tmwan_dark_side_hotel
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| tmwan_dark_side_hotel [2025/11/18 07:04] – [5 | Triggers, Clues & Consequences] admin | tmwan_dark_side_hotel [2025/12/15 03:48] (current) – [Initial Read-Aloud (Scene Opening)] admin | ||
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| ====== SCENE 8h — DARK SIDE HOTEL ====== | ====== SCENE 8h — DARK SIDE HOTEL ====== | ||
| - | {{:dark_side_hotel_gg_scenic_2d.png? | + | {{:the_dark_side_hotel_scenic2d.png? |
| ===== 1 | Scene Overview ===== | ===== 1 | Scene Overview ===== | ||
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| ==== Initial Read-Aloud (Scene Opening) ==== | ==== Initial Read-Aloud (Scene Opening) ==== | ||
| - | You step out of the frost and into fever-warmth. | + | You step out of the cold into feverish |
| + | |||
| + | The hotel is a tower made of stacked shipping containers and recycled spaceship panels bolted together with exposed struts and docking clamps—a cargo tower that presents itself like a royal palace. Neon signs glow on the facade, and above the main entrance, a red sign shines with clear, elegant letters: | ||
| + | |||
| + | LUDE · VIVE · FRUERE – Play, Live, Enjoy. | ||
| - | Mirrored | + | Inside, the lobby is a beautifully told lie. Polished hull panels |
| - | A velvet-draped lobby stretches ahead: concierge desks with velvet-lined tops, a grand staircase rising toward higher floors, and a side hall that opens into a gleaming gambling hall. A piano in the corner sketches a slow, expensive | + | A piano plays something |
| - | The guests are dressed in their finest: tailored coats, glittering fabrics, careful smiles. Sharp-eyed security watches from the edges, hands folded, | + | Security guards stand at the edges, hands folded, |
| - | This isn’t just a hotel. It’s a hunting ground for people with money, secrets… or both. | + | They are not here to protect you. |
| + | They are here to decide what you are worth. | ||
| - | {{ :read_a_loud_dark_side_hotel.mp3 |}} | + | {{ :read_aloud_the_dark_side_hotel_02.mp3 |}} |
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| | **Trigger / Cue** | **Immediate Reaction / What Happens** | **Future Hook / Consequence** | | | **Trigger / Cue** | **Immediate Reaction / What Happens** | **Future Hook / Consequence** | | ||
| - | | 🗣️ **PCs talk to Lethabo Munkh (off-duty Trooper)** | He sits hunched at a corner Frostpunkt table or the bar, half-drunk, clutching an empty glass. Venting about losing 600 K he meant to send home. A CHARISMA (Persuasion) check (DC 13) + some sign of empathy gets him talking. | As in other locations: • No money, just empathy: basic gossip | + | | 🗣️ **PCs talk to Lethabo Munkh (off-duty Trooper)** | He sits hunched at a corner Frostpunkt table or the bar, half-drunk, clutching an empty glass. Venting about losing 600 K he meant to send home. A CHARISMA (Persuasion) check (DC 13) + some sign of empathy gets him talking. | No money, just empathy: basic gossip |
| | 🍷 **PCs invite Lethabo for a quieter drink** | He moves to a side lounge, loosens up further, ashamed but grateful. | Opportunity to humanize him; PCs may feel invested in helping him fix his mess later. | | | 🍷 **PCs invite Lethabo for a quieter drink** | He moves to a side lounge, loosens up further, ashamed but grateful. | Opportunity to humanize him; PCs may feel invested in helping him fix his mess later. | | ||
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| - **Hosts & Butler Bots:** Hosts flirt & smooth; Bots simply observe and remember. | - **Hosts & Butler Bots:** Hosts flirt & smooth; Bots simply observe and remember. | ||
| - | * **Lethabo Munkh Here:** | + | * **Lethabo Munkh (if PC meet him here):** |
| - | - Same emotional core as in other hubs: ashamed, scared about his wife in Hope, angry about the “miner” (Cartel catcher Dagg Rin). | + | - Ashamed, scared about his wife in Hope, angry about himself. Frame him as a man who went “one step too far” by coming to the most expensive venue instead of sending the money home. |
| - | - Dark Side version frames | + | - If paid well, Lethabo will be crucial for the PC's mission objective of freeing the Nameless Man. |
| * **Cartel & “Too Lucky” PCs: | * **Cartel & “Too Lucky” PCs: | ||
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| **Short version: | **Short version: | ||
| - | {{ :dm_briefing_dark_side_hotel.mp3 |}} | + | {{ :dm_briefing_the_dark_side_hotel.mp3 |}} |
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| ===== Related Pages and Further Information ===== | ===== Related Pages and Further Information ===== | ||
| * ↑↑ **Start:** [[the_man_without_a_name|Adventure Hub — The Man Without a Name]] | * ↑↑ **Start:** [[the_man_without_a_name|Adventure Hub — The Man Without a Name]] | ||
| + | * ★ **Overview: | ||
| * ← **Previous Scene (most likely last):** [[tmwan_arrival_in_firetown|Arrival in Firetown]] | * ← **Previous Scene (most likely last):** [[tmwan_arrival_in_firetown|Arrival in Firetown]] | ||
tmwan_dark_side_hotel.1763449475.txt.gz · Last modified: 2025/11/18 07:04 by admin