| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| medical_station [2025/09/12 10:42] – [Security Measures] admin | medical_station [2025/09/20 03:52] (current) – [Available Treatments and Eligibility (No Pricing)] admin |
|---|
| ===== Look and Feel ===== | ===== Look and Feel ===== |
| |
| The Gamma-Age refit traded the Beta-Age patchwork for standardization. Salvage is still visible—serial-stamped bulkhead ribs and scuffed instrument housings—but now bracketed by clean, color-coded trims (white ER, blue Diagnostics, green General Medicine). *Luminofera* bands lend a soft glow along baseboards, cutting power draw while easing night-shift eyes. Air carries the crisp bite of antiseptic over recycled atmosphere. Floor traffic flows in short loops: intake → scan → treat → discharge, or intake → stabilize → tunnel transfer. Ship-grade kit remains utilitarian, but every console hums within FHA tolerances; comfort yields to throughput and sterility. | From the outset (late Beta Age), the New Kourou Medical Station was built to a standardized starship-clinic spec — not a stopgap. The Gamma Age keeps that continuity: clean salvage surfaces, serial-stamped bulkhead ribs, and ship-grade consoles are consistent and orderly, framed by color-coded trims (white = ER, blue = Diagnostics, green = General Medicine) and clear floor arrows that lead patients through short loops (intake → scan → treat → discharge, or intake → stabilize → tunnel transfer). |
| | |
| | Illumination mixes low-draw fixtures with baseboard bands of [luminofera|Luminofera dualis]], giving a soft, even glow without hotspots; night mode dims to corridor edges while keeping treatment bays at clinical luminance. The air carries a precise antiseptic note; HVAC cycles are timed to procedure rhythms, with auto-sterile pulses in ER and scanner rooms. Sound is muted — door gaskets, hush-panels, and cushioned casters on Medical Bots keep the acoustic profile calm. |
| | |
| | Visual language is FHA-standard: discreet iconography for zones and custody chains (dispensary, nano lab), analog redundancy labels beside GAIA terminals, and unambiguous hazard chevrons at tunnel checkpoints. Seating, counters, and gurney rails follow the same ship-hospital ergonomics seen since late Beta Age: durable, wipe-clean, and unornamented. Overall, the station reads as disciplined, repeatable, and energy-aware — a continuous design philosophy from Beta into Gamma, refined rather than reinvented. |
| |
| ===== Roles and Responsibilities ===== | ===== Roles and Responsibilities ===== |
| |
| === Human Staff === | ==== Human Staff ==== |
| |
| * **Chief Physician (1):** Medical lead; coordinates with Federal Hospital; authorizes nano-protocols per FHA rules. | * **Chief Physician (1):** Medical lead; coordinates with Federal Hospital; authorizes nano-protocols per FHA rules. |
| * **Cleaning Bots (2):** Continuous sanitization; nightly deep-clean of ER, scanners, and W.C. | * **Cleaning Bots (2):** Continuous sanitization; nightly deep-clean of ER, scanners, and W.C. |
| |
| > **Legal status:** Medical Bots are **lawful only in New Kourou** within the Medical Station/Federal Hospital footprint. Removal, reprogramming, or resale constitutes a federal crime. | > **Legal status:** Medical Bots are lawful only in New Kourou within the Medical Station/Federal Hospital footprint. Removal, reprogramming, or resale constitutes a federal crime. |
| |
| ===== Public Access, Operating Hours and Operational Rhythm ===== | ===== Public Access, Operating Hours and Operational Rhythm ===== |
| |
| | **Treatment** | **Description** | **On-Table Effect (Game)** | **Notes / Routing** | | | **Treatment** | **Description** | **On-Table Effect (Game)** | **Notes / Routing** | |
| |
| | **Basic Medical Check-Up** | Vitals, labs as needed, hydration & rest guidance | Remove 1 level of fatigue; +1 to next Constitution check | Discharge with prevention brief | | | **Basic Medical Check-Up** | Vitals, labs as needed, hydration & rest guidance | Remove 1 level of fatigue; +1 to next Constitution check | Discharge with prevention brief | |
| | **Emergency Stabilization** | Trauma bay intervention; airway/bleeding/shock control | Restore 3d6 HP; stop dying; remove bleeding | Transfer to Hospital if major trauma | | | **Emergency Stabilization** | Trauma bay intervention; airway/bleeding/shock control | Restore 3d6 HP; stop dying; remove bleeding | Transfer to Hospital if major trauma | |