=== Races | Economy | Buildings & Organizations === ====== FEDERAL TEXTILE RECYCLING PLANT (NEW KOUROU) ====== ===== Overview ===== * **Location:** Industrial Ring, [[new_kourou|New Kourou]] * **Address:** SW Industrial Ring Road 3 * **Surroundings:** Adjacent to the [[federal_garbage_collection_center_of_new_kourou|Federal Garbage Collection Center of New Kourou]]. The Federal Textile Recycling Plant (FTRP) is the Confederation’s central textile-recovery hub, operated under the [[federal_allotment_agency|Federal Allotment Agency]] in the [[the_gamma_age|Gamma Age]]. Within the [[federal_waste_and_recycling_system|Federal Waste & Recycling System (FWRS)]], it receives worn garments and production offcuts from all settlements, prioritizing recovery of scarce [[hekana|Hekana]] fibers and legacy suit textiles from the [[last_frontier|Last Frontier]]. Outputs are routed by the [[federal_courier_service|Federal Courier Service]] (FCS) under [[gaia_system|GAIA]] tasking to the [[federal_garment_manufactory|Federal Garment Manufactory]] and allied worksites. Public drop-off is not available; inflow is via FGCC consignments and federal workshops. {{ :ftrp_new_kourou_plan.png?200|}} ===== Architectural Significance ===== * **Construction Materials:** Last Frontier alloys, cargo-truss ribs, and ship-deck floor plates; timber in-fills where salvage ran short. * **Floors:** 2 (ground process hall + mezzanine/second-floor galleries). * **Design Aesthetic:** Industrial salvage — wide-span bays, line-shaft galleries, gravity chutes; clear color banding by stream. * **Lighting (Perpetual Twilight; No Electric High-Bays):** Sawtooth clerestories and prismatic light wells harvest constant skyglow; hooded oil lamps and baseboard [[luminofera|Luminofera dualis]] runs provide even, low-draw illumination in deep zones and during low-sky periods. * **Ventilation / Dust Control (Passive):** Cross-flow louvers, ridge vents, burlap dust screens; fiber traps over floor drains. * **Energy Use (Low-Draw):** Manual, treadle, and flywheel drives on a limited biogas line-shaft for surge tasks; no powered belt conveyors; analog gauges and boards (no electric displays). ===== Building Structure ===== **Ground Floor (Process Hall & Inbound)** * **Gate & Weighbridge:** Deputy-guarded entry; analog tickets; tare/gross logs for FCS consignments from FGCCs, sewing shops, and the Garment Manufactory. * **Receiving & Quarantine:** Bale seal check, moisture and pest inspection, grade-tag staging. * **Primary Sort:** Manual tables by fiber class (Hekana vs. synthetic suit textiles vs. rags); contaminant pull; repairable set-aside bins. * **Deconstruction Bay:** Shear benches, hand guillotines, treadle shredders, fiber pickers; magnet rakes for hardware. * **Carding & Blend Alley:** Line-shaft carders and hand cards; blend chutes for reinforcement mixes. * **Matting & Pressing:** Lever presses for felt and insulation batts; trim capture for re-run. * **Outbound Staging:** Palletized bales, felts, slivers, and rags queued for FCS dispatch. **Mezzanine / Second Floor (Control & Admin)** * **Operations Gallery:** Overlooks lines; analog throughput boards; hand-crank teletype for GAIA dispatches. * **Quality Lab:** Tear/abrasion rigs, loft and denier checks, water-shed tests for Hekana. * **Administrative Offices:** Plant Manager, records, and routing desk. * **Staff Facilities:** Lockers, wash-up, break nook. * **Restrooms (2):** Staff W.C.s with the [[AuroraSan System|AuroraSan System]] near stair cores. **Perimeter & Yard** * **Alloy Fence:** 3 m enclosure with covered receiving dock. * **Stormwater & Dust Traps:** Grated channels and settling boxes; sweepings to containment bins. * **Outbound Lanes:** Marked lanes to the Garment Manufactory and insulation depots. ===== Look and Feel ===== Patchwork, but disciplined. Riveted plates, truss ribs, and ship-deck offcuts underfoot; burlap dust screens and cargo-net guards along galleries. Oil lamps and Luminofera bands lay a steady low-draw glow across grade boards and clipboards. The soundtrack is human and mechanical — shear clack, treadle thump, flywheel hum, carder whisper — with chalk-tallies updating at each bay. FWRS pictograms and zone bands (green repairables, blue fiber recovery, yellow insulation, red rejects) keep traffic intuitive. Orderly, repeatable, energy-aware — built from second lives and run by hands. ===== Roles and Responsibilities ===== === Staff (≈27) === * **Plant Manager (1):** Operations, FWRS compliance, incident command. * **Receiving & Sort (8):** Seal checks, grade tags, fiber-class sorting, contaminant pulls. * **Deconstruction Operators (8):** Shears, shredders, pickers, magnet rakes. * **Quality Control (4):** Fiber tests, sliver specs, felt density checks, lot certification. * **Maintenance (4):** Line-shaft care, tool sharpening, safety inspections. * **Admin & Records (2):** Throughput logs, routing slips, inter-agency comms. * **(Collateral Duties):** Safety Steward (per shift), Dust Marshal (rotating). ===== Public Access, Operating Hours and Operational Rhythm ===== * **Public Access:** Not open to the public; authorized FCS and federal workshop consignments only. Tours by appointment (off-peak). * **Shift Schedule:** * **06:00–14:00** — Morning shift (receiving, primary sort, first deconstruction run) * **14:00–22:00** — Afternoon shift (blending, carding, pressing, outbound) * **22:00–06:00** — Quiet cycle (machine service, deep clean, inventory) * **Operating Days:** Continuous operations; dust-abatement sweeps at shift change. ===== Services / Operations ===== Recovered streams and mandated destinations within the FWRS: | **Stream / Process** | **What Enters** | **Primary Handling** | **Outputs** | **Mandated Destination / Use** | | **Inbound Collection** | Worn garments, offcuts from FGCCs, sewing shops, Garment Manufactory | Seal check, quarantine, moisture/pest inspection | Cleared bales | Internal routing (on-site) | | **Hekana Recovery** | Hekana clothing and trims | Manual deconstruction, treadle shred, card/blend per spec | High-grade sliver/yarn feed | [[federal_garment_manufactory|Federal Garment Manufactory]] via [[federal_courier_service|FCS]] | | **Suit-Textile Recovery** | Legacy synthetic suit fabrics, liners, webbing | Shear, picker; blend to reinforce or down-cycle | Reinforced blends or secondary fibers | Federal Garment Manufactory; cordage/webbing shops | | **Repairables Set-Aside** | Intact garments with minor faults | Mending, regrade, retag | Repaired garments | [[federal_sewing_shops|Federal Sewing Shops]] / Allotment distribution | | **Felt & Insulation** | Low-grade fibers and mixed trims | Blend, lever press, trim capture | Felt sheets, insulation batts | Construction depots; housing & industrial retrofits | | **Wiper Rags & Padding** | Short fibers, seam waste | Cut, bundle, bale | Shop rags, padding | Industrial maintenance pools | | **Contaminant Handling** | Metals, plastics, inerts, infested lots | Segregate, document, sanitize or reject | Safe consignments | [[federal_garbage_collection_center_of_new_kourou|FGCC of New Kourou]] | | **Water & Dust Control** | Wash water, sweepings, lint | Screen, settle, reclaim where possible | Recovered fiber fines | Re-run to insulation; compliant discharge per FWRS SOP | ===== Security Measures ===== * **Perimeter Fence:** 3 m alloy fence around docks and yards. * **Gate Control (Entry & Exit):** Deputy-guarded gatehouse tied to the [[headquarter_of_the_federal_sheriff|Federal Sheriff’s Headquarters (NK)]]; analog ledger stamps; seal checks on bales. * **Restricted Access:** Deconstruction and carding bays by badge plus analog key; escorted access for visitors. * **Exit Inspections:** Tool/pocket checks; random bale core sampling; tag verification on outbound pallets. * **Analog Alert System:** [[analog_alert_system|Analog Siren System]] tied to Sheriff HQ. * **Deputy Patrols:** Scheduled passes through the Industrial Ring; incident logbook countersigned daily. ===== Player Interaction Possibilities (Legal and Illegal) ===== **Legal interactions:** * GAIA work assignment to sort tables, deconstruction bay, or press line during a surge week. * Lead or attend a citizen workshop on garment repair and upcycling to reduce waste inflow. * Transport textile bales as an employee of the [[federal_courier_service|Federal Courier Service]]. **Illegal interactions:** * Skim high-grade Hekana sliver or swap grade tags on outbound pallets. * Forge routing slips to divert premium blends to a black-market tailor. * Seed an inbound bale with contraband to bypass standard inspections. ===== Tactical Advice for Dungeon Masters ===== * **Adventure Hook — The Ghost Weave:** Premium Hekana sliver keeps vanishing between carding and outbound. The Sheriff quietly deputizes the PCs to run a covert trace: shadow the line-shaft crew, sample bale cores, and cross-check teletype dispatches against gate ledgers. Are tags being swapped, or is a counterfeit blend entering the stream? Unravel the smuggling ring before the next allotment cycle leaves workshops short. ===== Related Pages and Further Information ===== * [[the_gamma_age|Gamma Age]] * [[federal_confederation|Federal Confederation]] * [[new_kourou|New Kourou]] * [[federal_waste_and_recycling_system|Federal Waste and Recycling System]] * [[federal_allotment_agency|Federal Allotment Agency]] * [[federal_courier_service|Federal Courier Service]] * [[federal_garment_manufactory|Federal Garment Manufactory]] * [[federal_sewing_shops|Federal Sewing Shops]] * [[hekana|Hekana]] * [[the_human_clothing_fashion_and_textiles_in_the_gamma_age|ExoHuman Clothing & Fashion in the Gamma Age]]