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vaclav_bermuda [2025/07/24 11:23] – [Background] adminvaclav_bermuda [2025/07/24 14:59] (current) – [Background] admin
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   * **Born:** 2594, aboard the spaceship [[Last Frontier]]   * **Born:** 2594, aboard the spaceship [[Last Frontier]]
   * **Affiliation (Beta Age):** Founder & Director, [[Bermuda Inc.]], [[new_kourou|New Kourou]]   * **Affiliation (Beta Age):** Founder & Director, [[Bermuda Inc.]], [[new_kourou|New Kourou]]
-  * **Affiliation (Gamma Age):** [[outlaws|Outlaw]], [[Trade Route]] insurgents+  * **Affiliation (Gamma Age):** [[outlaws|Outlaw]] / [[loners|Loner]] [[Trade Route]] insurgents
   * **Place of Residence:** New Kourou (Beta Age); mobile along the Trade Route (Gamma Age)   * **Place of Residence:** New Kourou (Beta Age); mobile along the Trade Route (Gamma Age)
  
 ===== Background ===== ===== Background =====
  
-Vaclav Bermuda was a petty thief and dropout until the[[last_frontier| Last Frontier]] crash ([[day_zero|Day Zero]]). Released from its prison module in 2626, he leveraged salvaged ship parts — legitimately purchased from the [[free_state_of_settlers|Free State’s]] recycling depot — to found Bermuda Inc.  His upcycling venture into flasks, jerrycans, mugs and glassware flourished under his ruthless drive and cunning deals with [[mistspring_water_inc|Mistspring Water Inc.]] and [[space_drinks_inc|Space Drinks. Inc.]] +Vaclav Bermuda was a petty thief and dropout until the[[last_frontier| Last Frontier]] crash ([[day_zero|Day Zero]]). Released from its prison module, he leveraged salvaged ship parts — legitimately purchased from the [[free_state_of_settlers|Free State’s]] recycling depot — to found Bermuda Inc.  His upcycling venture into flasks, jerrycans, mugs and glassware flourished under his ruthless drive and cunning deals with [[mistspring_water_inc|Mistspring Water Inc.]] and [[space_drinks_inc|Space Drinks. Inc.]] 
  
-Nationalized by the [[Federal Confederation]] after the [[Great War]] in 2631 as part of [[peace_treaty|Peace Treaty]]‑mandated [[communardism|Communardist]] reforms, Bermuda Inc.’s manufactory was shuttered. Its unique molds and production methods were absorbed into the [[the_Federal_Pottery]] in [[Hope]], while other private plants were reorganized under supervision of the [[federal_allotment_agency|Federal Allotment Agency]].+Nationalized by the [[Federal Confederation]] after the [[Great War]] in 2631 as part of [[peace_treaty|Peace Treaty]]‑mandated [[communardism|Communardist]] reforms, Bermuda Inc.’s manufactory was shuttered. Its unique molds and production methods were absorbed into the [[the_federal_pottery|Federal_Pottery]] in [[Hope]] under supervision of the [[federal_allotment_agency|Federal Allotment Agency]].
  
-Vaclav fled the Confederation’s constraints and became an Outlaw operating from the [[ralar_region|Ralar Region]] on the [[dark_side|Dark Side]], leading daring ambushes and evading federal forces. Infamous for his rise and fall, Vaclav became a folk legend — he’s the subject of tavern songs and campfire tales celebrating daring raids and mocking federal authority.+Bitterly disillusioned, Vaclav fled the Confederation’s constraints and became a [[loners|Loner]] (subset of Outlaws) operating from the [[ralar_region|Ralar Region]] on the [[dark_side|Dark Side]], leading daring ambushes and evading federal forces. Infamous for his rise and fall, Vaclav grew into a folk legend — he’s the subject of tavern songs and campfire tales celebrating daring raids and mocking federal authority.
 ===== Roles by Ages ===== ===== Roles by Ages =====
  
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 ==== Gamma Age ==== ==== Gamma Age ====
  
-  * **Outlaw (2632– present):** Commands a loose band of ambushers along the Trade Route, targeting federal supply convoys and corporate transports.+  * **Loner (2632– present):** Operating as solitary Outlaw, targeting federal supply convoys and corporate transports.
  
 ===== Personality ===== ===== Personality =====
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 ===== Tactical Advice for Dungeon Masters ===== ===== Tactical Advice for Dungeon Masters =====
  
-  * **Convoy Ambush:** Map out a Trade Route caravan protected by guards; PCs may defend the convoy or assist Bermuda’s raiders. +Vaclav can serve as: 
-  * **Salvage Showdown:** Confront Vaclav in the ruins of his old factory—he uses the terrain and salvage machinery to his advantage. + 
-  * **Double‑Deal Diplomacy:** PCs can negotiate a temporary truce or broker a deal with Vaclav, playing corporate agents against outlaw sympathizers.+  * **Convoy Challenger:** PCs might be hired to defend a Federal Courier convoy against Vaclav’s ambush or to assist his raiders in a daring heist.   
 +  * **Double‑Deal Negotiator:** The party could broker a temporary truce or cut a deal, playing corporate factions against these frontier rebels.   
 + 
 + 
  
 ===== Related Pages and Further Information ===== ===== Related Pages and Further Information =====
vaclav_bermuda.1753356227.txt.gz · Last modified: 2025/07/24 11:23 by admin

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