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medical_station_of_new_kourou [2025/07/19 05:42] – [Adventure Hook Example] adminmedical_station_of_new_kourou [2025/12/06 06:00] (current) – [Look and Feel] admin
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 ====== MEDICAL STATION OF NEW KOUROU (BETA AGE) ====== ====== MEDICAL STATION OF NEW KOUROU (BETA AGE) ======
  
 +{{:medical_station_of_new_kourou_pharmacy_of_new_kourou_scenic2d.png?direct&400|}}
 ===== Overview ===== ===== Overview =====
  
   * **Location:** Public Services Ring, [[new_kourou|New Kourou]]   * **Location:** Public Services Ring, [[new_kourou|New Kourou]]
-  * **Address:** NE Thoreau Road 4 +  * **Address:** NE Public Services Ring Road 2 
-  * **Surroundings:** Flanked by the [[Hospital of New Kourou|Hospital of New Kourou]] on one side and the [[Pharmacy of New Kourou |Pharmacy of New Kourou]] on the other, forming a compact medical cluster in the ring’s eastern quadrant.+  * **Surroundings:** Nearby the [[Hospital of New Kourou|Hospital of New Kourou]] and adjacent to [[Pharmacy of New Kourou |Pharmacy of New Kourou]] on the other, forming a compact medical cluster in the ring’s eastern quadrant.
  
 Established in 2626 under the [[human_settlement_plan_hsp|Human Settlement Plan]], the Medical Station of New Kourou became the settlement’s principal general-care facility. Except for a single Chief Physician, all diagnostics, emergency response, and routine treatment are carried out by [[medical_bots|Medical Bots]] — a workflow settlers already accept without hesitation, having relied on automated care aboard the [[last_frontier|Last Frontier]].  Established in 2626 under the [[human_settlement_plan_hsp|Human Settlement Plan]], the Medical Station of New Kourou became the settlement’s principal general-care facility. Except for a single Chief Physician, all diagnostics, emergency response, and routine treatment are carried out by [[medical_bots|Medical Bots]] — a workflow settlers already accept without hesitation, having relied on automated care aboard the [[last_frontier|Last Frontier]]. 
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 ===== Architectural Significance ===== ===== Architectural Significance =====
  
-  * **Construction Material:** Recycled hull composites and bio-plastic panels salvaged from the spaceship [[last_frontier|Last Frontier]]+  * **Construction Material:** Three cargo containers from the Last Frontier, welded side-by-side; patched with mismatched hull panels, scrap plating, and improvised support frames
-  * **Floors:** 2 +  * **Floors:** 2  
-  * **Design Aesthetic:** Improvised starship salvagecorridor walls of mismatched bulkhead plates, exposed conduit runsand repurposed shuttle seats; function-firstwith only minimal paint strips and recycled skylight panels to soften the austere interior+  * **Design Aesthetic:** Salvage-clinic minimalism — exposed conduits, floor tape to guide patients, shuttle seats bolted into the metal flooring, and a few translucent skylight panels recycled from cabin viewports
-  * **Ventilation:** Medical-grade air-circulation ensures sterile surgical and diagnostic environments.+  * **Ventilation:** Retrofitted ship blowers running at low constant power, enough to keep air sterile in treatment pods but never fully eliminating metallic or coolant smells.
  
 ===== Building Structure ===== ===== Building Structure =====
  
-**Ground Floor**+**Ground Floor – Reception & Triage**
  
-  * **Reception & Triage Desk:** Managed by a [[butler_bots|Butler Bot]] that registers arrivals and performs preliminary scans. +  * **Reception Window:** [[butler_bots|Butler Bot]] registers patients and performs preliminary scans through a counter window cut into the hull
-  * **Emergency Room:** Six-bed trauma bay with surgical stabilisation pods, auto-sterile field projectors, and crash-cart Medical Bots. +  * **Triage Alcove:** Two beds for vital checks and nano-assist screening. 
-  * **General Medicine Offices (3):** For routine consultationsvaccinations, and minor procedures+  * **Waiting Niche:** Four threadbare shuttle seats bolted to the deck. 
-  * **Public W.C.:** Two unisex restroom stalls off the main corridor for waiting relatives or discharged patientsfeaturing the [[AuroraSan System|AuroraSan System]].+  * **Trauma Pod (4 beds):** Each equipped with auto-sterile field projectors, basic surgical arms, and crash-carts operated by Medical Bots. 
 +  * **Stabilisation Rack:** Used for fracture resetsbleeding control, and emergency nano-flush preparation
 +  * **Supply Wall:** Racks of med-packsnano-vials, and wound-closure spray.
  
