Founded by Hank Basta — a notorious excessive drinker and former inmate of the Last Frontier Prison Module, infamous for aggression, public nudity, and cafeteria brawls — Old Netter’s Rest prides itself on being Hope’s roughest watering hole.
Its doors are always open to heavy drinkers, shady Twenty One-gamblers, and notorious misogynists, and every evening the central Brawl Ring hosts high‑stakes fights that draw side bets from the crowd, prompting at least one Guarding Troopers intervention weekly for bar fights or brandished weapons. Yet despite the mayhem, service runs like clockwork: no patron waits more than a minute for a refill, and those too broke to pay can simply sign the “Old Netter’s Book” behind the bar.
The Old Netter's Rest got shuttered after the Great War when the Federal Confederation’s Communard reforms outlawed private bars and excessive alcohol consumption, bundling all leisure dining and drinking into a single Federal Hostel and Saloon per settlement — and strictly limiting patrons to one alcoholic drink per day.
Main Hall – Bar & Brawl Ring
Exterior Grounds
Inside, the light is harsh and uneven. Bare bulbs swing slightly from exposed cables, casting hard shadows across scarred tables and the central brawl ring. The air is thick with stale smoke, spilled alcohol, wet clothing, and the sour tang of sweat. Every surface bears marks of past fights: gouges in timber, dents in metal, dark stains scrubbed but never fully erased.
Classic Earth pop crackles from a battered shortwave receiver tuned to Weber Broadcasting Services, the signal warping and distorting whenever a fight erupts or someone slams into the wall. Laughter, shouting, and the dull impact of fists drown out the music more often than not.
Hank Basta commands the bar with brutal efficiency, sliding refilled tankards across the counter faster than patrons can empty them. The bar never slows — even during fights. Especially during fights.
Outside, amber lantern light spills into the muddy street, reflecting off puddles, metal scraps, and trampled straw. Hoos snort and shift at rusted tie-rings, uneasy but accustomed to the noise.
This is not a place for comfort. It is a pressure valve — where exhaustion, resentment, and excess are burned off nightly, so the fields can be worked again tomorrow.
| # | Label | Style & Flavour Note ( ABV ) | Quick-Play Table Quirk | Bottle Price |
| 1 | Space Beer | Light, foamy lager; faint citrus (5 %) | First pint grants +1 temp HP; drinker emits a joyous shout audible 30 m | 4 K |
| 2 | Red Dwarf Firewater | Cinnamon-hot liqueur that self-warms (45 %) | Resist cold damage 1 h; must pass Con DC 12 or take 1 fire dmg | 4 K |
| 3 | Gravity Grog | Heavy amber ale (8 %) | Move speed –1 m for 30 min; Advantage on Intimidation checks | 6 K |
| 4 | Water | A glass of water from a Mistsrpring Water Inc. jerrycan | Reduces the effect of alcohol, refreshes | 1 K |
The heart of Old Netter’s Rest isn’t the bar — it’s the central Brawl Ring, a ritualized spectacle that plays out every evening. Here’s how it works:
This system makes both roles lucrative: First Fighters rake in steady fear‑fees, while Challengers risk nothing upfront for a shot at a big payday.
Old Netter’s Rest thrives on chaos — perfect for ambushes, tense gambling scenes, or desperate negotiations under threat of violence. PCs might need to parley with Hank, dodge flying chairs, or forge alliances with the bar’s hardened regulars.