=== Races | Industry | Buildings & Organizations === ====== FEDERAL WEAPONS MANUFACTORY (FWM) ====== ===== Overview ===== * **Location:** Industrial Ring, [[morningstar|Morningstar]] * **Address:** NE Industrial Ring Road 1 * **Surroundings:** Adjacent to the [[federal_lumi_manufactory|Federal Lumi Manufactory]] The Federal Weapons Manufactory (FWM) equips authorized agencies and limited civilian roles with regulated defensive tools under the [[federal_allotment_agency|Federal Allotment Agency]] and the terms of the [[peace_treaty|Peace Treaty]]. Founded in 2632 by resolution of [[supreme_councilor|Aisha Patel]], it continues the regulated craft tradition that began at the [[forge_of_atrana|Forge of Atrana]] in the [[beta_age|Beta Age]] — now focused on restraint, durability, and sustainability rather than mass armament. ===== Architectural Significance ===== * **Construction Materials:** Timber post-and-beam over [[atrana_mountains|Atrana mountain]]-stone plinth (granite/gneiss); mycelium-brick infill; forge hearths lined with refractory fireclay brick. * **Floors:** 1 main production level with a small mezzanine for offices and ledgers. * **Design Aesthetic:** Secure, cleanable work bays; “hot” metal shop isolated from “quiet” assembly and test rooms; clear sight lines from a central foreman’s gallery. * **Lighting (No Electric High-Bays):** Sawtooth clerestories and light wells tuned for ambient twilight; after-hours, hooded oil lamps and baseboard [[luminofera|Luminofera dualis]] runs; task mirrors at benches. * **Ventilation (Passive):** Stack chimneys over forges, wind scoops along roofs, baffled doors; no powered HVAC. * **Energy Use (Low-Draw):** Forge heat via district biogas/charcoal; foot-treadle and hand-crank tools; low-power test jigs charged by bench dynamos; analog gauges. ===== Building Structure ===== * **Receiving & Stores:** Crate scale, alloy/wood stock racks, string and resin cupboard; seal-stamp desk. * **Metal Shop (Hot Bay):** Char/biogas forges, anvils, swage blocks; temper quench; baton collars and crossbow limb fittings. * **Wood & Laminate Shop:** Stocks, grips, and laminated limbs; glue press, drawknives, rasp benches. * **String & Bolt Bench:** Fiber twisting, serving jigs; bolt shafts, heads, and fletching. * **Electro Bench (Stun Units):** Hand-wound coils, capacitor cartridges, ceramic housings; safety cradle and charge dynamos. * **Assembly & Proof Room:** Fit-up of FGCs, batons, and stun units; armorer’s vises; mechanical cycle testers. * **Indoor Test Lane:** Short backstop with sand trap and witness boards; spark-gap rig for stun verification. * **QA Gallery:** Serial scribing, tolerance checks, endurance logs; countersign ledger. * **Armory Vault:** Finished goods, critical parts; dual-key custody; issuance hatch. * **Mezzanine Offices:** Manager’s desk, rosters, procurement ledgers; small break nook. * **Restrooms:** [[aurorasan_system|AuroraSan]] stalls (staff & visitors), wash-basins. * **Yard & Loading:** Covered wagon bay; crate bench; chain-of-custody table. ===== Look and Feel ===== Hammer ring from the hot bay, the rasp of wood in the laminate shop, and soft clicks from coil winders in the electro bench. Clerestory light washes the floor; after-hours, steady Lumi bands pick out vises, stamps, and ledgers. Everything is numbered, scribed, and countersigned — tools live in shadow boards, serials bite into steel, and the armory hatch opens only when both keys turn. ===== Products & Distribution ===== **For Federal Law Enforcement** * **[[federal_gun_crossbow|Federal Gun Crossbow (FGC)]]:** Compact, quiet crossbow with laminated limbs and serialized receiver; bolt kits. * **[[federal_baton|Federal Baton]]:** Tempered alloy core with safe-grip sleeve; restraint-first design. * **[[federal_stun_gun|Federal Stun Gun]]:** Low-draw capacitor cartridge; hand-crank bench charging; ceramic safety housing. **For Civilian Use (licensed under the [[civil_code|Civil Code]]; allotment-card issuance only)** * **Stun Guns (limited):** Authorized to select loggers, field workers, and designated keepers (e.g., the [[halfway_inn|Halfway Inn]] landlady) for predator defense. Distribution occurs via the Armory Vault to [[federal_sheriff|Federal Sheriff]] and [[local_sheriff|Local Sheriff]] offices; licensed civilian issues are logged against [[allottment_cards|Allotment Cards]]. ===== Roles and Responsibilities ===== === Staff (≈27) === * **Manufactory