draelith
Differences
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| draelith [2025/10/01 04:03] – [Game Mechanics] admin | draelith [2025/11/28 03:33] (current) – [Physique and Appearance] admin | ||
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| ====== DRAELITH ====== | ====== DRAELITH ====== | ||
| + | {{ : | ||
| ===== Overview ===== | ===== Overview ===== | ||
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| ===== Physique and Appearance ===== | ===== Physique and Appearance ===== | ||
| - | * **Height (at rest):** 2.8–3.6 meters (up to 4.2 m when fully extended) | + | * **Height (at rest):** 2.2–2.8 meters (up to 3 m when fully extended) |
| - | * **Mass: | + | * **Mass: |
| * **Build:** Four primary stilt legs + two shorter raptorial forelimbs tucked under thorax | * **Build:** Four primary stilt legs + two shorter raptorial forelimbs tucked under thorax | ||
| * **Carapace: | * **Carapace: | ||
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| * **Terrain Clock:** Use wind strength and ground type as stealth modifiers; on bare basalt the Draelith is almost silent. | * **Terrain Clock:** Use wind strength and ground type as stealth modifiers; on bare basalt the Draelith is almost silent. | ||
| - | * **Pulse Control:** Open with **Infrasonic Pulse** to sow disadvantage, | + | * **Pulse Control:** Open with Infrasonic Pulse to sow disadvantage, |
| * **Pressure Play:** Let it harry camps at night—footprints on the perimeter, a pinned pack animal at dawn. | * **Pressure Play:** Let it harry camps at night—footprints on the perimeter, a pinned pack animal at dawn. | ||
| * **Counterplay Hooks:** Vibration dampeners, hanging walkways, or gravel trenches can negate seismic advantage. | * **Counterplay Hooks:** Vibration dampeners, hanging walkways, or gravel trenches can negate seismic advantage. | ||
draelith.1759291420.txt.gz · Last modified: 2025/10/01 04:03 by admin