reedstingers
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| reedstingers [2025/04/08 04:59] – [REEDSTINGER] admin | reedstingers [2025/09/29 06:18] (current) – admin | ||
|---|---|---|---|
| Line 2: | Line 2: | ||
| ====== REEDSTINGER ====== | ====== REEDSTINGER ====== | ||
| + | |||
| + | {{ : | ||
| ===== Overview ===== | ===== Overview ===== | ||
| Line 11: | Line 13: | ||
| ===== Physique and Appearance ===== | ===== Physique and Appearance ===== | ||
| - | Length: 11–14 cm | + | * **Length:** 11–14 cm |
| - | + | * **Wingspan:** Up to 20 cm | |
| - | Wingspan: Up to 20 cm | + | * **Body Color:** Black and copper striped thorax with translucent wings |
| - | + | * **Stinger:** Long, barbed; injects paralyzing venom | |
| - | Body Color: Black and copper striped thorax with translucent wings | + | |
| - | + | ||
| - | Stinger: Long, barbed; injects paralyzing venom | + | |
| ==== Special Features: ==== | ==== Special Features: ==== | ||
| - | Drifting Flight: Makes little noise, often mistaken for a drifting leaf | + | * **Drifting Flight:** Makes little noise, often mistaken for a drifting leaf |
| - | + | * **Paralyzing Sting:** Causes painful swelling and limb numbness for up to 30 minutes | |
| - | Paralyzing Sting: Causes painful swelling and limb numbness for up to 30 minutes | + | * **Pheromone Beaconing:** Injured individuals release scent to alert the swarm |
| - | + | ||
| - | Pheromone Beaconing: Injured individuals release scent to alert the swarm | + | |
| ===== Game Mechanics ===== | ===== Game Mechanics ===== | ||
| - | Armor Class (AC): 13 | + | * **Armor Class (AC):** 13 |
| - | + | * **Hit Points (HP):** 6 | |
| - | Hit Points (HP): 6 | + | * **Speed:** 10 ft. (land), 30 ft. (flying) |
| - | + | ||
| - | Speed: 10 ft. (land), 30 ft. (flying) | + | |
| ==== Attacks ==== | ==== Attacks ==== | ||
| - | Sting Jab: 1d6 piercing + paralysis effect (DC 12 Constitution save or stunned for 1 round) | + | * **Sting Jab:** 1d6 piercing + paralysis effect (DC 12 Constitution save or stunned for 1 round) |
| ==== Special Abilities ==== | ==== Special Abilities ==== | ||
| - | Swarm Response: If damaged, 1d4 additional Reedstingers arrive after 2 rounds | + | * **Swarm Response:** If damaged, 1d4 additional Reedstingers arrive after 2 rounds |
| - | + | * **Nesting Fury:** Gains advantage when defending nest areas | |
| - | Nesting Fury: Gains advantage when defending nest areas | + | |
| ===== Behavior ===== | ===== Behavior ===== | ||
| - | Diet: Nectar, small insects | + | * **Diet:** Nectar, small insects |
| - | + | * **Social Structure:** Nesting colonies of 20–100 individuals | |
| - | Social Structure: Nesting colonies of 20–100 individuals | + | * **Activity Pattern:** Active during humid and still-air conditions |
| - | + | ||
| - | Activity Pattern: Active during humid and still-air conditions | + | |
| ==== Survival Strategies: ==== | ==== Survival Strategies: ==== | ||
| - | Nest Camouflage: Nest entrances often hidden in dense reeds | + | * **Nest Camouflage:** Nest entrances often hidden in dense reeds |
| - | + | * **Wounded Retaliation: | |
| - | Wounded Retaliation: | + | |
| ===== Reproduction and Lifecycle ===== | ===== Reproduction and Lifecycle ===== | ||
| - | Queen Cycle: Each nest centers around a queen who lays hundreds of eggs | + | * **Queen Cycle:** Each nest centers around a queen who lays hundreds of eggs |
| - | + | * **Pupation:** Larvae hang suspended from nest roots | |
| - | Pupation: Larvae hang suspended from nest roots | + | * **Adult Lifespan:** 2–3 months |
| - | + | ||
| - | Adult Lifespan: 2–3 months | + | |
| ===== Tactical Advice for Dungeon Masters ===== | ===== Tactical Advice for Dungeon Masters ===== | ||
| Line 71: | Line 60: | ||
| Reedstingers provide swarming threat mechanics and can be used to influence player movement: | Reedstingers provide swarming threat mechanics and can be used to influence player movement: | ||
| - | Environmental Hazard: Place near key objectives to force stealth or alternate paths | + | * **Environmental Hazard:** Place near key objectives to force stealth or alternate paths |
| - | + | * **Cultural Puzzle:** Tribal characters may provide stinger charms or repellent lore | |
| - | Cultural Puzzle: Tribal characters may provide stinger charms or repellent lore | + | * **Swarm Ambush:** Surprise attack while crossing narrow trails or canoes |
| - | + | ||
| - | Swarm Ambush: Surprise attack while crossing narrow trails or canoes | + | |
| ===== Related Pages and Further Information ===== | ===== Related Pages and Further Information ===== | ||
| - | [[orlanda_marshes|Orlanda Marshes]] | + | * [[the_planet_voi_700_d|VOI 700 D]] |
| - | + | * [[habitual_belt|Habitual Belt]] | |
| - | [[wildlife_of_asari|Wildlife of Asari]] | + | * [[asari|Asari Region]] |
| + | * [[orlanda_marshes|Orlanda Marshes]] | ||
| + | | ||
| - | Known Predators: | + | **Known Predators:** |
| - | [[flutterwing|Flutterwing]] | + | * [[flutterwing|Flutterwing]] |
reedstingers.1744088389.txt.gz · Last modified: 2025/04/08 04:59 by admin