tmwan_medical_station_firetown
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| tmwan_medical_station_firetown [2025/11/20 05:14] – [5 | Triggers, Clues & Consequences] admin | tmwan_medical_station_firetown [2025/12/15 04:01] (current) – [SCENE 8c — MEDICAL STATION OF FIRETOWN] admin | ||
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| ====== SCENE 8c — MEDICAL STATION OF FIRETOWN ====== | ====== SCENE 8c — MEDICAL STATION OF FIRETOWN ====== | ||
| - | {{:medical_station_firetown_gg_scenic_2d.png? | + | {{:medical_station_firetown_scenic2d_02.png? |
| ===== 1 | Scene Overview ===== | ===== 1 | Scene Overview ===== | ||
| Line 81: | Line 82: | ||
| **Nameless Man “Sick Transfer” Path (Only if negotiated with Jace Laux)** | **Nameless Man “Sick Transfer” Path (Only if negotiated with Jace Laux)** | ||
| + | |||
| + | **Sick Transfer (if initiated via Jace Laux)** | ||
| | **Trigger / Cue** | **Immediate Reaction** | **Future Hook / Consequence** | | | **Trigger / Cue** | **Immediate Reaction** | **Future Hook / Consequence** | | ||
| - | | 🛌 **PCs bring Nameless Man under Laux’s fake medical order** | Butler Bot hesitates at ID mismatch → Dr. Nmir confirms override. “Treat as provisional emergency | + | | 🛬 **Troopers deliver the Nameless Man at the agreed time** | Two Guarding Troopers escort the sedated, trembling old man inside. One Trooper remains to guard him, bored but vigilant. |
| - | | ❗ **Medical Bot identifies signs of prolonged abuse / malnutrition** | Dr. Nmir frowns: “This man is no ordinary patient… something is wrong here.” | PCs may gain sympathy — or medical staff may insist on contacting Troopers unless PCs explain | + | | 👁️ **PCs approach the Nameless Man** | He recoils, eyes wide, whispering “No… no… don’t… no talk… no name…” His fear spikes sharply. Any attempt |
| - | | 🚨 **If Troopers arrive mid-transfer** | They question PCs AND patient. | PCs may bluff (Deception | + | | 🔍 **PCs attempt to covertly escort him toward an exit** | The Butler Bot rolls forward, blocking the way: “Patient movement outside approved zones is prohibited.” The guard lifts his head immediately. |
| + | | ⛔ **If PCs attempt to physically force the Nameless Man to move** | He cries out — loudly. The guard reacts instantly, stepping between them: “Back away from the patient.” | Situation escalates automatically: | ||
| + | | ⚠️ **If PCs start a brawl or openly attack the guard** | Instant alarm. Butler Bot triggers emergency protocol: “SECURITY BREACH. NOTIFYING LOCAL GUARDING TROOPER STATION.” Nearby Medical Bots retreat to safety alcoves. | Full Trooper response en route. Mission becomes extremely difficult; extraction | ||
| + | | 🏃 **If PCs succeed in escaping the Medical Station with the Nameless Man** | The old man stumbles along with them, terrified and sedated, muttering fragments of his mantra. Even outside, he panics at every passing sound. Within minutes, Guarding Troopers begin sweeping the Public Services Ring — Laux cannot officially intervene to protect the PCs. | PCs must leave Firetown as quickly and quietly as possible. The Nameless Man must be disguised: any settler who recognizes him from the widely circulated notes may raise an alarm. • Travelling through streets requires STEALTH | ||
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| * **Purpose of the Scene: | * **Purpose of the Scene: | ||
| - Provide healing, diagnostics, | - Provide healing, diagnostics, | ||
| - | - Enable the **Jace Laux sick-transfer plan** to free the Nameless Man. | + | - Enable the Jace Laux sick-transfer plan to free the Nameless Man. |
| - Show the sharp contrast between cold Firetown and sterile Last Frontier tech. | - Show the sharp contrast between cold Firetown and sterile Last Frontier tech. | ||
| - | - Introduce Dr. Odessa Nmir as a recurring, reliable NPC. | ||
| * **Tone & Atmosphere: | * **Tone & Atmosphere: | ||
| Line 121: | Line 126: | ||
| * **The Nameless Man Path: | * **The Nameless Man Path: | ||
| - If PCs negotiated with Laux, THIS is where the “Transfer him to the Medical Station” workaround becomes real. | - If PCs negotiated with Laux, THIS is where the “Transfer him to the Medical Station” workaround becomes real. | ||
| - | - Keep the window narrow: eventually Troopers will wonder why a sick prisoner isn’t in custody. | + | - Keep the window narrow |
| - PCs must move fast or create a diversion. | - PCs must move fast or create a diversion. | ||
