all_scenes_of_the_man_without_a_name
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| all_scenes_of_the_man_without_a_name [2025/11/23 07:44] – [All Scenes Overview] admin | all_scenes_of_the_man_without_a_name [2026/01/08 06:33] (current) – admin | ||
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| + | === 102 Pen and Paper Adventure | Beta Age === | ||
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| ====== DRAMATURGIC COCKPIT AND SCENE OVERVIEW OF THE MAN WITHOUT A NAME ====== | ====== DRAMATURGIC COCKPIT AND SCENE OVERVIEW OF THE MAN WITHOUT A NAME ====== | ||
| - | {{:102_pnp_the_man_without_a_name_scene_overview_illustration_2d.png? | + | {{:the_man_without_a_name_signature_poster_scenic2d.png? |
| ===== Introduction for Dungeon Masters ===== | ===== Introduction for Dungeon Masters ===== | ||
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| Experienced DMs may wish to replace, expand, or redesign scenes entirely. That is perfectly fine — the adventure has been written so you can plug in your own material. | Experienced DMs may wish to replace, expand, or redesign scenes entirely. That is perfectly fine — the adventure has been written so you can plug in your own material. | ||
| - | However, it is strongly recommended to **retain the core NPCs and their motivations**, since they provide the structural tension that keeps the story coherent. | + | However, it is strongly recommended to retain the core NPCs and their motivations, |
| Use this page as your cockpit: | Use this page as your cockpit: | ||
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| ^ **Scene No.** ^ **Name** ^ **Stage** ^ **Type** ^ **Possible Purpose** ^ **Location** ^ **Involved NPCs (Main)** ^ **Scene Link** ^ | ^ **Scene No.** ^ **Name** ^ **Stage** ^ **Type** ^ **Possible Purpose** ^ **Location** ^ **Involved NPCs (Main)** ^ **Scene Link** ^ | ||
| | **1** | The Briefing | Stage I | Core | Set up mission, stakes, time limit. | [[headquarters_of_the_office_for_special_operations|OfSO HQ]] | [[ezrah_scherkenstein|Ezrah Scherkenstein]], | | **1** | The Briefing | Stage I | Core | Set up mission, stakes, time limit. | [[headquarters_of_the_office_for_special_operations|OfSO HQ]] | [[ezrah_scherkenstein|Ezrah Scherkenstein]], | ||
| - | | **2** | Departure Debate & Preparations | Stage I | Core | Choose route & equipment; set tone. |[[new_kourou_food_market|New Kourou Food Market]] (and other) | + | | **2** | Travel |
| | **3a** | New Kourou Courier Station | Stage I | Branch-Critical | Buy passage; first Trade Route hints. | [[new_kourou_courier_station|New Kourou Courier Station]] | Courier Clerk, [[mira_reis|Mira Reis]] | [[tmwan_courier_station|3a]] | | | **3a** | New Kourou Courier Station | Stage I | Branch-Critical | Buy passage; first Trade Route hints. | [[new_kourou_courier_station|New Kourou Courier Station]] | Courier Clerk, [[mira_reis|Mira Reis]] | [[tmwan_courier_station|3a]] | | ||
| | **3b** | Mandala’s Mounts | Stage I | Branch-Critical | Acquire Veyras; prep for wilderness. | [[mandala_s_mounts|Mandala' | | **3b** | Mandala’s Mounts | Stage I | Branch-Critical | Acquire Veyras; prep for wilderness. | [[mandala_s_mounts|Mandala' | ||
| + | | **3c** | New Kourou Food Market | Stage I | Branch-Critical | Buy food, drinks and warm clothes; prep for wilderness. | [[new_kourou_food_market|New Kourou Food Market]]| Sola Enu, Ira Ven, Finlay Hyden | [[tmwan_new_kourou_food_market|3c]] | | ||
| | **4a** | Ambush on the Trade Route | Stage I | Branch-Critical | Combat intro; Outlaws. | [[trade_route|Trade Route]] | “The Talker” (Outlaw Spokesman), | | **4a** | Ambush on the Trade Route | Stage I | Branch-Critical | Combat intro; Outlaws. | [[trade_route|Trade Route]] | “The Talker” (Outlaw Spokesman), | ||
| | **4b** | Zark Ambush | Stage I | Branch-Critical | Combat; alien hostility. | [[atrana_mountains|Atrana Mountains]], | | **4b** | Zark Ambush | Stage I | Branch-Critical | Combat; alien hostility. | [[atrana_mountains|Atrana Mountains]], | ||
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| | **8a** | German Imbiss | Stage II | Optional | Low-cost food, rumors | [[german_imbiss|German Imbiss]] | Maria Nakiganda, Dagg Rin | [[tmwan_visit_german_imbiss|8a]] | | | **8a** | German Imbiss | Stage II | Optional | Low-cost food, rumors | [[german_imbiss|German Imbiss]] | Maria Nakiganda, Dagg Rin | [[tmwan_visit_german_imbiss|8a]] | | ||
| | **8b** | Saloon Gloria | Stage II | Optional | Warm lodging · social anchor · gather rumors · meet Mira Reis · learn about Firetown’s social web | [[saloon_gloria|Saloon Gloria]] | [[mira_reis|Mira Reis]], Vincent Porongo, Tamara Borg | [[tmwan_saloon_gloria|8b]] | | | **8b** | Saloon Gloria | Stage II | Optional | Warm lodging · social anchor · gather rumors · meet Mira Reis · learn about Firetown’s social web | [[saloon_gloria|Saloon Gloria]] | [[mira_reis|Mira Reis]], Vincent Porongo, Tamara Borg | [[tmwan_saloon_gloria|8b]] | | ||
