=== Exohumans | NPC === ====== VACLAV BERMUDA ====== ===== Race and Faction ===== * **Species:** [[the_humans|ExoHuman]] * **Born:** 2594, aboard the spaceship [[Last Frontier]] * **Affiliation (Beta Age):** Founder & Director, [[Bermuda Inc.]], [[new_kourou|New Kourou]] * **Affiliation (Gamma Age):** [[outlaws|Outlaw]] / [[loners|Loner]] [[Trade Route]] insurgents * **Place of Residence:** New Kourou (Beta Age); mobile along the Trade Route (Gamma Age) ===== Background ===== Vaclav Bermuda was a petty thief and dropout until the[[last_frontier| Last Frontier]] crash ([[day_zero|Day Zero]]). Released from its prison module, he leveraged salvaged ship parts — legitimately purchased from the [[free_state_of_settlers|Free State’s]] recycling depot — to found Bermuda Inc. His upcycling venture into flasks, jerrycans, mugs and glassware flourished under his ruthless drive and cunning deals with [[mistspring_water_inc|Mistspring Water Inc.]] and [[space_drinks_inc|Space Drinks. Inc.]] Nationalized by the [[Federal Confederation]] after the [[Great War]] in 2631 as part of [[peace_treaty|Peace Treaty]]‑mandated [[communardism|Communardist]] reforms, Bermuda Inc.’s manufactory was shuttered. Its unique molds and production methods were absorbed into the [[the_federal_pottery|Federal_Pottery]] in [[Hope]] under supervision of the [[federal_allotment_agency|Federal Allotment Agency]]. Bitterly disillusioned, Vaclav fled the Confederation’s constraints and became a [[loners|Loner]] (subset of Outlaws) operating from the [[ralar_region|Ralar Region]] on the [[dark_side|Dark Side]], leading daring ambushes and evading federal forces. Infamous for his rise and fall, Vaclav grew into a folk legend — he’s the subject of tavern songs and campfire tales celebrating daring raids and mocking federal authority. ===== Roles by Ages ===== ==== Beta Age ==== * **Founder & Director, Bermuda Inc. (2626–2631):** Built the salvage‑to‑ware manufactory, secured raw‑material contracts, negotiated B2B sales. ==== Gamma Age ==== * **Loner (2632– present):** Operating as solitary Outlaw, targeting federal supply convoys and corporate transports. ===== Personality ===== * **Traits:** Charismatic, opportunistic, fiercely independent * **Behavior:** Speaks in low, persuasive tones; trusts few, but rewards loyalty; thrives on risk and provocation * **Values:** Freedom from authority, resourcefulness, profit through ingenuity ===== Physical Attributes ===== * **Height:** 1.85 m * **Weight:** 80 kg * **Appearance:** Lean and wiry; dark stubble beard; one eye scar from a salvage accident ===== Combat Statistics ===== * **Armor Class (AC):** 12 (patched leather jacket) * **Hit Points (HP):** 30 ==== Actions ==== * **[[windstrike_rifle|Windstrike Rifle]]:** Ranged Weapon Attack, +6 to hit, range 60/240 m, one target. Hit: 2d8 piercing (high‑velocity slug). * **[[guarding_troopers_combat_knife|Guarding Troopers Combat Knife]]:** Melee Weapon Attack, +5 to hit, reach 1.5 m, one target. Hit: 1d6 slashing damage. Legends say he stole this blade from a [[guarding_troopers|Guarding Troopers]] armory upon release from the Last Frontier prison. ===== Special Abilities ===== * **Shadow Step:** Has advantage on Dexterity (Stealth) checks and can attempt to Hide even when only lightly obscured by wreckage or debris. * **Pick‑Lock Savant:** Proficient with thieves’ tools and gains a +4 bonus on Dexterity checks to disable traps or open locks. * **Ambush Tactics:** If he attacks a creature that hasn’t yet acted in combat, he deals an extra 1d6 damage once per combat. * **Persuasive Presence:** Vaclav’s Charisma is +3; he gains advantage on Charisma (Persuasion) checks when negotiating shady deals or rallying a crowd. * **Intimidating Glare:** He can use an action to attempt a Charisma (Intimidation) check (DC 12) to frighten one creature within 6 m; on a failure, the target is frightened until the end of its next turn. ===== Motivations and Goals ===== ==== Beta Age Motivations: ==== He sought redemption — and profit — by turning junk into high‑margin goods. Building Bermuda Inc. was his way to rewrite his reputation from convict to industrialist. ==== Gamma Age Motivations: ==== He now fights the system that absorbed his life’s work. By ambushing Federal convoys and corporations, he asserts frontier autonomy. ===== Legacy ===== Vaclav Bermuda’s transformation from petty criminal to pioneering upcycler — and then to notorious Outlaw —has made him a folk‑hero among frontier rebels. Songs and rumors of his daring raids circulate in every tavern along the Trade Route. ===== Tactical Advice for Dungeon Masters ===== Vaclav can serve as: * **Convoy Challenger:** PCs might be hired to defend a Federal Courier convoy against Vaclav’s ambush or to assist his raiders in a daring heist. * **Double‑Deal Negotiator:** The party could broker a temporary truce or cut a deal, playing corporate factions against these frontier rebels. ===== Related Pages and Further Information ===== * [[Beta Age]] * [[Free State of Settlers]] * [[New Kourou|New Kourou]] * [[Bermuda Inc.]] * [[bermuda_inc._manufactory|Manufactory of Bermuda Inc.]] * [[outlaws|Outlaws]] (Gamma Age)