tmwan_firetown_billiards_saloon
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| tmwan_firetown_billiards_saloon [2025/11/18 05:14] – [Firetown Hub Overview (Playable Locations & Opportunities)] admin | tmwan_firetown_billiards_saloon [2025/11/23 04:43] (current) – [Related Pages and Further Information] admin | ||
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| ====== SCENE 8f — FIRETOWN BILLIARDS SALOON (“FIRE BILL”) ====== | ====== SCENE 8f — FIRETOWN BILLIARDS SALOON (“FIRE BILL”) ====== | ||
| - | {{:firetown_billards_sallon_gg_scenic_2d.png? | + | {{:102pnp_firetown_billiards_saloon_illustration_scenic2d.png? |
| ===== 1 | Scene Overview ===== | ===== 1 | Scene Overview ===== | ||
| * **Location: | * **Location: | ||
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| The noise here is different from the other Firetown bars: no roaring crowds, no screeching music. Just the steady rhythm of focus — cue tips tapping, balls gliding and colliding, chairs scraping, a few low curses when a shot goes wide. | The noise here is different from the other Firetown bars: no roaring crowds, no screeching music. Just the steady rhythm of focus — cue tips tapping, balls gliding and colliding, chairs scraping, a few low curses when a shot goes wide. | ||
| - | Along one wall, a [[space_drinks_inc|Space Drinks Inc.]] bar counter buzzes softly as a pair of [[butler_bots|Butler Bots]] refill mugs and collect house fees with mechanical calm. Above them, a raised gallery holds a line of onlookers, watching games below and trading odds in quiet voices. | + | Along one wall, a [[space_drinks_inc|Space Drinks Inc.]] bar counter buzzes softly as a pair of [[butler_bots|Butler Bots]] refill mugs and collect house fees with mechanical calm. Above them, a raised gallery holds a line of onlookers, watching games below and trading odds in quiet voices |
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| + | {{ : | ||
| - | At the far end of the room, a chalkboard lists open tables, running tabs, and tournament brackets. This isn’t a brawl pit. It’s a hunting ground — for skill, nerve… and other people’s money. | ||
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| | **Scene Type** | **Player Intents** | **DM Function / Story Link** | | | **Scene Type** | **Player Intents** | **DM Function / Story Link** | | ||
| - | | **Games · Gambling · Social** | Relax · win/lose money · test skill · meet useful contacts | + | | **Games · Gambling · Social** | Relax · win/lose money · test skill | Offer a lower-chaos alternative to Nebula/Red Wheel; introduce Felix Linda and Zebulon Bancroft; create hooks for future debts and favors | |
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| | 🌱 **PCs challenge or are challenged by Zebulon Bancroft** | Zebulon nods toward a Carom table in the VIP room. “Carom. Minimum stake: 200 Kourou. Winner takes all.” | Win: Gain 200–600 K, Zebulon’s respect, and potential future contact in the Hope farming scene (in another adventure). Lose: PCs owe or lose at least 200 K and may be offered to earn them as " | | 🌱 **PCs challenge or are challenged by Zebulon Bancroft** | Zebulon nods toward a Carom table in the VIP room. “Carom. Minimum stake: 200 Kourou. Winner takes all.” | Win: Gain 200–600 K, Zebulon’s respect, and potential future contact in the Hope farming scene (in another adventure). Lose: PCs owe or lose at least 200 K and may be offered to earn them as " | ||
| | 💬 **PCs make small talk with Zebulon** | Over shots and caroms, he talks about Bilax roots (“Soil’s Gift”) | Mentions that the Natives call Bilax Roots actually Bil-Ak | | 💬 **PCs make small talk with Zebulon** | Over shots and caroms, he talks about Bilax roots (“Soil’s Gift”) | Mentions that the Natives call Bilax Roots actually Bil-Ak | ||
| - | | 🃏 **PCs sit at a Twenty One table** | A Groupier explains limits and fees and shuffles smoothly. | Low-stakes, fast gambling. PCs can bleed small amounts of money or slowly build a pot. Good scene for Elias’ gambling urges if he’s present. | | ||
| | 🧊 **PCs try to cheat** | If a Fire Bill employee notices subtle anomalies; bouncers converge slowly rather than instantly. | First offense: stern warning, loss of winnings. Second: ejection from Fire Bill and disadvantage on social checks in Firetown gambling circles. In severe cases, Felix alerts contacts at the [[local_station_of_the_guarding_troopers_firetown|Local Guarding Trooper Station]]. | | | 🧊 **PCs try to cheat** | If a Fire Bill employee notices subtle anomalies; bouncers converge slowly rather than instantly. | First offense: stern warning, loss of winnings. Second: ejection from Fire Bill and disadvantage on social checks in Firetown gambling circles. In severe cases, Felix alerts contacts at the [[local_station_of_the_guarding_troopers_firetown|Local Guarding Trooper Station]]. | | ||
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| - That’s fine. Fire Bill is optional. | - That’s fine. Fire Bill is optional. | ||
| - You can still drop one or two overheard lines about Troopers, Cartel, or Zebulon to make the visit feel meaningful. | - You can still drop one or two overheard lines about Troopers, Cartel, or Zebulon to make the visit feel meaningful. | ||
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| + | ==== DM Tutorial: How to approach the scene ==== | ||
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| + | **Short version: | ||
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| + | {{ : | ||
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| ===== Related Pages and Further Information ===== | ===== Related Pages and Further Information ===== | ||
| - | * ↑↑ **Start:** [[the_man_without_a_name|Adventure Hub — The Man Without a Name]] | + | * ↑↑ **Start:** [[the_man_without_a_name|Adventure Hub — The Man Without a Name]] |
| + | * ★ **Overview: | ||
| * ← **Previous Scene (most likely last):** [[tmwan_arrival_in_firetown|Arrival in Firetown]] | * ← **Previous Scene (most likely last):** [[tmwan_arrival_in_firetown|Arrival in Firetown]] | ||
tmwan_firetown_billiards_saloon.1763442898.txt.gz · Last modified: 2025/11/18 05:14 by admin