-**Second Floor**+**Upper Floor – Diagnostics & Nano Lab**
  
-  * **Preparation / Diagnostics Rooms (2):** Full-body bioscanner suites and nano-prep stations for pre-surgical work-ups+  * **Bioscanner Booth:** Full-body scanner for pathogen detection and genetic screening
-  * **Nanotechnology Lab:** Secure lab where medical nanites are calibrated, sterilised, and stored+  * **Nano-Calibration Bench:** Where a dedicated Medical Bot prepares sterile nanite cartridges
-  * **Administrative Office:** Workspace of the Chief Physician and support staff+  * **Chief Physician’s Desk:** A narrow workspace wedged between supply lockers
-  * **Break Room & Staff W.C (AuroraSan System).:** Rest area for night-shift personnel+  * **Staff W.C(AuroraSan System):** Combination toilet and wash-module. 
 + 
 +**Public W.C. Module (external):** 
 + 
 +  * Two unisex sanitation unit attached to the rear of the groundfloor.container, fitted with the [[AuroraSan System|AuroraSan System]].
  
 ===== Look and Feel ===== ===== Look and Feel =====
  
-Inside the Medical Station, improvised practicality overshadowed polishSalvaged bulkheads and mismatched floor panels from the Last Frontier formed narrow corridors; many still bore faded hazard stencils and serial plates in their original Star-Navy grey. Overhead, fluorescent strips scavenged from cargo bays flickered unevenly, while coolant lines and cable bundles ran exposed along the ceiling—patched with whatever gaffer tape or scrap plating the construction crew could find in 2626.+Inside the Medical Station, everything felt improvised and overworkedNarrow corridors were simply the bare interiors of welded cargo containers, the metal walls still stamped with faded serial numbers from the Last Frontier. Patches of mismatched hull plating revealed where med-tech crews had repaired breaches with whatever scrap they could salvage.
  
-Every diagnostic console and autoclave looked visibly older than the building itselftheir casings dented and paint-scratched from the crash. Yet indicator LEDs glowed a reassuring green: ship-grade machineryrepurposed but still precise. Some Medical Bots rolled on repainted chassis that once belonged to maintenance droids; their vocalizers occasionally crackled with clipped shipboard code words. The scent was a blend of antiseptic, recycled air, and the faint metallic tang of coolant—an unmistakable reminder that high-tech care here was powered by jury-rigged life-support parts rather than purpose-built hospital infrastructure.+Overheadsalvaged cargo-bay fluorescents flickered with a tired hum; coolant lines and cable bundles ran exposed along the ceilingwrapped in tape or not wrapped at all. The air carried a blend of antiseptic, recycled oxygen, and the metallic tang of ageing machinery.
  
-Patients waiting for triage sat on bolted-down shuttle seats, upholstery threadbare yet sturdy. Wall screens — salvaged cabin viewports refitted with improvised frames — looped public-health advisories atop static-flecked backgrounds, occasionally glitching to a long-gone navigation overlayThe result was a space that felt both cutting-edge and makeshift: a stopgap clinic keeping settlers alive until something better could be built — though “better” never quite arrived in the [[beta_age|Beta Age]].+Medical Bots rolled through the cramped space on chassis repainted from old maintenance droidstheir vocalizers occasionally stuttering with leftover shipboard codewordsDiagnostic consoles showed scratches, dents, and chipped paint — relics of the crash — but their indicator lights flickered in reliable green.
  
 +Patients waiting for triage sat on threadbare shuttle seats, the fabric worn to the foam. A repurposed cabin viewport mounted over Reception displayed health advisories, often glitching into starship navigation overlays before snapping back. It was a clinic in the truest frontier sense: part starship wreckage, part emergency shelter, part lifeline — a place that kept settlers alive with technology far more advanced than its surroundings suggested.
 ===== Roles and Responsibilities ===== ===== Roles and Responsibilities =====
  
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   * **Operating Days:** 24 / 7 service.   * **Operating Days:** 24 / 7 service.
  