| Line 132: | Line 137: | ||
| - Use sparingly. | - Use sparingly. | ||
| - Only triggered by bot alerts, loud disruptions, | - Only triggered by bot alerts, loud disruptions, | ||
| + | |||
| + | ==== DM Tutorial: How to approach the scene ==== | ||
| + | |||
| + | **Short version: | ||
| + | |||
| + | {{ : | ||
| ---- | ---- | ||
| ===== Related Pages and Further Information ===== | ===== Related Pages and Further Information ===== | ||
| - | * [[beta_age|Beta Age]] | + | |
| - | * [[firetown|Firetown]] | + | |
| - | * [[medical_bots|Medical Bots]] | + | |
| - | * [[medical_station_of_firetown|Wiki Article]] | + | |
| - | * [[pharmacy_of_firetown|Pharmacy | + | ==== Firetown Hub Overview (Playable Locations & Opportunities) ==== |
| - | * [[local_station_of_the_guarding_troopers_firetown|Local Guarding Trooper Station]] | + | |
| - | * [[the_man_without_a_name|Adventure Hub — The Man Without | + | | **Location** | **Type / Activity** | **Primary Opportunities** | **Tone / Difficulty** | **Leads To Scene** | |
| + | | **[[german_imbiss|German Imbiss]]** | Food · Information · Low-Cost Refuge | Eat cheaply · Overhear gossip | Casual · Cramped | → [[tmwan_visit_german_imbiss|Scene 8a]] | | ||
| + | | **[[saloon_gloria|Saloon Gloria]] ** | Social · Rest · Music Venue | Meet Mira Reis · Gather local rumors · Find temporary lodging · Small jobs for performers or couriers | Warm · Loud · Neutral ground | → [[tmwan_saloon_gloria|Scene 8b]] | | ||
| + | | **[[saloon_gloria|Saloon Gloria Upstairs Rooms]] (Optional)** | //Unlock Condition: PCs must have secured access to a room earlier (via Mira Reis, Tamara Borg, or a successful booking in Scene 8b)// | Rest · overhear violent incident · witness Station Commander Jace Laux committing accidental manslaughter · gain blackmail leverage | Intimate · Dangerous · Quiet tension | → [[tmwan_saloon_gloria_guest_rooms|Scene 8b+]] | | ||
| + | | **[[medical_station_of_firetown|Medical Station | ||
| + | | **[[nebula_fight_arena|Nebula Fight Arena]]** | Combat · Betting | Earn money through fighting or betting · Meet underworld contacts · Recruit fighters · Gather intel on Local Guarding Trooper Station | ||
| + | | **[[the_red_wheel|The Red Wheel]]** | Gambling · Social Intrigue | Play cards or bet on Space Roulette · Win money or lose money · Gather intel on Local Guarding Trooper Station and Cartel | Glamorous · Dangerous | → [[tmwan_red_wheel|Scene 8e]] | | ||
| + | | **[[firetown_billard_saloon|Firetown Billiards Saloon]]** | Games · Relaxation | Trilliards and carom bets · Small talk with local dealers · Low-stakes income · | Friendly · Streetwise | → [[tmwan_firetown_billiards_saloon|Scene 8f]] | | ||
| + | | **[[firetown_darts_club|Firetown Darts Club]]** | Skill Games · Frostpunkt Dice | Usually chance to win money but currently closed due to a bar brawl. Probably: Gather intel on Local Guarding Trooper Station. | Smoky · Mid-risk | → [[tmwan_firetown_darts_club|Scene 8g]] | | ||
| + | | **[[dark_side_hotel|Dark Side Hotel]]** | Luxury Lodging · High-Stake Gambling | Find exclusive lodging · Meet wealthy Firetown visitors and gamblers · Gather intel on Local Guarding Trooper Station and Cartel | Elegant · Exclusive · High Difficulty | → [[tmwan_dark_side_hotel|Scene 8h]] | | ||
| + | | **[[rabbit_s_hole|Rabbit’s Hole]]** | Low-Cost Inn · Criminal Underbelly | Find cheap bed · Interact with smugglers or pickpockets · Risk encounter hook | Dangerous · Claustrophobic | → [[tmwan_rabbit_hole|Scene 8i]] | | ||
| + | | **[[local_station_of_the_guarding_troopers_firetown|Local Guarding Trooper Station Firetown]]** | Investigation · Main Plot | Discover and free the Nameless Man · File charges (e.g. pickpocket incident) | Bureaucratic · Story Critical | → [[tmwan_local_guarding_trooper_station|Scene 9 (Main Mission]] | | ||
| + | | **Fleeing from [[Firetown|Firetown]]** **(Optional)** | //Unlock Condition: PCs must have managed to escape the Local Guarding Trooper Station or the Medical Station with the Nameless Man// | Evade Trooper patrols · Hide (and possibly disguise) the Nameless Man · Find a route back toward [[headquarters_of_the_office_for_special_operations|OfSO HQ]] in [[new_kourou|New Kourou]] | High tension · Time pressure · Very High Risk | → [[tmwan_fleeing_from_firetown|Scene 10 — Fleeing from Firetown]]| | ||
tmwan_medical_station_firetown.1763615653.txt.gz · Last modified: 2025/11/20 05:14 by admin