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| fisherpoint [2025/09/01 05:24] – [Facts and Figures] admin | fisherpoint [2025/11/28 10:05] (current) – [FISHERPOINT] admin |
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| ====== FISHERPOINT ====== | ====== FISHERPOINT ====== |
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| * **Type:** Site | {{:fisherpoint_illustrations_scenic_2d.png?direct&600|}} |
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| | * **Type:** Site (abandoned construction area; never a completed settlement) |
| * **Location:** [[lake_orlanda|Lake Orlanda]], [[asari|Asari Region]] | * **Location:** [[lake_orlanda|Lake Orlanda]], [[asari|Asari Region]] |
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| ===== Overview ===== | ===== Overview ===== |
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| Fishertown, known as Fisherpoint during the [[beta_age|Beta Age]], was a provisional [[the_humans|Exohuman]] fishing settlement established on the northern shore of [[lake_orlanda|Lake Orlanda]] in the [[asari|Asari Region]] of the [[habitual_belt|Habitual Belt]] on [[the_planet_voi_700_d|VOI 700 D]]. It was part of the broader [[human_settlement_plan_hsp|Human Settlement Plan]] aimed at securing strategic locations across the Habitual Belt. | Fisherpoint (colloquially “Fishertown” among crews) was a provisional [[the_humans|Exohuman]] construction area on the northern shore of [[lake_orlanda|Lake Orlanda]] in the [[habitual_belt|Habitual Belt]] on [[the_planet_voi_700_d|VOI 700 D]]. Conceived shortly after [[arla_town|Arla Town]] became the first functioning Exohuman fishing hub on Lake Arla, Fisherpoint was intended as the second hub in a planned lake-to-lake supply network. Unlike Arla Town, Fisherpoint never matured into a real settlement: it remained a work camp of prefab sheds, half-built docks, and machinery — financed and pushed by the [[trade_guild_of_new_kourou|Trade Guild of New Kourou]] to rapidly exploit Lake Orlanda’s sealife under the [[human_settlement_plan_hsp|HSP]]. |
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| The settlement was intended to exploit the lake’s rich aquatic resources and serve as a foothold for further expansion in the Asari Region. However, due to escalating tensions with the [[the_orlanda|Orlanda Tribe]], the settlement was never completed. In the [[the_gamma_age|Gamma Age]], Fishertown exists only as ruins — a stark reminder of cultural conflict and violent resistance. | Escalating tensions with the [[the_orlanda|Orlanda Tribe]] halted construction. Within months, the site was overrun and destroyed — erasing the Trade Guild’s short-lived venture. |
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| ===== Facts and Figures ===== | ===== Facts and Figures ===== |
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| * **Established:** Beta Age (2627–2628) | * **Established:** 2627 (Beta Age); dismantled/destroyed 2628 |
| * **Purpose:** Fishing and strategic expansion base | * **Purpose:** Rapid extraction/processing of Lake Orlanda biota; staging point for regional expansion |
| * **Status:** Destroyed two months before the [[great_war|Great War]] | * **Status:** Never completed; destroyed two months before the [[great_war|Great War]] |
| * **Inhabitants at time of destruction:** ~90 Exohuman settlers | * **On-site population (peak):** ~90 contractors, laborers, and minimal protection detail |
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| ===== Cultural and Strategic Importance ===== | ===== Cultural and Strategic Notes ===== |
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| Fishertown holds symbolic weight as a failed colonization effort and a flashpoint for interspecies warfare: | * **Network Intent:** Built to mirror and support [[arla_town|Arla Town]] (first fishing hub) with a second node on Lake Orlanda. |
| | * **Trade Guild Control:** Entirely financed, staffed, and provisioned through the [[trade_guild_of_new_kourou|Trade Guild of New Kourou]]—profit-driven and schedule-compressed. |
| * **Strategic Location:** Located on the northern shore of Lake Orlanda, it was chosen for its access to freshwater fish and its logistical potential as a supply and exploration hub. | * **Local Opposition:** The Orlanda viewed the project as desecration of sacred waters, intensifying conflict. |
| * **Cultural Violation:** The site was seen by the Orlanda Tribe as a desecration of sacred territory, intensifying pre-existing tensions between Exohumans and Natives. | |