Manager (1):** Operations, compliance, FAA liaison, QA countersign. * **Craftsmen / Armorers (8):** Metal shaping, heat treat, fit-up. * **Wood/Laminate Technicians (5):** Stocks, grips, limb laminates. * **Electro Technicians (4):** Coils, capacitors, safety housings, test jigs. * **Maintenance (2):** Forges, presses, dynamos, tool upkeep. * **Recycling & Repair (2):** Strip/refurbish returns; salvage to parts. * **Quality Assurance (2):** Serial control, tolerance checks, proof logs. * **Armory & Issue Clerks (2):** Chain-of-custody, crate seals, inventory. ===== Public Access, Operating Hours and Operational Rhythm ===== * **Shifts:** **08:00–16:00** (production) • **16:00–00:00** (assembly/QA/packing) • **00:00–08:00** (cleaning/maintenance; no public access). * **Issuance Window (Armory):** By warrant/order, **09:00–12:00** and **14:00–16:00** (agencies only). * **Courier Handover:** Crated consignments to [[federal_courier_service|FCS]] at **07:30** and **16:30**. * **Tours:** Not public; guild/academy by appointment, restricted to catwalk. ===== Services / Operations ===== Core manufactory operations and destinations: | **Stream / Process** | **What Enters** | **Primary Handling** | **Outputs** | **Destination / Use** | | **Forging & Heat Treat** | Alloy bar, fasteners | Forge, form, quench, temper | Baton cores, fittings | Assembly | | **Wood/Laminate Fabrication** | Stock blanks, veneers | Shape, laminate, seal | FGC stocks, limbs | Assembly | | **String & Bolt Making** | Fibers, heads, shafts | Twist/serve, fletch, crimp | Bowstrings, bolts | Armory/Assembly | | **Stun Unit Build** | Coils, ceramics, caps | Wind coils, fit caps, bench-charge | Stun guns + cartridges | QA → Armory | | **Assembly & Proof** | Subassemblies | Fit, cycle, proof (lane & spark-gap) | Serialized weapons | Armory Vault | | **QA & Serial Control** | Sampled lots | Tolerance checks, countersign | Pass/fail tickets | Release or rework | | **Repair & Refurbish** | Returns, damaged units | Strip, replace, re-prove | Serviceable stock | Armory Vault | | **Recycling** | Scrap metal/wood, spent parts | Sort, palletize | Salvage batches | [[federal_technological_recycling_plant|FTRP]] / FWRS | ===== Security Measures ===== * **Perimeter Fence:** 3 m alloy mesh with staffed gate and load-lane bollards. * **Restricted Access:** Armory Vault and electro bench under analog key + dual-custody ledger. * **Chain-of-Custody:** Serial issuance, crate seals, countersigned manifests. * **Exit Inspections:** Tool and bag checks; random seal audits. * **Analog Alert System:** [[analog_alert_system|Analog Siren System]] tied to the [[local_sheriff_s_office_of_morningstar|Local Sheriff’s Office (Morningstar)]]. * **Deputy Patrols:** Scheduled Industrial Ring passes; incident logbook countersigned daily. ===== Player Interaction Possibilities (Legal and Illegal) ===== **Legal interactions:** * Receive a GAIA assignment as armorer’s aide, laminate tech, coil winder, QA runner, or armory clerk. * Deliver sealed crates to Sheriff depots or swap refurbished units for field returns. * Observe (by permit) a proof session from the catwalk and log serials. **Illegal interactions:** * Forge allotment paperwork; swap crate route labels to misdirect a shipment. * Lift a capacitor cartridge or seal stamp; tamper with proof tickets. * Sabotage limb laminates or coil wind counts to cause field failures. ===== Tactical Advice for Dungeon Masters ===== * **Adventure Hook — The Missing Serial:** An armory audit finds one FGC serial unaccounted for. Minutes later, a deputy collapses from a non-lethal stun hit outside the gate, and a crate seal shows a perfect counterfeit. The Sheriff suspects the [[jane_bold_gang|Jane Mendoza Gang]] has an inside man. Deputized off the books, the PCs must trace duplicate stamps, follow swapped route labels through the Industrial Ring, and intercept the “ghost” crossbow before it fuels a larger heist—or worse, a revenge killing disguised as restraint. ===== Related Pages and Further Information ===== * [[the_gamma_age|Gamma Age]] * [[human_weapons_in_the_gamma_age|ExoHuman Weapons in the Gamma Age]] * [[federal_confederation|Federal Confederation]] * [[morningstar|Morningstar]] * [[peace_treaty|Peace Treaty]] * [[civil_code|Civil Code]] * [[federal_sheriff|Federal Sheriff]] / [[local_sheriff|Local Sheriff]] * [[forge_of_atrana|Forge of Atrana]] (predecessor,[[beta_age| Beta Age]])