom under one battered alloy roof. From here Christos Demopoulos ramped a single salvaged fermenter into a planet-wide beverage empire, shipping Space Beer and its “Orbital Spirits” line to every settlement in the [[free_state_of_settlers|Free State of Settlers]]. Opened in January 2626, the [[space_drinks_inc|Space Drinks Inc.]] (SDI) headquarters combined brewery, bottling hall, corporate offices, and a small public showroom under one battered alloy roof. From here Christos Demopoulos ramped a single salvaged fermenter into a planet-wide beverage empire, shipping Space Beer and its “Orbital Spirits” line to every settlement in the [[free_state_of_settlers|Free State of Settlers]].
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   * **Design Purpose:** A continuous production loop — grain in at the north door, kegs out at the south dock — with gravity-fed fermentation vessels suspended between.   * **Design Purpose:** A continuous production loop — grain in at the north door, kegs out at the south dock — with gravity-fed fermentation vessels suspended between.
  
-The exterior never lost its raw-shipyard look: dented bulkheads painted cobalt blue. Vapor from the kettle stack made the building easy to spot in New Kourou’s twilight haze. 
  
 ===== Building Structure ===== ===== Building Structure =====
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 ===== Look and Feel ===== ===== Look and Feel =====
  
-Visitors stepped from New Kourou’s twilight into a cavernous shed of almost-held-together engineering. Hull plates from the Last Frontier had been riveted unevenly over a salvaged steel frame; gaps were stuffed with insulation rags and tar-sealant streaks. Copper piping snaked across the ceiling in crooked runs, each joint stamped with mismatched refinery marks. Condenser coils—yanked from cryo-freezer guts — sweated into battered tin buckets that rang with an off-beat plink-plink.+Visitors stepped from New Kourou’s twilight into a cavernous shed of almost-held-together engineering. Hull plates from the Last Frontier had been riveted unevenly over a salvaged steel frame; gaps were stuffed with insulation rags and tar-sealant streaks. Copper piping snaked across the ceiling in crooked runs, each joint stamped with mismatched refinery marks. Condenser coils — yanked from cryo-freezer guts — sweated into battered tin buckets that rang with an off-beat plink-plink.
  
 A single, bow-tied Butler Bot rolled along a  catwalk to narrate tours, its chassis occasionally jolting over hastily welded seams. Below, brewers hefted grain sacks up plywood ramps, steam wrapped the hand-riveted kettles in a sugary-malt fog, and dim utility bulbs threw gold reflections off sweating steel tanks. Pallets of green-glass bottles formed crooked aisles where the clink of shifting cargo mixed with the constant hiss of improvised coolant lines. A single, bow-tied Butler Bot rolled along a  catwalk to narrate tours, its chassis occasionally jolting over hastily welded seams. Below, brewers hefted grain sacks up plywood ramps, steam wrapped the hand-riveted kettles in a sugary-malt fog, and dim utility bulbs threw gold reflections off sweating steel tanks. Pallets of green-glass bottles formed crooked aisles where the clink of shifting cargo mixed with the constant hiss of improvised coolant lines.
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   * **Shipping Window:** Kegs dispatched daily at 4 PM to meet Courier evening convoy.   * **Shipping Window:** Kegs dispatched daily at 4 PM to meet Courier evening convoy.
  
