tmwan_fleeing_from_firetown
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| tmwan_fleeing_from_firetown [2025/11/22 07:51] – [6 | DM Notes] admin | tmwan_fleeing_from_firetown [2025/11/24 14:39] (current) – [Related Pages and Further Information] admin | ||
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| ====== SCENE 10 — FLEEING FROM FIRETOWN ====== | ====== SCENE 10 — FLEEING FROM FIRETOWN ====== | ||
| - | {{:firetown_burning_wall_scenic2d.png? | + | {{:102_pnp_fleeing_fron_firetown_scenic2d.png? |
| ===== 1 | Scene Overview ===== | ===== 1 | Scene Overview ===== | ||
| * **Location: | * **Location: | ||
| Line 54: | Line 53: | ||
| | **Name** | **Role / Affiliation** | **Motivation / Goal** | **Dynamic Cues — How They React in Play** | **Wiki Link** | | | **Name** | **Role / Affiliation** | **Motivation / Goal** | **Dynamic Cues — How They React in Play** | **Wiki Link** | | ||
| - | | **Nameless Man** | Frail escapee | Survive · avoid people | Trembles, mutters mantra, | + | | **Nameless Man** | Frail escapee | Survive · avoid people | Trembles, mutters mantra, |
| | **Firetown Settlers** | Civilians · shady locals | Exploit information · profit from sightings | Watchful, predatory curiosity; whispering to each other; lingering stares; step out of alleys to get a closer look; some may try to blackmail, bargain, or immediately report the PCs for personal gain. | — | | | **Firetown Settlers** | Civilians · shady locals | Exploit information · profit from sightings | Watchful, predatory curiosity; whispering to each other; lingering stares; step out of alleys to get a closer look; some may try to blackmail, bargain, or immediately report the PCs for personal gain. | — | | ||
| | **Guarding Trooper Patrols** | Settlement patrols | Locate the escapee | Move in pairs, tense; lantern checks; recognition rolls if disguise is weak. | [[guarding_troopers|Guarding Troopers]] | | | **Guarding Trooper Patrols** | Settlement patrols | Locate the escapee | Move in pairs, tense; lantern checks; recognition rolls if disguise is weak. | [[guarding_troopers|Guarding Troopers]] | | ||
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| * If the PCs flee Firetown but fail to reach the OfSO within seven days, they still complete the story arc, but the reward from OfSO decreases each day past the deadline. Emphasize urgency when planning routes. | * If the PCs flee Firetown but fail to reach the OfSO within seven days, they still complete the story arc, but the reward from OfSO decreases each day past the deadline. Emphasize urgency when planning routes. | ||
| + | ==== DM Tutorial: How to approach the scene ==== | ||
| + | |||
| + | **Short version: | ||
| - | Scene 10 is about pressure, consequence, | + | {{ : |
| ===== Related Pages and Further Information ===== | ===== Related Pages and Further Information ===== | ||
| * ↑↑ **Start:** [[the_man_without_a_name|Adventure Hub — The Man Without a Name]] | * ↑↑ **Start:** [[the_man_without_a_name|Adventure Hub — The Man Without a Name]] | ||
| + | * ★ **Overview: | ||
| * ← **Previous Scene (most likely last):** [[tmwan_local_guarding_trooper_station|Scene 9 Local Station of Firetown]] or [[tmwan_medical_station_firetown|8c Medical Station of Firetown]] | * ← **Previous Scene (most likely last):** [[tmwan_local_guarding_trooper_station|Scene 9 Local Station of Firetown]] or [[tmwan_medical_station_firetown|8c Medical Station of Firetown]] | ||
| - | * → **Next probable Scene: | + | * → **Next probable Scene: |
tmwan_fleeing_from_firetown.1763797914.txt.gz · Last modified: 2025/11/22 07:51 by admin