tmwan_dark_side_hotel
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| tmwan_dark_side_hotel [2025/11/18 06:56] – [4 | Key (N)PCs + Dynamic Cues] admin | tmwan_dark_side_hotel [2025/12/15 03:48] (current) – [Initial Read-Aloud (Scene Opening)] admin | ||
|---|---|---|---|
| Line 3: | Line 3: | ||
| ====== SCENE 8h — DARK SIDE HOTEL ====== | ====== SCENE 8h — DARK SIDE HOTEL ====== | ||
| - | {{:dark_side_hotel_gg_scenic_2d.png? | + | {{:the_dark_side_hotel_scenic2d.png? |
| ===== 1 | Scene Overview ===== | ===== 1 | Scene Overview ===== | ||
| * **Location: | * **Location: | ||
| - | * **Type:** Luxury Lodging · High-Stakes Gambling · Social Intrigue · Cartel Pressure · Medium–High Risk | + | * **Type:** Luxury Lodging · High-Stakes Gambling · Social Intrigue · [[cartel|Cartel]] Pressure · Medium–High Risk |
| * **Era:** [[beta_age|Beta Age]] | * **Era:** [[beta_age|Beta Age]] | ||
| * **Tone:** Opulent surface · predatory smiles · velvet and knives | * **Tone:** Opulent surface · predatory smiles · velvet and knives | ||
| Line 20: | Line 21: | ||
| ==== Initial Read-Aloud (Scene Opening) ==== | ==== Initial Read-Aloud (Scene Opening) ==== | ||
| - | You step out of the frost and into fever-warmth. | + | You step out of the cold into feverish |
| + | |||
| + | The hotel is a tower made of stacked shipping containers and recycled spaceship panels bolted together with exposed struts and docking clamps—a cargo tower that presents itself like a royal palace. Neon signs glow on the facade, and above the main entrance, a red sign shines with clear, elegant letters: | ||
| + | |||
| + | LUDE · VIVE · FRUERE – Play, Live, Enjoy. | ||
| - | Mirrored | + | Inside, the lobby is a beautifully told lie. Polished hull panels |
| - | A velvet-draped lobby stretches ahead: concierge desks with velvet-lined tops, a grand staircase rising toward higher floors, and a side hall that opens into a gleaming gambling hall. A piano in the corner sketches a slow, expensive | + | A piano plays something |
| - | The guests are dressed in their finest: tailored coats, glittering fabrics, careful smiles. Sharp-eyed security watches from the edges, hands folded, | + | Security guards stand at the edges, hands folded, |
| - | This isn’t just a hotel. It’s a hunting ground for people with money, secrets… or both. | + | They are not here to protect you. |
| + | They are here to decide what you are worth. | ||
| - | {{ :read_a_loud_dark_side_hotel.mp3 |}} | + | {{ :read_aloud_the_dark_side_hotel_02.mp3 |}} |
| ---- | ---- | ||
| Line 74: | Line 80: | ||
| | 🚪 **PCs try to enter in inappropriate clothes / armor** | Bouncers block the way: “Dress code. Guests only.” They offer to “overlook it” for a 50 K bribe. | Pay: PCs are let in, mildly flagged by Security. Refuse: turned away; must return dressed better or find another route (back entrance, Cartel contact, forged invite). | | | 🚪 **PCs try to enter in inappropriate clothes / armor** | Bouncers block the way: “Dress code. Guests only.” They offer to “overlook it” for a 50 K bribe. | Pay: PCs are let in, mildly flagged by Security. Refuse: turned away; must return dressed better or find another route (back entrance, Cartel contact, forged invite). | | ||
| | 🛏️ **PCs book a room** | Hotel Manager or concierge handles check-in with professional warmth. Standard / Deluxe / Executive Suite as per [[dark_side_hotel|Dark Side Hotel wiki]]. | PCs gain a safe-ish rest point with luxury; also place themselves deeper in Tina’s ledger. High-end rooms draw more attention. | | | 🛏️ **PCs book a room** | Hotel Manager or concierge handles check-in with professional warmth. Standard / Deluxe / Executive Suite as per [[dark_side_hotel|Dark Side Hotel wiki]]. | PCs gain a safe-ish rest point with luxury; also place themselves deeper in Tina’s ledger. High-end rooms draw more attention. | | ||
