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trixi_da_vinci [2024/11/04 06:08] – admintrixi_da_vinci [2025/08/04 05:44] (current) – [Personality] admin
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 +=== Exohumans | NPC ===
 +
 ====== TRIXI DA VINCI ====== ====== TRIXI DA VINCI ======
  
-===== Race and Faction: =====+===== Race and Faction =====
  
-  * **Species:** [[the_humans|Exohuman]] ([[outlaws|Outlaw]]) +  * **Species:** [[the_humans|ExoHuman]] 
-  * **Born**: 2589 on the [[last_frontier|Last Frontier]] +  * **Born:** 2589, aboard the spaceship [[last_frontier|Last Frontier]] 
-  * **Affiliation:** [[saloon_gloria|Saloon Gloria]], closely aligned with the [[jane_bold_gang|Jane Mendoza Gang]] +  * **Affiliation:** Barkeeper & Left Hand to [[guy_mikkelstein|Guy Mikkelstein]], [[saloon_gloria|Saloon Gloria]] ([[beta_age|Beta Age]]); Federal Hostess, Saloon Gloria & Secret [[jane_bold_gang|Jane Mendoza Gang]] Operative ([[the_gamma_age|Gamma Age]]) 
-  * **Place of Residence:** [[firetown|Firetown]]+  * **Place of Residence:** [[firetown|Firetown]], Entertainment District (since 2628)
  
-===== Background: =====+===== Background =====
  
-Trixi Da Vinci has spent countless nights behind the bar at Saloon Gloria, where she has honed her skills as a sharp observer and cunning manipulator. Growing up in Firetown's rough environment, Trixi learned early how to navigate the dangerous dynamics of power and influence. Over the years, she has become a trusted ally of the Jane Mendoza Gang, serving as their eyes and ears within Firetown's bustling Entertainment District.+Trixi Da Vinci arrived on [[the_planet_voi_700_d|VOI 700 D]] and briefly sought farmland in the [[Hope|Hope Region]], but when her application was denied, she pivoted to service work. In 2628, under Guy Mikkelstein’s patronage, she began bartending at Saloon Gloria during its rowdy [[beta_age|Beta Age]] heyday, quickly earning his trust as his right hand.
  
-Known for her talent in discerning truth from deception, Trixi plays a crucial role in the gang's recruitment process. Potential members approach her by ordering a “Bloody Jane,” at which point Trixi initiates a subtle evaluation, questioning and testing their loyalty and resolve. Her discerning eye and strategic mind make her an invaluable asset to the gang, as she can quickly identify those suited to join their ranks.+After the [[great_war|Great War]] and the rise of [[communardism|Communardism]], [[supreme_councilor|Supreme Councilor]] [[georgia_hawking|Aisha Patel’s]] administration moved to close Saloon Gloria alongside the rest of the Entertainment District to enforce the resource-management rules of the [[peace_treaty|Peace Treaty]]. Former [[mayors|Mayor]] James Mc Antie successfully lobbied for a special exemption for three venues — Saloon Gloria, [[firetown_billard_saloon|Firetown Billiards Saloon]] (Fire Bill), and the [[firetown_darts_club|Firetown Darts Club]] — citing the unique hardships of Firetown’s residents under perpetual darkness and harsh conditions. Trixi was then appointed Federal Host, while Guy fled to co-found the Jane Mendoza Gang.
  
-===== Current Role: =====+Though her public persona remains dutiful, Trixi secretly maintains her affair with Guy, and she uses her new role to facilitate the Gang’s drug distribution and recruitment through coded drink orders. Doorwoman [[iona_lynge|Iona Lynge]] stands ever at her side, offering physical support when conflicts arise.
  
-  * **Job Title:** Bartender and Recruitment Liaison, Saloon Gloria+===== Roles by Age =====
  
-**Responsibilities:**+==== Beta Age ====
  
-  * Managing the daily operations of Saloon Gloria, ensuring that it remains a safe haven for outlaws, miners, and rebels alike. +  * **Barkeeper & Confidante (2628–2631):** Mastered the bar, managed staff, and served as Guy Mikkelstein’s primary advisor.
-  * Serving as a primary contact for individuals interested in joining the Jane Mendoza Gang, assessing their suitability through subtle questioning and tests. +
-  * Gathering intelligence on Firetown’s political and criminal undercurrents and relaying useful information to the Jane Mendoza Gang. +
-  * De-escalating potential conflicts within the saloon to maintain order, and calling in reinforcements if necessary.+
  
-===== Personality: =====+==== Gamma Age ====
  
-  * **Traits:** Cynical, loyal to allies, skeptical of authority +  * **Federal Hostess (2631–present):** Issues allotment cards, enforces single-drink limits, and processes official bookings. 
-  * **Behavior:** Trixi is quick-witted with a sharp, sarcastic humor. Her mistrust of authority and years of working in a lawless environment have made her shrewd and perceptive. She enjoys her influential position within the saloon, reveling in the control and subtle power it gives her over those who seek entry into the Jane Mendoza Gang. +  * **Jane Mendoza Gang Operative:** Covertly coordinates drug drops and recruitment “invitations” through coded drink orders.
-  * **Values:** While Trixi has no love for the [[federal_confederation|Federal Confederation]], she is loyal to her allies within the Jane Mendoza Gang, understanding the value of loyalty and protection in Firetown’s harsh social climate. She seeks to keep her influence intact and respects those who are straightforward and capable.+
  
-===== Physical Attributes =====+===== Personality =====
  
-  * **Height:** 1.72 meters +  * **Traits:** Cynical, fiercely loyal to allies, skeptical of authority 
-  * **Weight:** 69 kg +  * **Behavior:** Quick-witted with a sharp, sarcastic style; reads patrons instinctively and manipulates social currents to her advantage. 
-  * **Appearance:** Trixi, while officially dressed in the standard uniform of the Federal Confederation, has tailored it to her personal taste. She wears a unique belt and colorful scarves, adding a touch of individuality to the otherwise plain attire. Her presence is accentuated by boots with small metal heels that click with each step, enhancing her aura of authority in the saloon. Trixi is also known for her bold accessories, like large earrings that draw attention and lend her an unmistakable air of confidence.+  * **Values:** Loyalty and competence above all; values straightforward deals and protects those within her circle — even if it means undermining official policy.
  
-===== Combat Statistics: =====+===== Physical Attributes =====
  
 +  * **Height:** 1.70 m
 +  * **Weight:** 62 kg
 +  * **Appearance:** Sleek dark hair in a bob; keen green eyes
  
-  * **Armor Class (AC):** 13 (due to agility and situational awareness) +===== Combat Statistics =====
-  * **Hit Points (HP):** 35+
  
-**Actions:**+  * **Armor Class (AC):** 12 (stud vest) 
 +  * **Hit Points (HP):** 30
  
-  * **Calming Tone:** Trixi can attempt to de-escalate a heated situation or calm an agitated crowd by using her charismatic presence. She must roll a Charisma check (moderate difficulty) to succeed. +==== Actions ====
-  * **Air Rifle (Hidden Under the Bar):** Trixi keeps an air rifle hidden beneath the bar, which she can quickly draw in case of threats. | **Damage:** 1d6 + 2 | **Range:** 80 meters +
-  * **Sharp Tongue:** With a biting remark, Trixi can undermine an opponent’s confidence, causing them to suffer a -2 penalty on their next action. +
-  * **Strike with Barware:** If the situation gets physical, Trixi can grab a bottle or any nearby barware to strike.| Damage: 1d4 + 1+
  
-**Special Abilities:**+  * **Sniper’s Shot (Ranged):** From concealed [[windstrike_rifle|Windstrike Rifle]] under the bar, +6 to hit, 1d8+3 piercing damage (range 60/180 ft). 
 +  * **Barbed Remark (Social):** Wounded target must succeed on a DC 13 Wisdom save or suffer disadvantage on next attack (words delivered with a cutting wit).
  
