twenty_one
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| twenty_one [2023/06/14 04:28] – [The illegal gambling variant] admin | twenty_one [2025/08/05 04:50] (current) – [Related Pages and Further Information] admin | ||
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| + | === Races | Culture | Cultural Products, Festivals and Games === | ||
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| ====== TWENTY ONE (GAME) ====== | ====== TWENTY ONE (GAME) ====== | ||
| - | Twenty One is a card game of chance | + | ===== Overview ===== |
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| + | Twenty One is an [[the_humans|Exohuman]] | ||
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| + | Since the [[great_war|Great War]], | ||
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| + | ===== Historical Background ===== | ||
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| + | The game of Twenty One was introduced | ||
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| + | Following the [[great_war|Great War]], the [[peace_treaty|Peace Treaty]] reforms outlawed gambling, making Twenty One an underground game. Despite the prohibition, | ||
| - | Since the end of the [[great_war|Great War]], Twenty One has been played on the [[dark_side|Dark Side]] and especially in the bars of [[firetown|Firetown]] in an illegal gambling variant officially banned by the [[federal_confederation|Federal Confederation]], | ||
| ===== Rules of the Game ===== | ===== Rules of the Game ===== | ||
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| ===== Gameplay ===== | ===== Gameplay ===== | ||
| - | The game is played | + | * **Initial Draw:** Each player draws two cards from a standard Skat deck of 32 cards. |
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| + | * **Turn Order:** Starting with the oldest player, participants decide whether to draw an additional card or stay. Play proceeds clockwise. | ||
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| + | * **Comparison Phase:** Once all players are ready, they reveal their cards. Players exceeding 21 points are eliminated. | ||
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| + | ===== Illegal Gambling Variant ===== | ||
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| + | In the underground version of Twenty One, the gameplay | ||
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| + | ==== Betting Process ==== | ||
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| + | * **Base Bet:** Each player places an initial Kourou as a base bet before drawing cards. | ||
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| + | ==== Bidding Phase ==== | ||
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| + | After examining their initial cards, players can either: | ||
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| + | * **Fold:** Withdraw | ||
| + | * **Bid:** Announce a wager amount. | ||
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| + | This phase continues clockwise until all players have either folded or placed their bets. | ||
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| + | ==== Doubling Stakes ==== | ||
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| + | Any remaining player may propose doubling the stakes. If accepted, all players must double their bets or fold. | ||
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| + | ==== Third Card Draw ==== | ||
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| + | Players then decide whether | ||
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| + | ==== Winning ==== | ||
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| + | The player | ||
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| + | ===== llegal Betting and Role of the Jane Mendoza Gang ===== | ||
| - | At the beginning, each player draws two cards from the deck. | + | The Jane Mendoza Gang heavily influences |
| - | The oldest player at the table is now the first to declare whether he wants to draw another card or not. If he thinks he is close enough to 21 points, he ends his turn and declares himself "ready for comparison" | + | * **Facilitating Matches:** Secret games are held in backrooms of establishments like [[firetown_billard_saloon|Firetown Billard Saloon]] and the [[firetown_darts_club|Firetown Darts Club]]. |
| + | * **Black Market Economy:** Bets are made exclusively | ||
| + | * **Security and Oversight: | ||
| - | When all players are "ready to compare", | + | ===== Tactical Advice for Dungeon Masters ===== |
| - | ===== The illegal gambling variant ===== | + | Twenty One offers an excellent narrative tool for Dungeon Masters, whether as a casual game or a high-stakes plot device: |
| - | In the illegal gambling variant, the basic gameplay is similar. However, at the beginning of the game each player must place a Kourou as a "base bet" and there is an additional " | + | * **Social Dynamics:** Use Twenty One as an opportunity for players to build alliances, gather information, |
| + | * **Tension and Risk:** High-stakes games can add drama and moral complexity, especially when debts or reputations are on the line. | ||
| + | * **Skill Challenges: | ||
| + | * **Plot Hooks:** Illegal matches can lead to encounters with the Jane Mendoza Gang or uncover secrets about Firetown’s shadow economy. | ||
| - | The bidding phase starts after the players have drawn their first two cards at the beginning. After examining his cards in his hand, the oldest player at the table informs his teammates whether he is " | + | ===== Related Pages and Further Information ===== |
| - | Then the oldest player asks if any of the remaining players who continue to bid would like to double their stake. If such a player is found, all other players at the table must also double their bet or fold. In that case, they lose their previous bet. | + | * [[jane_bold_gang|Jane Mendoza Gang]] |
| + | * [[firetown|Firetown]] | ||
| + | * [[firetown_billard_saloon|Firetown Billard Saloon]] | ||
| + | * [[firetown_darts_club|Firetown Darts Club]] | ||
| + | * [[the_human_culture_in_the_gamma_age|Exohuman Culture in the Gamma Age]] | ||
| - | Once this is settled, the phase in which players decide whether or not to draw a third card begins. | + | **Exohuman Games on VOI 700 D:** |
| - | At the end of the game, the player whose cards are closest to 21 points without exceeding the number 21 receives the entire bet. | + | * [[frostpunkt|Frostpunkt]] |
| + | * [[twenty_one|Twenty One]] | ||
| + | * [[trilliards|Trilliards]] | ||
| + | * [[zugzwang|Zugzwang]] | ||
twenty_one.1686716901.txt.gz · Last modified: 2023/06/14 04:28 by admin