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draelith [2025/10/01 04:03] – [Game Mechanics] admindraelith [2025/11/28 03:33] (current) – [Physique and Appearance] admin
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 ====== DRAELITH ====== ====== DRAELITH ======
  
 +{{ :draelith_gg_scenic_2d.png?200|}}
 ===== Overview ===== ===== Overview =====
  
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 ===== Physique and Appearance ===== ===== Physique and Appearance =====
  
-  * **Height (at rest):** 2.8–3.6 meters (up to 4.2 m when fully extended)   +  * **Height (at rest):** 2.2–2.8 meters (up to 3 m when fully extended)   
-  * **Mass:** 180–240 kg  +  * **Mass:** 120–160 kg  
   * **Build:** Four primary stilt legs + two shorter raptorial forelimbs tucked under thorax     * **Build:** Four primary stilt legs + two shorter raptorial forelimbs tucked under thorax  
   * **Carapace:** Translucent, hollow “bell” over the dorsal cavity; faint subdermal opalescence visible only at close range     * **Carapace:** Translucent, hollow “bell” over the dorsal cavity; faint subdermal opalescence visible only at close range  
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   * **Terrain Clock:** Use wind strength and ground type as stealth modifiers; on bare basalt the Draelith is almost silent.     * **Terrain Clock:** Use wind strength and ground type as stealth modifiers; on bare basalt the Draelith is almost silent.  
-  * **Pulse Control:** Open with **Infrasonic Pulse** to sow disadvantage, then **Raptorial Lunge** to pin a target.  +  * **Pulse Control:** Open with Infrasonic Pulse to sow disadvantage, then Raptorial Lunge to pin a target.  
   * **Pressure Play:** Let it harry camps at night—footprints on the perimeter, a pinned pack animal at dawn.     * **Pressure Play:** Let it harry camps at night—footprints on the perimeter, a pinned pack animal at dawn.  
   * **Counterplay Hooks:** Vibration dampeners, hanging walkways, or gravel trenches can negate seismic advantage.   * **Counterplay Hooks:** Vibration dampeners, hanging walkways, or gravel trenches can negate seismic advantage.
draelith.1759291420.txt.gz · Last modified: 2025/10/01 04:03 by admin

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