=== Major Planetary Zones | (Twin) Sections of the Habitual Belt | Regions | Wildlife === ====== SKYSHELL CRAB ====== {{ :skyshell_crab_gg_scenic_2d.png?200|}} ===== Overview ===== The Skyshell Crab, called "Zaru-Pelak" by the [[the_orlanda|Orlanda Tribe]], is a semi-aquatic crustacean endemic to the root-covered wetlands of the [[orlanda_marshes|Orlanda Marshes]] in the [[asari|Asari Region]] of the [[habitual_belt|Habitual Belt]] on [[the_planet_voi_700_d|VOI 700 D]]. It is best known for its iridescent, sky-reflective shell that flashes with blue and silver hues under the marsh’s perpetual twilight. A keystone species, the Skyshell Crab plays a vital role in aerating marsh island soil by digging tunnels beneath the root mats. These passages enhance oxygenation, drain stagnant water, and support healthier vegetation. ===== Physique and Appearance ===== * **Size:** 10–13 cm across * **Weight:** 0.9–1.1 kg * **Carapace:** Dome-shaped, smooth shell with a prismatic sheen * **Limbs:** 8 legs, 2 narrow-pointed pincers * **Speed:** 1.4 km/h (land), 1.8 km/h (swimming) ==== Special Features: ==== * **Reflective Shell:** Refracts ambient twilight and water reflections, camouflaging the crab * **Tunneling Legs:** Flattened front legs for digging through mud and root clusters * **Water-Slick Skin:** Reduces drag in marsh water, aiding silent movement ===== Game Mechanics ===== * **Armor Class (AC):** 12 * **Hit Points (HP):** 7 * **Speed:** 20 ft. (land), 25 ft. (swimming) ==== Attacks ==== * **Pincer Snap:** 1d4 piercing damage * **Mud Spray (Defensive):** Launches marsh sediment in a 5-ft. cone (DC 10 Constitution save or blinded until next turn) ==== Special Abilities ==== * **Soil Aerator:** While burrowing, grants +2 to nearby plant survival and harvest checks * **Marsh Camouflage:** Gains +2 to Stealth when motionless in muddy terrain * **Twilight Reflection:** Attacks made against the crab in open marshes have -1 to hit if natural light is reflected ===== Behavior ===== * **Diet:** Detritivore (algae, decomposed root matter, small insects) * **Social Structure:** Solitary, but burrows in clusters spaced across islands * **Activity Pattern:** Most active during rain or mist drift events ==== Survival Strategies: ==== * **Reflective Disguise:** Blends with the shimmering water surface * **Rapid Retreat:** Burrows backward quickly when startled ===== Reproduction and Lifecycle ===== * **Breeding Season:** Initiated by heavy rainfall and flooding * **Egg Clutch Size:** 100–200 eggs * **Nesting Sites:** Buried under elevated root tangles * **Hatching Time:** 6–8 days * **Lifespan:** 6–9 years (Estimation) ===== Tactical Advice for Dungeon Masters ===== Skyshell Crabs can offer subtle worldbuilding moments or be used as environmental puzzle pieces: * **Terrain Indicator:** Their presence often signals stable terrain safe for light-footed travel * **Clue Creature:** Burrow entrances may mark hidden paths, buried items, or cave vents * **Ingredient Harvesting:** Their reflective shells can be used in ceremonial armor, camo coatings, or signaling devices ===== Related Pages and Further Information ===== * [[the_planet_voi_700_d|VOI 700 D]] * [[habitual_belt|Habitual Belt]] * [[asari|Asari Region]] * [[orlanda_marshes|Orlanda Marshes]] * [[wildlife_of_asari|Known Wildlife of Asari]] **Known Predators:** * [[bogfang_eels|Bogfang]] * [[kardar|Kardar]] * [[murkbind_serpent|Murkbind Serpent]]