| * **Historical Symbolism:** Fishertown stands as a symbol of Exohuman overreach and the resistance of the Native Tribes, especially the Orlanda. | |
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| ===== Look and Feel ===== | ===== Look and Feel ===== |
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| ==== Beta Age (2626 – 2628) ==== | ==== Beta Age (2627–2628) ==== |
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| Rows of rough-hewn wooden shacks and canvas drying racks hugged Lake Orlanda’s stony shore, their pale boards still smelling of fresh Morningstar wood. Nets draped over makeshift poles fluttered in a humid breeze that carried equal parts lake mist and wood-smoke from cook fires. The constant rasp of hand saws and clang of improvised forge hammers blended with gull-like screeches of native skimmers out on the water. Beyond the camp’s flimsy palisade, dense tropical forest pressed close, its emerald canopy alive with chittering insects and distant Orlanda war-horn calls that set nerves on edge. The atmosphere felt taut — ambitious exile mixed with the uneasy knowledge that eyes watched from every treeline shadow. | **Not a town — a construction yard**: pallet stacks, crane gantries, temporary gantries over half-sunk pilings, canvas rack lines for test-drying catches, and tool sheds hammered together from prefab panels. Nets and hose lines sprawled across gravel berms; generator hum and saw rasp mixed with skimmer calls from the lake. [[manual_labor_bots|Manual labor Bots]] clanked as they hauled timber beams and prefab panels into place, while small [[courier_drones|Courier Drones]] zipped between dock sections, ferrying messages and light supplies. [[maintenance_bots|Maintenance Bots]] scuttled or hovered near machinery, oiling winches and clearing silt from gear housings. A flimsy palisade fenced equipment rather than people — the machines kept the site running, but their presence only highlighted how little of Fisherpoint ever felt like a lived-in town. |
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| ==== Gamma Age (post-2631) ==== | ==== Gamma Age (post-2631) ==== |
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| Nature and violence have erased nearly all signs of exohuman intent. Charred hut posts jut like blackened teeth from waist-high grass; collapsed docks sag into the lake, their planks carpeted in moss and bird droppings. Rusted fish-winches lie half-submerged, tangled in shredded netting, while spearheads and shattered basalt gravestones poke from the mud—mute evidence of the final clash. Vines coil around overturned barrel frames, and tropical flowers sprout where ration crates once stood. The only sounds are wind in tall reeds and the slap of water against debris. An eerie calm blankets the site: a battlefield stilled by time, where every crunch of leaf litter underfoot reminds visitors they tread on contested memory. | Time and violence wiped the slate: collapsed pilings, twisted davits, rust-choked winches, shredded netting snagged on reeds. Charred kit crates lie half-buried in silt. Forest edge and tall reedbeds have reclaimed the berms; only scattered metal teeth of machinery hint at Exohuman intent. |
| ===== History / Legacy ===== | ===== History / Legacy ===== |
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| As part of the Human Settlement Plan, Fisherpoint was founded to anchor Exohuman presence in the Asari Region. The settlement was strongly supported and financed by the [[trade_guild_of_new_kourou|Trade Guild of New Kourou]], which saw it as a key opportunity to expand resource access and secure new trade routes for its members. However, Fisherpoint never developed beyond provisional infrastructure, with construction equipment and temporary buildings lining the lakeshore. | * Conceived under the [[human_settlement_plan_hsp|HSP]] as the second fishing hub after [[arla_town|Arla Town]], Fisherpoint was a Trade Guild project from first survey to last shipment manifest. Construction never passed beyond temporary staging: prefab bunk rows, a provisional pier, and an uncommissioned smokehouse module. |
| | * Rising clashes culminated in the Battle of Fisherpoint two months before the Great War: roughly 1,000 Orlanda warriors overran the ~90-person camp, whose defenders fielded only Windstrike rifles and the laser weapons of two Guarding Troopers. The Orlanda lost ~250; nearly all Exohumans were killed or captured. The site’s destruction became a catalyst for wider alignment with the [[alliance_of_native_tribes|Alliance of Native Tribes]] and a symbol of the perils of extractive overreach. |
