twenty_one
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| twenty_one [2025/01/03 06:36] – [llegal Betting and Role of the Jane Mendoza Gang] admin | twenty_one [2025/08/05 04:50] (current) – [Related Pages and Further Information] admin | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | === Races | Culture | Cultural Products, Festivals and Games === | ||
| + | |||
| ====== TWENTY ONE (GAME) ====== | ====== TWENTY ONE (GAME) ====== | ||
| Line 71: | Line 73: | ||
| * **Black Market Economy:** Bets are made exclusively in Kourou, which the gang also circulates and controls. | * **Black Market Economy:** Bets are made exclusively in Kourou, which the gang also circulates and controls. | ||
| * **Security and Oversight: | * **Security and Oversight: | ||
| - | |||
| - | |||
| - | TWENTY ONE (GAME) | ||
| - | Overview | ||
| - | Twenty One is a card game of chance widely played on VOI 700 D, originating from the French card game Vingt-Un, which gained popularity during the reign of King Louis XV. The game also shares similarities with the American casino game Blackjack. | ||
| - | |||
| - | Since the Great War, Twenty One has become a staple of underground gambling culture on the Dark Side, especially in Firetown’s bars. Its illegal gambling variant is officially banned by the Federal Confederation, | ||
| - | |||
| - | Historical Background | ||
| - | The game of Twenty One was introduced to the settlers of VOI 700 D as a traditional card game brought from Earth. During the Beta Age, it was a popular pastime among miners, soldiers of fortune, and settlers seeking entertainment in saloons and recreational venues. | ||
| - | |||
| - | Following the Great War, the Peace Treaty reforms outlawed gambling, making Twenty One an underground game. Despite the prohibition, | ||
| - | |||
| - | Rules of the Game | ||
| - | Objective | ||
| - | The aim of the game is to achieve a card total as close to 21 as possible without exceeding it. | ||
| - | |||
| - | Card Values | ||
| - | Ace: 11 points | ||
| - | King: 4 points | ||
| - | Queen: 3 points | ||
| - | Jack: 2 points | ||
| - | Number Cards: Face value | ||
| - | Gameplay | ||
| - | Initial Draw: | ||
| - | Each player draws two cards from a standard Skat deck of 32 cards. | ||
| - | |||
| - | Turn Order: | ||
| - | Starting with the oldest player, participants decide whether to draw an additional card or stay. Play proceeds clockwise. | ||
| - | |||
| - | Comparison Phase: | ||
| - | Once all players are ready, they reveal their cards. | ||
| - | |||
| - | Players exceeding 21 points are eliminated. | ||
| - | The player closest to 21 points wins. | ||
| - | Illegal Gambling Variant | ||
| - | In the underground version of Twenty One, the gameplay is intensified with wagering mechanics and a high-stakes bidding phase: | ||
| - | |||
| - | Betting Process | ||
| - | Base Bet: | ||
| - | Each player places an initial Kourou as a base bet before drawing cards. | ||
| - | |||
| - | Bidding Phase: | ||
| - | After examining their initial cards, players can either: | ||
| - | |||
| - | Fold: Withdraw from the round, forfeiting their base bet. | ||
| - | Bid: Announce a wager amount. | ||
| - | This phase continues clockwise until all players have either folded or placed their bets. | ||
| - | |||
| - | Doubling Stakes: | ||
| - | Any remaining player may propose doubling the stakes. If accepted, all players must double their bets or fold. | ||
| - | |||
| - | Third Card Draw: | ||
| - | Players then decide whether to draw an additional card or stay. | ||
| - | |||
| - | Winning | ||
| - | The player with the hand closest to 21 points without exceeding it wins the total pot. | ||
| - | |||
| - | Illegal Betting and Role of the Jane Mendoza Gang | ||
| - | The Jane Mendoza Gang heavily influences the underground gambling scene, including Twenty One: | ||
| - | |||
| - | Facilitating Matches: | ||
| - | Secret games are held in backrooms of establishments like Saloon Gloria and the Firetown Darts Club. | ||
| - | |||
| - | Black Market Economy: | ||
| - | Bets are made exclusively in Kourou, which the gang also circulates and controls. | ||
| - | |||
| - | Security and Oversight: | ||
| - | The gang oversees these games to maintain order and ensure fairness—at least by their standards. They take a cut from the pot as a fee. | ||
| ===== Tactical Advice for Dungeon Masters ===== | ===== Tactical Advice for Dungeon Masters ===== | ||
| Line 149: | Line 82: | ||
| * **Skill Challenges: | * **Skill Challenges: | ||
| * **Plot Hooks:** Illegal matches can lead to encounters with the Jane Mendoza Gang or uncover secrets about Firetown’s shadow economy. | * **Plot Hooks:** Illegal matches can lead to encounters with the Jane Mendoza Gang or uncover secrets about Firetown’s shadow economy. | ||
| + | |||
| + | ===== Related Pages and Further Information ===== | ||
| + | |||
| + | * [[jane_bold_gang|Jane Mendoza Gang]] | ||
| + | * [[firetown|Firetown]] | ||
| + | * [[firetown_billard_saloon|Firetown Billard Saloon]] | ||
| + | * [[firetown_darts_club|Firetown Darts Club]] | ||
| + | * [[the_human_culture_in_the_gamma_age|Exohuman Culture in the Gamma Age]] | ||
| + | |||
| + | **Exohuman Games on VOI 700 D:** | ||
| + | |||
| + | * [[frostpunkt|Frostpunkt]] | ||
| + | * [[twenty_one|Twenty One]] | ||
| + | * [[trilliards|Trilliards]] | ||
| + | * [[zugzwang|Zugzwang]] | ||
twenty_one.1735886172.txt.gz · Last modified: 2025/01/03 06:36 by admin