-  * **Tactical Insight:** Trixi can use her powers of observation to analyze two individuals, discerning their motives or intentions. This makes it difficult for anyone to deceive her, as she can quickly pick up on lies or hidden motives. In combat, she can call in reinforcements or provide strategic advice to allies if needed.+===== Special Abilities ===== 
 + 
 +  * **Official Authority:** Once per day, Trixi can call in a Host summons — anyone defying her within the saloon must pass a DC 14 Charisma save or get in troubles with Iona Lynge. 
 +  * **Gang Liaison:** Trixi knows the Jane Mendoza Gang’s network and can discreetly deliver messages or small packages (up to 100 g) anywhere within Firetown. 
 +  * **Cunning Observation:** Gains advantage on Insight and Deception checks when interacting with newcomers or hiding her true intent.
  
 ===== Motivations and Goals ===== ===== Motivations and Goals =====
  
-Trixi thrives on her position of influence within the saloon, relishing the respect and control she commands in Firetown. Her goal is to maintain and even expand her influence, ensuring that Saloon Gloria remains a gathering place for Firetown’s elite outlaws. She understands the importance of keeping on Jane Mendoza's good side, as this alliance provides her with protection and status. Trixi seeks to keep the saloon under her control and fend off any interference from the Federal Confederation, using her sharp mind and loyal connections to achieve this.+==== Beta Age ==== 
 + 
 +  * **Build an Empire:** As Guy’s right hand, Trixi aimed to turn Saloon Gloria into the premier pleasure palace of Firetown — and secure her own standing in its shadows. 
 + 
 +==== Gamma Age ==== 
 + 
 +  * **Maintain Influence:** Preserve her position as Federal Hostess to control the flow of patrons—and Cartel assets—through Saloon Gloria. 
 +  * **Protect Guy’s Legacy:** Continue facilitating Guy Mikkelstein’s operations, ensuring the Jane Mendoza Gang thrives despite official oversight. 
 +  * **Balance Two Worlds:** Walk the line between lawful duty and underworld loyalty without revealing her true allegiances.
  
 ===== Tactical Advice for Dungeon Masters ===== ===== Tactical Advice for Dungeon Masters =====
  
-Trixi Da Vinci is a key NPC for any interaction within Saloon Gloria, especially for characters seeking contact with the Jane Mendoza Gang. Her sharp tongue and tactical insight make her a formidable social opponent, and she can quickly turn hostile if characters don’t approach her with respect. Her Calming Tone and Tactical Insight abilities allow her to control social interactions, giving DMs a way to influence player actions subtly. In combat, Trixi is not a direct threat but should be used to call in reinforcements or provide tactical assistance to her allies. She can be a valuable ally or a dangerous obstacle, depending on the players' approach, providing an engaging challenge in both social and combat scenarios.+Trixi Da Vinci can serve as:
  
-===== More information and related pages =====+  * **Double-Agent NPC:** Provides lawful support to PCs but secretly funnels information or supplies to the Jane Mendoza Gang. 
 +  * **Social Pivot:** A source of insider rumors, covert invitations to illicit activities, or bureaucratic obstacles when PCs lack proper paperwork. 
 +  * **Moral Gray Figure:** Challenges PCs to question their own loyalties—will they expose her treachery or embrace her pragmatic brand of survival?
  
-  * [[saloon_gloria|Saloon Gloria]] +===== Related Pages and Further Information ===== 
-  * [[jane_bold_gang|The Jane Mendoza Gang]] + 
-  * [[jane_mendoza_gang_s_ceremonies|Ceremonies of the Jane Mendoza Gang]]+  * [[beta_age|Beta Age]] 
 +  * [[the_gamma_age|Gamma Age]]
   * [[firetown|Firetown]]   * [[firetown|Firetown]]
 +  * [[saloon_gloria|Saloon Gloria]]
 +  * [[guy_mikkelstein|Guy Mikkelstein]]
 +  * [[jane_bold_gang|Jane Mendoza Gang]]
 +  * [[iona_lynge|Iona Lynge]]
 +
  
trixi_da_vinci.1730700501.txt.gz · Last modified: 2024/11/04 06:08 by admin

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