| - | | 🎰 **PCs join Frostpunkt / Twenty One in the gambling hall** | A Host explains the rules, stakes, and minimum buy-in (use Fire Bill-style stakes or Dark Side-level high stakes | + | | 🎰 **PCs join [[frostpunkt|Frostpunkt]] / [[twenty_one|Twenty One]] in the gambling hall** | A Host explains the rules, stakes, and minimum buy-in (use Dark Side Hotel-level high stakes). | PCs can win big or fall into debt; Hosts silently report frequent winners and “too lucky” patterns. | |
| + | | 🎭 **PCs lose a significant amount of money at the tables** | One of the more “friendly” Groupiers leans in with a sympathetic smile: “It happens. But… if you truly want a chance to win it back, you should speak to Madam Bonanno. She appreciates people with fire.” | Tina Bonanno offers a dangerous deal: one PC may become her //" | ||
| **Lethabo Munkh //(Optional Intel NPC — if not met earlier)// | **Lethabo Munkh //(Optional Intel NPC — if not met earlier)// | ||
| | **Trigger / Cue** | **Immediate Reaction / What Happens** | **Future Hook / Consequence** | | | **Trigger / Cue** | **Immediate Reaction / What Happens** | **Future Hook / Consequence** | | ||
| - | | 🗣️ **PCs talk to Lethabo Munkh (off-duty Trooper)** | He sits hunched at a corner Frostpunkt table or the bar, half-drunk, clutching an empty glass. Venting about losing 600 K he meant to send home. A CHARISMA (Persuasion) check (DC 13) + some sign of empathy gets him talking. | As in other locations: • No money, just empathy: basic gossip | + | | 🗣️ **PCs talk to Lethabo Munkh (off-duty Trooper)** | He sits hunched at a corner Frostpunkt table or the bar, half-drunk, clutching an empty glass. Venting about losing 600 K he meant to send home. A CHARISMA (Persuasion) check (DC 13) + some sign of empathy gets him talking. | No money, just empathy: basic gossip |
| | 🍷 **PCs invite Lethabo for a quieter drink** | He moves to a side lounge, loosens up further, ashamed but grateful. | Opportunity to humanize him; PCs may feel invested in helping him fix his mess later. | | | 🍷 **PCs invite Lethabo for a quieter drink** | He moves to a side lounge, loosens up further, ashamed but grateful. | Opportunity to humanize him; PCs may feel invested in helping him fix his mess later. | | ||
| Line 127: | Line 134: | ||
| - **Hosts & Butler Bots:** Hosts flirt & smooth; Bots simply observe and remember. | - **Hosts & Butler Bots:** Hosts flirt & smooth; Bots simply observe and remember. | ||
| - | * **Lethabo Munkh Here:** | + | * **Lethabo Munkh (if PC meet him here):** |
| - | - Same emotional core as in other hubs: ashamed, scared about his wife in Hope, angry about the “miner” (Cartel catcher Dagg Rin). | + | - Ashamed, scared about his wife in Hope, angry about himself. Frame him as a man who went “one step too far” by coming to the most expensive venue instead of sending the money home. |
| - | - Dark Side version frames | + | - If paid well, Lethabo will be crucial for the PC's mission objective of freeing the Nameless Man. |
| * **Cartel & “Too Lucky” PCs: | * **Cartel & “Too Lucky” PCs: | ||
| Line 146: | Line 153: | ||
| **Short version: | **Short version: | ||
| - | {{ :dm_briefing_dark_side_hotel.mp3 |}} | + | {{ :dm_briefing_the_dark_side_hotel.mp3 |}} |
| ---- | ---- | ||
| Line 152: | Line 159: | ||
| ===== Related Pages and Further Information ===== | ===== Related Pages and Further Information ===== | ||
| * ↑↑ **Start:** [[the_man_without_a_name|Adventure Hub — The Man Without a Name]] | * ↑↑ **Start:** [[the_man_without_a_name|Adventure Hub — The Man Without a Name]] | ||
| + | * ★ **Overview: | ||
| * ← **Previous Scene (most likely last):** [[tmwan_arrival_in_firetown|Arrival in Firetown]] | * ← **Previous Scene (most likely last):** [[tmwan_arrival_in_firetown|Arrival in Firetown]] | ||
tmwan_dark_side_hotel.1763448977.txt.gz · Last modified: 2025/11/18 06:56 by admin