User Tools

Site Tools


tmwan_dark_side_hotel

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
tmwan_dark_side_hotel [2025/11/18 07:04] – [5 | Triggers, Clues & Consequences] admintmwan_dark_side_hotel [2025/12/15 03:48] (current) – [Initial Read-Aloud (Scene Opening)] admin
Line 3: Line 3:
 ====== SCENE 8h — DARK SIDE HOTEL ====== ====== SCENE 8h — DARK SIDE HOTEL ======
  
-{{:dark_side_hotel_gg_scenic_2d.png?direct&400|}}+{{:the_dark_side_hotel_scenic2d.png?direct&400|}} 
  
 ===== 1 | Scene Overview =====   ===== 1 | Scene Overview =====  
Line 20: Line 21:
 ==== Initial Read-Aloud (Scene Opening) ====   ==== Initial Read-Aloud (Scene Opening) ====  
  
-You step out of the frost and into fever-warmth.+You step out of the cold into feverish warmth. 
 + 
 +The hotel is a tower made of stacked shipping containers and recycled spaceship panels bolted together with exposed struts and docking clamps—a cargo tower that presents itself like a royal palace. Neon signs glow on the facade, and above the main entrance, a red sign shines with clear, elegant letters: 
 + 
 +LUDE · VIVE · FRUERE – Play, Live, Enjoy.
  
-Mirrored panels fracture your reflections into a hundred shifting silhouettes, all bathed in flowing bands of neon that crawl along the walls. Crystal chandeliers shiver overhead, catching light from the “DARK SIDE” marquee outside and scattering it across polished volcanic stone.+Inside, the lobby is a beautifully told lie. Polished hull panels and mirrored partitions break your reflection into a dozen versions of yourself, each tinged with pulsating neon light. The floor is made of sheet steel hidden under thick carpet. A concierge desk—obviously made from a ship's wall—stands under warm lamps, and somewhere above you, an elevator groans as it carries another happy soul up through the stacked floors.
  
-A velvet-draped lobby stretches ahead: concierge desks with velvet-lined tops, a grand staircase rising toward higher floors, and a side hall that opens into a gleaming gambling hall. A piano in the corner sketches a slow, expensive melody while [[butler_bots|Butler Bots]] slip through the crowd with silver trays — drinks, chips, and very selective invitations.+A piano plays something slow and expensive. Butler robots glide by with silver trays—drinks, chips, invitations that aren't really invitations. Guests wear their best coats and cautious smiles, as if this tower weren't held together by rivets, greed, and geothermal steam.
  
-The guests are dressed in their finest: tailored coats, glittering fabrics, careful smiles. Sharp-eyed security watches from the edges, hands folded, doing nothing — and missing nothing.+Security guards stand at the edges, hands folded, faces calm.
  
-This isn’t just a hotel. It’s a hunting ground for people with money, secrets… or both.+They are not here to protect you.  
 +They are here to decide what you are worth.
  
-{{ :read_a_loud_dark_side_hotel.mp3 |}}+{{ :read_aloud_the_dark_side_hotel_02.mp3 |}}
  
 ---- ----
Line 80: Line 86:
  
 | **Trigger / Cue** | **Immediate Reaction / What Happens** | **Future Hook / Consequence** | | **Trigger / Cue** | **Immediate Reaction / What Happens** | **Future Hook / Consequence** |
-| 🗣️ **PCs talk to Lethabo Munkh (off-duty Trooper)** | He sits hunched at a corner Frostpunkt table or the bar, half-drunk, clutching an empty glass. Venting about losing 600 K he meant to send home. A CHARISMA (Persuasion) check (DC 13) + some sign of empathy gets him talking. | As in other locations: • No money, just empathy: basic gossip on the Station (shift overlaps, “17:00 circle walk”).• ≈150 K (cash or “sponsored loan” via Hotel Credit Desk): clear intel on Station layout & typical guard routines.• ≈300 K: same + he promises a 10-minute “look-away” distraction during break-in at the Local Station → Advantage on one Stealth or Social check in Scene 9. |+| 🗣️ **PCs talk to Lethabo Munkh (off-duty Trooper)** | He sits hunched at a corner Frostpunkt table or the bar, half-drunk, clutching an empty glass. Venting about losing 600 K he meant to send home. A CHARISMA (Persuasion) check (DC 13) + some sign of empathy gets him talking. | No money, just empathy: basic gossip about the Station (shift overlaps, mention that a “17:00 circle walk” exists and that the inmate in Cell 1 is “special”). ≈ 150 K (cash or sponsored loan at the Credit Desk): clear intel on Station layout and daily schedule, including Guarding Bot patrols and the fact that interrogations usually run late morning. ≈ 300 K (cash or sponsored loan): as above, plus he promises to register a fake 10:30–11:30 interrogation slot for the Nameless Man, logged as a visit from the Local Community Center of New Kourou, and to create light paperwork distraction during that hour – unlocking the “Lethabo interrogation window” trigger in Scene 9.|
 | 🍷 **PCs invite Lethabo for a quieter drink** | He moves to a side lounge, loosens up further, ashamed but grateful. | Opportunity to humanize him; PCs may feel invested in helping him fix his mess later. | | 🍷 **PCs invite Lethabo for a quieter drink** | He moves to a side lounge, loosens up further, ashamed but grateful. | Opportunity to humanize him; PCs may feel invested in helping him fix his mess later. |
  
Line 128: Line 134:
     - **Hosts & Butler Bots:** Hosts flirt & smooth; Bots simply observe and remember.     - **Hosts & Butler Bots:** Hosts flirt & smooth; Bots simply observe and remember.
  
-  * **Lethabo Munkh Here:**   +  * **Lethabo Munkh (if PC meet him here):**   
-    - Same emotional core as in other hubs: ashamed, scared about his wife in Hope, angry about the “miner” (Cartel catcher Dagg Rin).   +    - Ashamed, scared about his wife in Hope, angry about himself. Frame him as a man who went “one step too far” by coming to the most expensive venue instead of sending the money home.   
-    - Dark Side version frames him as a man who went “one step too far” by coming to the most expensive venue instead of sending the money home.  +    - If paid well, Lethabo will be crucial for the PC's mission objective of freeing the Nameless Man.
  
   * **Cartel & “Too Lucky” PCs:**     * **Cartel & “Too Lucky” PCs:**  
Line 147: Line 153:
 **Short version:**  **Short version:** 
  
-{{ :dm_briefing_dark_side_hotel.mp3 |}}+{{ :dm_briefing_the_dark_side_hotel.mp3 |}}
  
 ---- ----
Line 153: Line 159:
 ===== Related Pages and Further Information =====   ===== Related Pages and Further Information =====  
   * ↑↑ **Start:** [[the_man_without_a_name|Adventure Hub — The Man Without a Name]]     * ↑↑ **Start:** [[the_man_without_a_name|Adventure Hub — The Man Without a Name]]  
 +  * ★ **Overview:** [[All Scenes of The Man Without A Name|All Scenes of The Man Without A Name]]
   * ← **Previous Scene (most likely last):** [[tmwan_arrival_in_firetown|Arrival in Firetown]]   * ← **Previous Scene (most likely last):** [[tmwan_arrival_in_firetown|Arrival in Firetown]]
  
tmwan_dark_side_hotel.1763449475.txt.gz · Last modified: 2025/11/18 07:04 by admin

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki