=== Major Planetary Zones | (Twin) Sections of the Habitual Belt | Regions | Wildlife === ====== ALNAR SHRIMP ====== ===== Overview ===== {{ :alnar_schrimp_gg_scenic_2d_close.png?200|}} {{ :alnar_shrimp_gg_scenic_2d_swarm.png?200|}} The Alnar Shrimp is a bioluminescent filter-feeder native to the shallow, nutrient-rich waters of [[lake_tijonara|Lake Tijonara]] and the surrounding wetlands of the [[asari|Asari Region]] in the [[habitual_belt|Habitual Belt]] on [[the_planet_voi_700_d|VOI 700 D]]. Known to the [[the_senti|Senti Tribe]] as "Iru'vesh" (meaning "Starfall in the Water"), these tiny shrimp cluster in large, swirling clouds that shimmer in response to ambient light or movement. Alnar Shrimp are often found near submerged Glowrush reeds or glowing patches of Alnar Moss, creating dazzling natural displays that have made them central to Senti rituals and lake lore. ===== Physique and Appearance ===== * **Size:** 2–3 cm * **Weight:** ~5 grams * **Body Shape:** Slender and slightly curved with long antennae * **Exoskeleton:** Transparent with internal organ clusters glowing in blue-green hues *** Swimming Speed:** 2.4 km/h ==== Special Features: ==== * **Bioluminescence:** Emits a gentle glow from specialized organelles, used for communication and predator evasion * **Filter Appendages:** Fine bristles along front limbs allow for efficient micro-feeding * **Swarm Syncing:** Able to synchronize movement and glow pulses with others in the swarm ===== Game Mechanics ===== * **Armor Class (AC):** 10 * **Hit Points (HP):** 1 * **Speed:** 20 ft. (swimming) ==== Actions ==== * **Glitter Cloud (Defensive Reaction):** When startled, a swarm of Alnar Shrimp emits a sudden pulse of bioluminescent particles, creating partial concealment for one round ==== Special Abilities ==== * **Glow Swarm:** If five or more are nearby, attackers suffer -1 to perception checks due to light distortion * **Current Sense:** Gains +2 to Dexterity saves against environmental water-based hazards ===== Behavior ===== *** Diet:** Microscopic plankton, organic particles, detritus * **Social Structure:** Lives in large swarms (hundreds to thousands) * **Activity Pattern:** Most active in fog or under low-light conditions ==== Survival Strategies: ==== * **Swarm Movement:** Uses confusion and motion to deter predators * **Light Sync:** Mimics light pulses of Glowrush reeds or nearby Glowfrogs to blend in ===== Reproduction and Lifecycle ===== * **Spawning Method:** Broadcast spawners — eggs and sperm are released directly into the water * **Hatch Time:** 2–3 days * **Juvenile Phase:** Transparent larvae drift for up to two weeks before settling in moss-rich zones * **Lifespan:** ~1 year ===== Tactical Advice for Dungeon Masters ===== The Alnar Shrimp offers a serene but visually powerful environmental tool, perfect for adding atmosphere, mystery, or even subtle danger cues. * **Visual Puzzle Clue:** Their movement may reveal hidden currents, submerged entrances, or sacred objects * **Environmental Warning:** A sudden disappearance of shrimp clouds may hint at approaching predators or contamination * **Alchemy Ingredient:** Their bioluminescent fluid could be used in potions or dyes with minor magical effects ===== Related Pages and Further Information ===== * [[the_planet_voi_700_d|VOI 700 D]] * [[habitual_belt|Habitual Belt]] * [[lake_tijonara|Lake Tijonara]] * [[the_senti|Senti Tribe]] * [[wildlife_of_asari|Known Wildlife of Asari]] **Known Predators:** * [[skyweaver_eels|Skyweaver]]