trixi_da_vinci
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| + | === Exohumans | NPC === | ||
| + | |||
| ====== TRIXI DA VINCI ====== | ====== TRIXI DA VINCI ====== | ||
| - | ===== Race and Faction: ===== | + | ===== Race and Faction ===== |
| - | * **Species: | + | * **Species: |
| - | * **Born**: 2589 on the [[last_frontier|Last Frontier]] | + | * **Born:** 2589, aboard |
| - | * **Affiliation: | + | * **Affiliation: |
| - | * **Place of Residence: | + | * **Place of Residence: |
| - | ===== Background: ===== | + | ===== Background ===== |
| - | Trixi Da Vinci has spent countless nights behind | + | Trixi Da Vinci arrived on [[the_planet_voi_700_d|VOI 700 D]] and briefly sought farmland in the [[Hope|Hope Region]], but when her application was denied, she pivoted |
| - | Known for her talent in discerning truth from deception, Trixi plays a crucial role in the gang's recruitment process. Potential members approach her by ordering | + | After the [[great_war|Great War]] and the rise of [[communardism|Communardism]], |
| - | ===== Current Role: ===== | + | Though her public persona remains dutiful, Trixi secretly maintains her affair with Guy, and she uses her new role to facilitate the Gang’s drug distribution and recruitment through coded drink orders. Doorwoman [[iona_lynge|Iona Lynge]] stands ever at her side, offering physical support when conflicts arise. |
| - | * **Job Title:** Bartender and Recruitment Liaison, Saloon Gloria | + | ===== Roles by Age ===== |
| - | **Responsibilities: | + | ==== Beta Age ==== |
| - | * Managing | + | * **Barkeeper & Confidante (2628–2631): |
| - | * Serving | + | |
| - | * Gathering intelligence on Firetown’s political and criminal undercurrents and relaying useful information to the Jane Mendoza Gang. | + | |
| - | * De-escalating potential conflicts within the saloon to maintain order, and calling in reinforcements if necessary. | + | |
| - | ===== Personality: | + | ==== Gamma Age ==== |
| - | * **Traits:** Cynical, loyal to allies, skeptical of authority | + | |
| - | * **Behavior: | + | * **Jane Mendoza Gang Operative: |
| - | * **Values: | + | |
| + | ===== Personality ===== | ||
| + | |||
| + | | ||
| + | * **Behavior: | ||
| + | * **Values: | ||
| ===== Physical Attributes ===== | ===== Physical Attributes ===== | ||
| - | * **Height:** 1.72 meters | + | * **Height:** 1.70 m |
| - | * **Weight: | + | * **Weight: |
| - | * **Appearance: | + | * **Appearance: |
| + | |||
| + | ===== Combat Statistics ===== | ||
| + | |||
| + | * **Armor Class (AC):** 12 (stud vest) | ||
| + | * **Hit Points (HP):** 30 | ||
| + | |||
| + | ==== Actions ==== | ||
| + | |||
| + | * **Sniper’s Shot (Ranged):** From concealed [[windstrike_rifle|Windstrike Rifle]] under the bar, +6 to hit, 1d8+3 piercing damage (range 60/180 ft). | ||
| + | * **Barbed Remark (Social):** Wounded target must succeed on a DC 13 Wisdom save or suffer disadvantage on next attack (words delivered with a cutting wit). | ||
| + | |||
| + | ===== Special Abilities ===== | ||
| + | |||
| + | * **Official Authority: | ||
| + | * **Gang Liaison:** Trixi knows the Jane Mendoza Gang’s network and can discreetly deliver messages or small packages (up to 100 g) anywhere within Firetown. | ||
| + | * **Cunning Observation: | ||
| + | |||
| + | ===== Motivations and Goals ===== | ||
| + | |||
| + | ==== Beta Age ==== | ||
| + | |||
| + | * **Build an Empire:** As Guy’s right hand, Trixi aimed to turn Saloon Gloria into the premier pleasure palace | ||
| + | |||
| + | ==== Gamma Age ==== | ||
| + | |||
| + | * **Maintain Influence: | ||
| + | * **Protect Guy’s Legacy:** Continue facilitating Guy Mikkelstein’s operations, ensuring the Jane Mendoza Gang thrives despite official oversight. | ||
| + | * **Balance Two Worlds:** Walk the line between lawful duty and underworld loyalty without revealing | ||
| - | ===== Combat Statistics: | + | ===== Tactical Advice for Dungeon Masters |
| + | Trixi Da Vinci can serve as: | ||
| - | * **Armor Class (AC):** 13 (due to agility and situational awareness) | + | * **Double-Agent NPC:** Provides lawful support |
| - | * **Hit Points (HP):** 35 | + | * **Social Pivot:** A source of insider rumors, covert invitations to illicit activities, or bureaucratic obstacles when PCs lack proper paperwork. |
| + | * **Moral Gray Figure:** Challenges PCs to question their own loyalties—will they expose her treachery or embrace her pragmatic brand of survival? | ||
| - | **Actions: | + | ===== Related Pages and Further Information ===== |
| - | * **Calming Tone:** Trixi can attempt to de-escalate a heated situation or calm an agitated crowd by using her charismatic presence. She must roll a Charisma check (moderate difficulty) to succeed. | + | * [[beta_age|Beta Age]] |
| - | * **Air Rifle (Hidden Under the Bar):** Trixi keeps an air rifle hidden beneath the bar, which she can quickly draw in case of threats. | + | |
| - | Range: 80 meters | + | |
| - | * **Sharp Tongue:** With a biting remark, Trixi can undermine an opponent’s confidence, causing them to suffer a -2 penalty on their next action. | + | |
| - | * **Strike with Barware:** If the situation gets physical, Trixi can grab a bottle or any nearby barware to strike.| Damage: 1d4 + 1 | + | * [[guy_mikkelstein|Guy Mikkelstein]] |
| + | * [[jane_bold_gang|Jane Mendoza Gang]] | ||
| + | * [[iona_lynge|Iona Lynge]] | ||
| - | **Special Abilities: | ||
| - | * **Tactical Insight:** Trixi can use her powers of observation to analyze two individuals, | ||
trixi_da_vinci.1730700180.txt.gz · Last modified: 2024/11/04 06:03 by admin