tmwan_medical_station_firetown

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tmwan_medical_station_firetown [2025/11/20 05:26] – [6 | DM Notes] admintmwan_medical_station_firetown [2025/12/15 04:01] (current) – [SCENE 8c — MEDICAL STATION OF FIRETOWN] admin
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 ====== SCENE 8c — MEDICAL STATION OF FIRETOWN ====== ====== SCENE 8c — MEDICAL STATION OF FIRETOWN ======
  
-{{:medical_station_firetown_gg_scenic_2d.png?direct&400|}}+{{:medical_station_firetown_scenic2d_02.png?direct&400|}} 
  
 ===== 1 | Scene Overview ===== ===== 1 | Scene Overview =====
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 | ⛔ **If PCs attempt to physically force the Nameless Man to move** | He cries out — loudly. The guard reacts instantly, stepping between them: “Back away from the patient.” | Situation escalates automatically: +1 Trooper arrives next round unless diffused immediately. | | ⛔ **If PCs attempt to physically force the Nameless Man to move** | He cries out — loudly. The guard reacts instantly, stepping between them: “Back away from the patient.” | Situation escalates automatically: +1 Trooper arrives next round unless diffused immediately. |
 | ⚠️ **If PCs start a brawl or openly attack the guard** | Instant alarm. Butler Bot triggers emergency protocol: “SECURITY BREACH. NOTIFYING LOCAL GUARDING TROOPER STATION.” Nearby Medical Bots retreat to safety alcoves. | Full Trooper response en route. Mission becomes extremely difficult; extraction may require fleeing the entire district. | | ⚠️ **If PCs start a brawl or openly attack the guard** | Instant alarm. Butler Bot triggers emergency protocol: “SECURITY BREACH. NOTIFYING LOCAL GUARDING TROOPER STATION.” Nearby Medical Bots retreat to safety alcoves. | Full Trooper response en route. Mission becomes extremely difficult; extraction may require fleeing the entire district. |
 +| 🏃 **If PCs succeed in escaping the Medical Station with the Nameless Man** | The old man stumbles along with them, terrified and sedated, muttering fragments of his mantra. Even outside, he panics at every passing sound. Within minutes, Guarding Troopers begin sweeping the Public Services Ring — Laux cannot officially intervene to protect the PCs. | PCs must leave Firetown as quickly and quietly as possible. The Nameless Man must be disguised: any settler who recognizes him from the widely circulated notes may raise an alarm. • Travelling through streets requires STEALTH (Group DC 12). • Using the [[firetown_courier_service|Firetown Courier Service]] requires a credible cover story (DECEPTION DC 14) or a physical disguise (DISGUISE KIT DC 12). • If spotted: Trooper patrols converge within 1–2 rounds, forcing a chase or improvised hideout. |
  
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 **Short version:**  **Short version:** 
  
 +{{ :dm_briefing_firetown_medical_station.mp3 |}}
  
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 ===== Related Pages and Further Information =====   ===== Related Pages and Further Information =====  
   * ↑↑ **Start:** [[the_man_without_a_name|Adventure Hub — The Man Without a Name]]     * ↑↑ **Start:** [[the_man_without_a_name|Adventure Hub — The Man Without a Name]]  
 +  * ★ **Overview:** [[All Scenes of The Man Without A Name|All Scenes of The Man Without A Name]]
   * ← **Previous Scene (most likely last):** [[tmwan_arrival_in_firetown|Arrival in Firetown]]   * ← **Previous Scene (most likely last):** [[tmwan_arrival_in_firetown|Arrival in Firetown]]
 +  * → **Next probable Scene:** [[tmwan_fleeing_from_firetown|Scene 10 — Fleeing from Firetown]]
 ==== Firetown Hub Overview (Playable Locations & Opportunities) ====   ==== Firetown Hub Overview (Playable Locations & Opportunities) ====  
  
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 | **[[rabbit_s_hole|Rabbit’s Hole]]** | Low-Cost Inn · Criminal Underbelly | Find cheap bed · Interact with smugglers or pickpockets · Risk encounter hook | Dangerous · Claustrophobic | → [[tmwan_rabbit_hole|Scene 8i]] | | **[[rabbit_s_hole|Rabbit’s Hole]]** | Low-Cost Inn · Criminal Underbelly | Find cheap bed · Interact with smugglers or pickpockets · Risk encounter hook | Dangerous · Claustrophobic | → [[tmwan_rabbit_hole|Scene 8i]] |
 | **[[local_station_of_the_guarding_troopers_firetown|Local Guarding Trooper Station Firetown]]** | Investigation · Main Plot | Discover and free the Nameless Man · File charges (e.g. pickpocket incident) | Bureaucratic · Story Critical | → [[tmwan_local_guarding_trooper_station|Scene 9 (Main Mission]] | | **[[local_station_of_the_guarding_troopers_firetown|Local Guarding Trooper Station Firetown]]** | Investigation · Main Plot | Discover and free the Nameless Man · File charges (e.g. pickpocket incident) | Bureaucratic · Story Critical | → [[tmwan_local_guarding_trooper_station|Scene 9 (Main Mission]] |
 +| **Fleeing from [[Firetown|Firetown]]** **(Optional)** | //Unlock Condition: PCs must have managed to escape the Local Guarding Trooper Station or the Medical Station with the Nameless Man// | Evade Trooper patrols · Hide (and possibly disguise) the Nameless Man · Find a route back toward [[headquarters_of_the_office_for_special_operations|OfSO HQ]] in [[new_kourou|New Kourou]] | High tension · Time pressure · Very High Risk | → [[tmwan_fleeing_from_firetown|Scene 10 — Fleeing from Firetown]]|
tmwan_medical_station_firetown.1763616363.txt.gz · Last modified: 2025/11/20 05:26 by admin

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