| - | | **8b+** | Saloon Gloria Guest Rooms | Stage II | Optional | Warm lodging · witness Laux’s manslaughter | [[saloon_gloria|Saloon Gloria]] (Upstairs) | Jace Laux | [[tmwan_saloon_gloria_guest_rooms|8b+]] | | + | | **8b+** | Saloon Gloria Guest Rooms | Stage II | Optional | Warm lodging · witness Laux’s manslaughter |
| - | | **8c** | Medical Station | Stage II | Branch-Critical | Healing · Jace Laux “sick transfer” | + | | **8c** | Medical Station | Stage II | Branch-Critical | Healing · Opportunity to free the Nameless Man (Jace Laux path) | [[medical_station_of_firetown|Medical Station of Firetown]] | Dr. Odessa Nmir, Nameless Man (optional) | [[tmwan_medical_station_firetown|8c]] | |
| - | |** 8d** | Nebula Fight Arena | Stage II | Optional | Earn money through fighting or bets · gather rumors | [[nebula_fight_arena|Nebula Fight Arena]] | Zark Fighters | [[tmwan_nebula_fight_arena|8d]] | | + | |**8d** | Nebula Fight Arena | Stage II | Optional | Earn money through fighting or bets · gather rumors | [[nebula_fight_arena|Nebula Fight Arena]] | Zark Fighters | [[tmwan_nebula_fight_arena|8d]] | |
| | **8e** | The Red Wheel | Stage II | Optional | High-risk gambling · earn or lose money fast · gather deeper Trooper/ | | **8e** | The Red Wheel | Stage II | Optional | High-risk gambling · earn or lose money fast · gather deeper Trooper/ | ||
| | **8f** | Firetown Billiards Saloon | Stage II | Optional | Low-stakes games · easy money opportunities · streetwise gossip · small-scale NPC interactions | [[firetown_billard_saloon|Firetown Billiards Saloon]] | [[felix_linda|Felix Linda]], Ziven Jackstadt, Lecia Chalet (“Table Shark”), Zebulon Bancroft | [[tmwan_firetown_billiards_saloon|8f]] | | | **8f** | Firetown Billiards Saloon | Stage II | Optional | Low-stakes games · easy money opportunities · streetwise gossip · small-scale NPC interactions | [[firetown_billard_saloon|Firetown Billiards Saloon]] | [[felix_linda|Felix Linda]], Ziven Jackstadt, Lecia Chalet (“Table Shark”), Zebulon Bancroft | [[tmwan_firetown_billiards_saloon|8f]] | | ||
| - | | **8g** | Firetown Darts Club | Stage II | Optional | Low-stakes games · easy money opportunities · streetwise gossip · meet Leonardo | + | | **8g** | Firetown Darts Club | Stage II | Optional | Low-stakes games · easy money opportunities · streetwise gossip · meet Lethabo |
| - | | **8h** | Dark Side Hotel | Stage II | Optional | High-risk gambling · earn or lose money fast · witness Jace Laux's manslaughter (if not witnessed earlier), meet Leonardo | + | | **8h** | Dark Side Hotel | Stage II | Optional | High-risk gambling · earn or lose money fast · witness Jace Laux's manslaughter (if not witnessed earlier) |
| | **8i** | Rabbit’s Hole | Stage II | Optional | Cheap lodging; criminal underbelly | [[rabbit_s_hole|Rabbit' | | **8i** | Rabbit’s Hole | Stage II | Optional | Cheap lodging; criminal underbelly | [[rabbit_s_hole|Rabbit' | ||
| - | | **9** | Local Guarding Trooper Station | Stage II | Core | Central mission scene; extraction. | [[local_station_of_the_guarding_troopers_firetown|Local Guarding Trooper Station]] | Jace Laux, Lethabo Munkh | [[tmwan_local_guarding_trooper_station|9]] | | + | | **9** | Local Guarding Trooper Station | Stage II | Core (if PC do not try to free the Nameless Man in the Medical Station) |
| | **10** | Fleeing from Firetown | Stage III | Branch-Critical | Escape through gates; burning wall. | [[Firetown|Firetown]] | | **10** | Fleeing from Firetown | Stage III | Branch-Critical | Escape through gates; burning wall. | [[Firetown|Firetown]] | ||
| | **11** | Return to Headquarters | Stage III | Core | Journey back; aftermath. | [[ralar|Ralar Region]] | Potential Ambushers | [[tmwan_return_to_headquarters|11]] | | | **11** | Return to Headquarters | Stage III | Core | Journey back; aftermath. | [[ralar|Ralar Region]] | Potential Ambushers | [[tmwan_return_to_headquarters|11]] | | ||
| | **12** | Handover at Headquarters | Stage III | Core | Final briefing & reward. | [[headquarters_of_the_office_for_special_operations|OfSO HQ]] | Ezrah Scherkenstein | [[tmwan_handover_at_headquarters|12]] | | | **12** | Handover at Headquarters | Stage III | Core | Final briefing & reward. | [[headquarters_of_the_office_for_special_operations|OfSO HQ]] | Ezrah Scherkenstein | [[tmwan_handover_at_headquarters|12]] | | ||
| + | | **The End** | Ending of the Adventure| Stage III | Core | Wrap up and transition to " | ||
| ---- | ---- | ||
all_scenes_of_the_man_without_a_name.1763883842.txt.gz · Last modified: 2025/11/23 07:44 by admin