 +===== Available Treatments and Prices  =====
 +
 +Unlike the [[hospital_of_new_kourou|Hospital of New Kourou]], which includes full in-patient wards and surgical recovery units, the Medical Stations across the Free State are strictly outpatient facilities. Treatments are designed for stabilization, diagnostics, and short-term recovery. Even overnight emergency care is limited to temporary trauma bays, and patients are either discharged or transferred to the Hospital for extended observation or post-op care.
 +
 +| **Treatment**                      | **Description**                                                              | **On-Table Effect**                                                           | **Typical Conditions Treated**                                                                | **Cost (Kourou)** |
 +| **Basic Medical Check‑Up**         | Standard health exam and vitals monitoring                                   | Removes one level of fatigue; +1 to next Constitution check                   | Routine health checks, fatigue from work shifts, low hydration, pre-mission assessments       | 25 K               |
 +| **Emergency Trauma Stabilisation** | Field surgery performed by Medical Bots in the trauma bay                    | Restores 3d6 HP; stabilizes dying characters                                  | Severe bleeding, blunt trauma, Beast mauling, stab wounds, crushed limbs                    | 50 K              |
 +| **Nano‑Therapy Boost**             | Injection of programmable nanites for enhanced healing                       | Regain 2d8 HP and remove one minor condition (e.g., poison or mild infection) | Mild infections, cuts and bruises, food poisoning, strained muscles                           | 80 K              |
 +| **Full Nano‑Flush**                | High-grade nanite sweep for pathogen cleansing and toxin breakdown           | Cures disease or severe poisoning; +2 to Constitution saving throws for 24h   | Radiation sickness, toxic gas exposure, bloodborne illness,                     | 120 K             |
 +| **Genetic Pathogen Screening**     | Deep scan for mutagenic illnesses, chronic infections, or latent DNA markers | Identify illness; advantage on related saving throws for 48h                  | Fever, settler DNA instabilities, nano-allergic reactions,          | 35 K              |
 +| **Vaccination Series**             | Standard immunization package using hybrid nano-herbal carriers              | Grants resistance to one common illness for 30 days                  | Seasonal viruses                         | 20 K              |
 +| **Limb Fracture Reset**            | Local bone realignment with surgical frame and nanite support                | Restores function to broken limb; removes movement penalty                    | Treefall fractures, mining accidents, crossbow bolt damage, ladder falls           | 60 K              |
 +| **Post-Trauma Neural Support**     | Cognitive nanites assist with post-shock recovery                            | Removes frightened or stunned condition; +1 Wisdom save for 24h               | Battle trauma, emotional shock, laser-gun flash effects, freezing fear from beast encounter | 40 K              |
 ===== Security Measures ===== ===== Security Measures =====
  
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   * [[service_bots|Service Bots]]   * [[service_bots|Service Bots]]
   * [[Exohuman Legal Drugs and Medicine in the Beta Age|Exohuman Legal Drugs and Medicine in the Beta Age]]   * [[Exohuman Legal Drugs and Medicine in the Beta Age|Exohuman Legal Drugs and Medicine in the Beta Age]]
 +  * [[Health Care System of the Free State of Settlers|Health Care System of the Free State of Settlers]]
 +  * [[medical_station|Medical Station of New Kourou]] (successor, [[the_gamma_age|Gamma Age]])
  
 **Healthcare institutions of the Free State of Settlers:**  **Healthcare institutions of the Free State of Settlers:** 
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   * [[medical_station_of_morningstar| Medical Station of Morningstar]]   * [[medical_station_of_morningstar| Medical Station of Morningstar]]
   * [[medical_station_of_hope|Medical Station of Hope]]   * [[medical_station_of_hope|Medical Station of Hope]]
 +  * [[medical_station_of_firetown|Medical Station of Firetown]]
   * [[factory_of_the_schreder_pharmacy_inc|Factory of Schreder Pharma Inc.]]   * [[factory_of_the_schreder_pharmacy_inc|Factory of Schreder Pharma Inc.]]
   * [[pharmacy_of_new_kourou|Pharmacy of New Kourou]]   * [[pharmacy_of_new_kourou|Pharmacy of New Kourou]]
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   * [[pharmacy_of_hope|Pharmacy of Hope]]   * [[pharmacy_of_hope|Pharmacy of Hope]]
   * [[pharmacy_of_firetown|Pharmacy of Firetown]]   * [[pharmacy_of_firetown|Pharmacy of Firetown]]
 +  * [[john_hickensaw_s_practice|John Hickensaw's Practice]] (private & temporary)
medical_station_of_new_kourou.1752903743.txt.gz · Last modified: 2025/07/19 05:42 by admin

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