| Tensions with the Orlanda Tribe escalated, culminating in the Battle of Fisherpoint — a brutal clash that occurred just two months before the outbreak of the Great War. The Orlanda launched a full-scale assault with 1,000 warriors wielding their iconic [[orlanda_spear|Orlanda Spears]], overwhelming the 90 settlers, who were only lightly defended by Windstrike Rifles and the laser weapons of two Guarding Troopers. | |
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| Nearly all Exohuman settlers were killed or captured. The Orlanda lost around 250 warriors in the battle. The event marked a turning point, leading to the Orlanda's formal alignment with the [[alliance_of_native_tribes|Alliance of Native Tribes]] and igniting momentum toward full-scale conflict. | |
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| ===== Tactical Advice for Dungeon Masters ===== | ===== Tactical Advice for Dungeon Masters ===== |
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| Fishertown offers gritty, emotional storytelling opportunities in both Beta and Gamma Age campaigns. It can serve as a dramatic battle setting, a haunted ruin, or a place of contested memory. Dungeon Masters can explore the consequences of imperial ambition, the weight of historical trauma, and the high stakes of cultural miscommunication. | Use Fisherpoint as a pressure-cooker prologue (Beta Age) or a haunting ruin (Gamma Age): |
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| ==== Adventure Hook – Beta Age: ==== | |
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| * **"The Final Stand" –** Players are stationed at Fisherpoint in the days leading up to the Orlanda attack. Tensions rise, and a desperate defense must be coordinated. Do they try to de-escalate, evacuate, or fight against impossible odds? | |
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| ==== Adventure Hook – Gamma Age: ==== | |
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| * **The Monument Rebellion –** A radical [[individualists|Individualist]], currently running for a seat on the [[federal_council|Federal Council]], declares the ambush on Fisherpoint a pre-war crime. After the [[native_human_behavior_supervision|Permanent Supervisor]] denies his demand to rebuild the town and memorialize the fallen, an armed coalition of Individualists, [[outlaws|Outlaws]], and former [[volunteer_army_of_man|Volunteer Army]] soldiers occupies the ruins — officially to honor the dead. The [[federal_sheriff|Federal Sheriff]] sends the players on a covert mission to uncover the group's true intentions, which may involve reigniting tensions with the Native Tribes or triggering a political uprising … | * **Beta Age — “Hold the Line, Then Leave”:** PCs contend with supply delays, Trade Guild quotas, and nonnegotiable sacred boundaries. Is de-escalation possible—or is evacuation the only ethical route? |
| | * **Gamma Age — “What Remains of a Plan”:** Artifact recovery amid reeds and collapsed pilings; evidence of hurried abandonment and a brief, brutal last stand. Political minefield: any trespass requires explicit authorization. |
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| ===== Related Pages and Further Information ===== | ===== Related Pages and Further Information ===== |
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| * [[Habitual Belt|Habitual Belt]] | * [[Habitual Belt|Habitual Belt]] |
| * [[equator_sections_east_and_west|Equator Sections East and West]] | * [[equator_sections_east_and_west|Equatorial Sections East and West]] |
| * [[Asari|Asari Region]] | * [[Asari|Asari Region]] |
| * [[Lake Orlanda|Lake Orlanda]] | * [[Lake Orlanda|Lake Orlanda]] |
| * [[alliance_of_native_tribes|Alliance of Native Tribes]] | * [[alliance_of_native_tribes|Alliance of Native Tribes]] |
| * [[trade_guild_of_new_kourou|Trade Guild of New Kourou]] | * [[trade_guild_of_new_kourou|Trade Guild of New Kourou]] |
| * [[Exohuman Nutrition in the Beta Age| Exohuman Nutrition in the Beta Age]] | * [[arla_town|Arla Town]] — first Exohuman fishing hub (Lake Arla) |
| | * [[Exohuman Nutrition in the Beta Age|Exohuman Nutrition in the Beta Age]] |
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| **Known Sites in the Asari Region:** | **Known Sites in the Asari Region:** |