Knock and Walk is an illegal and brutal combat sport with roots stretching back to the Last Frontier spaceship. Revived in the Gamma Age by the Jane Mendoza Gang, the fights have become a centerpiece of Firetown's “Shadow District”, drawing high-stakes gamblers and thrill-seekers alike. he sport is notorious for its fatal outcomes, the promise of prize money, and the absence of meaningful law enforcement intervention due to systemic corruption.
Venue:
The only Knock and Walk fights in Firetown take place at the Firetown Bowling Alley, specifically in one of its sealed-off former red-light rooms of the Kittens from Space that was situated in the same location.
Fight Court Design:
Access Management and Security Measures
Entrance Process:
Soundproof Sluice:
Doorkeeper
The Jane Mendoza Gang orchestrates every aspect of Knock and Walk, using the fights as a lucrative revenue stream and a recruitment tool for new members.
Knock and Walk fighters come from a variety of backgrounds, each drawn to the fights by different motivations.
90% of fighters are male, reflecting the sport’s dangerous and physical nature.
Knock and Walk offers Dungeon Masters a versatile and high-stakes setting, rife with danger, intrigue, and moral dilemmas.