draelith
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| draelith [2025/10/01 04:03] – [Overview] admin | draelith [2025/11/28 03:33] (current) – [Physique and Appearance] admin | ||
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| ====== DRAELITH ====== | ====== DRAELITH ====== | ||
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| ===== Overview ===== | ===== Overview ===== | ||
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| ===== Physique and Appearance ===== | ===== Physique and Appearance ===== | ||
| - | * **Height (at rest):** 2.8–3.6 meters (up to 4.2 m when fully extended) | + | * **Height (at rest):** 2.2–2.8 meters (up to 3 m when fully extended) |
| - | * **Mass: | + | * **Mass: |
| * **Build:** Four primary stilt legs + two shorter raptorial forelimbs tucked under thorax | * **Build:** Four primary stilt legs + two shorter raptorial forelimbs tucked under thorax | ||
| * **Carapace: | * **Carapace: | ||
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| **Attacks** | **Attacks** | ||
| - | * **Raptorial Lunge:** +7 to hit, reach 10 ft., 2d10+4 piercing. On hit, target must succeed on DC 15 STR save or be **restrained** (impaled/ | + | * **Raptorial Lunge:** +7 to hit, reach 10 ft., 2d10+4 piercing. On hit, target must succeed on DC 15 STR save or be restrained (impaled/ |
| * **Rostrum Pierce:** +6 to hit, 1d8+4 piercing. Against restrained targets, deals an extra 1d8. | * **Rostrum Pierce:** +6 to hit, 1d8+4 piercing. Against restrained targets, deals an extra 1d8. | ||
| **Special Abilities** | **Special Abilities** | ||
| - | * **Infrasonic Pulse (Recharge 5–6):** 20-ft. radius tremor-aura. Creatures on the ground make a DC 14 CON save or become | + | * **Infrasonic Pulse (Recharge 5–6):** 20-ft. radius tremor-aura. Creatures on the ground make a DC 14 CON save or become disoriented (disadvantage on attacks and Perception that rely on hearing/ |
| * **Seismic Blindfight: | * **Seismic Blindfight: | ||
| * **Statue Stillness: | * **Statue Stillness: | ||
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| * **Terrain Clock:** Use wind strength and ground type as stealth modifiers; on bare basalt the Draelith is almost silent. | * **Terrain Clock:** Use wind strength and ground type as stealth modifiers; on bare basalt the Draelith is almost silent. | ||
| - | * **Pulse Control:** Open with **Infrasonic Pulse** to sow disadvantage, | + | * **Pulse Control:** Open with Infrasonic Pulse to sow disadvantage, |
| * **Pressure Play:** Let it harry camps at night—footprints on the perimeter, a pinned pack animal at dawn. | * **Pressure Play:** Let it harry camps at night—footprints on the perimeter, a pinned pack animal at dawn. | ||
| * **Counterplay Hooks:** Vibration dampeners, hanging walkways, or gravel trenches can negate seismic advantage. | * **Counterplay Hooks:** Vibration dampeners, hanging walkways, or gravel trenches can negate seismic advantage. | ||
draelith.1759291390.txt.gz · Last modified: 2025/10/01 04:03 by admin