 +===== Product Line — “Orbital Spirits & Brews” =====
 +
 +| # | **Label**                   | **Style & Flavour Note  ( ABV )**                    | **Quick-Play Table Quirk**                                                                           | **Bottle Price** |
 +| 1 | **[[Space Beer|Space Beer]]**          | Light, foamy lager; faint citrus (5 %)         | First pint grants +1 temp HP; drinker emits a joyous shout audible 30 m                        | **8 K**      |
 +| 2 | **[[Red Dwarf Firewater|Red Dwarf Firewater]]** | Cinnamon-hot liqueur that self-warms (45 %)     | Resist cold damage 1 h; must pass Con DC 12 or take 1 fire dmg                                     | **16 K**     |
 +| 3 | **[[Gravity Grog|Gravity Grog]]**        | Heavy amber ale   (8 %)                       | Move speed –1 m for 30 min; Advantage on Intimidation checks                                   | **12 K**     |
 +| 4 | **[[Starshine Schnapps|Starshine Schnapps]]**  | Virel Spice-infused schnapps (30 %)                     | Breath fog glitters; Stealth checks –2 for 1 h                                                     | **13 K**     |
 +| 5 | **[[Orbital Stout|Orbital Stout]]**       | Thick, ration-grade stout  (6%)              | Counts as one food ration; drinker becomes drowsy (Disadvantage on Perception) after 1 h       | **10 K**     |
 ===== Security Measures ===== ===== Security Measures =====
  
   * **Locked Front Gate:** Slide-bar door barred after 7 PM; only Christos and the Logistics Clerk carried keys.   * **Locked Front Gate:** Slide-bar door barred after 7 PM; only Christos and the Logistics Clerk carried keys.
   * **Alarm Bell:** Analog button beneath the tasting counter rang an exterior brass bell to summon [[guarding_troopers|Guarding Troopers]] on patrol.   * **Alarm Bell:** Analog button beneath the tasting counter rang an exterior brass bell to summon [[guarding_troopers|Guarding Troopers]] on patrol.
 +  * **Regular Patrols:** A local [[guarding_troopers|Guarding Troopers]] Unit patrols the Industrial Ring regularly
  
 ===== Player Interaction Possibilities ===== ===== Player Interaction Possibilities =====
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   * Guided Brewery Tour: Join the Butler-Bot tour to see malt rooms, copper kettles, and the lava-tube lagering vault; ends with a complimentary tasting flight in the showroom.   * Guided Brewery Tour: Join the Butler-Bot tour to see malt rooms, copper kettles, and the lava-tube lagering vault; ends with a complimentary tasting flight in the showroom.
   * Desk-as-a-Service Demo: Tavern owners (or their agents) can test the bar-desk unit, review lease terms, and place an order for an exclusive tap package.   * Desk-as-a-Service Demo: Tavern owners (or their agents) can test the bar-desk unit, review lease terms, and place an order for an exclusive tap package.
-  * Supply Drop Coordination: Escort a grain or hop delivery cart to the receiving bay and help log inventory alongside the warehouse clerk. +  * Supply Escort: Deliver grain or hops and help log inventory with the dispatcher
-  * Quality Panel Visit: Sit in on a weekly taste panel (open to citizens with clean health records) to evaluate new brew prototypes and offer feedback.+
  
 **Illegal interactions:** **Illegal interactions:**
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   * Steal yeast cultures before federal seizure.   * Steal yeast cultures before federal seizure.
   * Sabotage the glycol cooler to spoil a competitor’s keg allotment.   * Sabotage the glycol cooler to spoil a competitor’s keg allotment.
 +
 +===== Tactical Advice for Dungeon Masters =====
 +
 +The gutted HQ makes a versatile scene—active brewery:
 +
 +  * **Boil-Over Crisis:** A runaway mash threatens an ammonia flash—players must vent the hall before an explosion.
 +  * **QFB Diversion:** During routine battery swaps, swap a charged [[quantum_fusion_batteries|Quantum Fusion Battery]] with a dead shell—smuggling the real unit out inside a spent grain barrel.
 +
 +===== Related Pages and Further Information =====
 +
 +  * [[beta_age|Beta Age]]
 +  * [[free_state_of_settlers|Free State of Settlers]]
 +  * [[New Kourou|New Kourou]]
 +  * [[space_drinks_inc|Space Drinks Inc.]]
 +  * [[space_market|Space Market (New Kourou)]]
 +  * [[Federal Beverages Manufactory|Federal Beverages Manufactory]] (Gamma Age)
space_drinks_inc._headquarters.1747457029.txt.gz · Last modified: 2025/05/17 04:43 by admin

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