=== Exohumans | NPC === ====== MUSTAFA “MU” METZGER ====== {{ :npc_mustafa_mu_metzger.png?direct&200|}} ===== Race and Faction ===== * **Species:** [[the_humans|ExoHuman]] * **Born:** 2594, aboard the spaceship [[last_frontier|Last Frontier]] * **Affiliation:** Drifter & Gambler (pre-2626) • Penal Laborer, [[trade_route|Trade Route]] (2626) • Hand & Errand Runner for [[Jareth Wyrick|Jareth Wyrick]] (post-2626) * **Place of Residence:** Jareth Wyrick’s property, [[atrana_mountains|Atrana Region]] (near [[morningstar|Morningstar]]) ===== Background ===== Mustafa Metzger was born into promise — and lost it early. His parents, Zarah and Kellen Metzger, were researchers for the [[last_frontier_university|Last Frontier University]], both deeply committed to scientific progress and intellectual prestige. The crash-landing on [[the_planet_voi_700_d|VOI 700 D]] shattered their expectations of a new world. Three weeks after the landing, unable to reconcile reality with ambition, they took their own lives — leaving Mustafa orphaned before he reached adulthood. Raised in a succession of provisional settlements, Mustafa drifted. He never applied for land, never settled, never committed. Instead, he developed a sharp mind for probability, deception, and risk. Gambling became his trade — and his vice. Twenty One tables, minor fraud, rigged deals, and short-lived schemes carried him from settlement to settlement, always close to broke, always chasing the next win. On 3 February 2626, in [[firetown|Firetown]], a high-stakes game of Twenty One at Saloon Gloria escalated into violence. Mustafa inflicted severe bodily harm on another patron during the brawl. The [[settler_s_council|Settler’s Council]] in [[new_kourou|New Kourou]] convicted him in March 2626 as a violent offender. He was sentenced to six months of penal labor along the Trade Route and branded with a [[criminal_code_of_the_free_state_of_settlers|Mark of Shame]] — a slash beneath his right eye, denoting violence. When he was released in September 2626, Mustafa moved to Morningstar with nothing but a reputation he could not erase. It was there that he encountered one of Jareth Wyrick’s hands. Within weeks, Mustafa was absorbed into Wyrick’s operation — not as a hunter, but as a courier, trader, and errand runner. For the first time in his life, Mustafa belonged somewhere. ===== Roles by Ages ===== ==== Beta Age ==== * **Errand Runner & Hand of Jareth Wyrick (post-Sep 2626):** Runs supply errands into Morningstar, trades furs for food and equipment, distributes handwritten instructions, and ensures discretion through presence alone. Acts as the public interface between Wyrick and the settlements — seen, but not questioned. ===== Personality ===== * **Traits:** Quiet, controlled, observant. * **Behavior:** Speaks little, listens carefully, never escalates first. * **Values:** Loyalty to those who give him purpose, personal survival, earned respect. Mustafa is not cruel — but he is dangerous. He does not posture, threaten, or bluff. Violence is a tool he uses only when necessary, and without hesitation. ===== Physical Attributes ===== * **Height:** 1.82 m * **Weight:** 86 kg * **Appearance:** Lean, weather-hardened build; dark hair; heavy boots; cargo trousers; weathered rain coat; old Earth–style cowboy hat reinforced with fur. A slash-shaped Mark of Shame is clearly visible beneath his right eye. ===== Combat Statistics ===== * **Armor Class (AC):** 15 (alert posture, light armor, reflexes) * **Hit Points (HP):** 38 ==== Actions ==== * **DIY Handgun (Ranged):** +5 to hit; range 20/60 m; hit 1d10 piercing. * **Close-Quarters Strike (Melee):** +6 to hit; reach 1.5 m; hit 1d6+4 bludgeoning or slashing (improvised or boot blade). * **Cold Threat:** When Mustafa openly places his hand near his weapon, one target within 6 m must succeed on a DC 13 Wisdom save or suffer disadvantage on their next action. ===== Special Abilities ===== * **Marked Survivor:** Advantage on Intimidation and Insight checks when his Mark of Shame is visible. * **No Hesitation:** Mustafa gains advantage on his first attack roll in any combat he did not initiate verbally. ===== Motivations and Goals ===== ==== Beta Age Motivations ==== Mustafa does not dream of power or wealth. His goal is simpler — and more dangerous.He wants structure, belonging, and protection through usefulness. Serving Jareth Wyrick gives him rules, purpose, and safety. As long as he is valuable, he survives. ===== Tactical Advice for Dungeon Masters ===== Mustafa “Mu” Metzger works best as: * **A Silent Threat:** Calm, watchful, and unsettling — violence always feels close. He should never monologue. If Mustafa talks, something has already gone wrong. * **A Mobile Lead:** His routines create repeatable observation windows at the Food Market. * **A Hunter Who Can Become the Hunted:** If followed poorly, Mustafa sets traps and chooses terrain carefully. * **A Moral Contrast:** Unlike louder criminals, Mustafa shows how quiet loyalty can bind someone deeper than fear. ===== Related Pages and Further Information ===== * [[beta_age|Beta Age]] * [[free_state_of_settlers|Free State of Settlers]] * [[atrana_mountains|Atrana Mountains]] * [[morningstar|Morningstar]] * [[firetown|Firetown]] * [[saloon_gloria|Saloon Gloria]] (Firetown) * [[twenty_one|Twenty One]] * [[criminal_code_of_the_free_state_of_settlers|Mark of Shame]] * [[Jareth Wyrick|Jareth Wyrick]] * [[valen_vanlith|Valen Vanlith]] * [[hunting_an_unknown_hunter|Hunting An Unknown Hunter]] ([[available_beta_age_adventures|Beta Age Adventure]])