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the_red_wheel [2025/07/31 06:20] – [Roles and Responsibilities] adminthe_red_wheel [2025/12/13 06:22] (current) – [Look and Feel] admin
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 ====== THE RED WHEEL ====== ====== THE RED WHEEL ======
  
 +{{:the_red_wheel_scenic_2d.png?direct&400|}}
 ===== Overview ===== ===== Overview =====
  
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 ===== Architectural Significance ===== ===== Architectural Significance =====
  
-  * **Construction Materials:** Reinforced wood and black steel beams, adorned with salvaged ship plating.+  * **Construction Materials:** The Red Wheel was assembled from stacked cargo containers, reinforced with rough-cut timber beams, welded steel braces, and salvaged hull plating from the [[last_frontier|Last Frontier]]. Mismatched panels, riveted patches, and visible weld seams gave the building a deliberately improvised appearance.
   * **Floors:** One-and-a-half levels including a mezzanine with VIP booths and security posts.   * **Floors:** One-and-a-half levels including a mezzanine with VIP booths and security posts.
-  * **Design:** Shadowy and symmetrical interior dominated by card tables, roulette stations, and the central Space Roulette ring. +  * **Design Purpose:**  Built to withstand violence, debt disputes, and occasional gunfire, the Red Wheel prioritized survivability and control over comfort — a gambling hall designed for a frontier where losses were paid in blood as often as coin. 
-  * **Lighting and Heating:** Dim lanterns, red-glass bulbs, and recycled filament lamps; heating pipes ran beneath the card floor.+  * **Geothermal Feed Vents:** Insulated steel stacks and vent assemblies integrated into the rear façade, channeling heat and hot water from the [[geothermal_power_plant|Geothermal Power Plant]] to maintain interior temperature 
 +  * **Air Vents / Heat Recovery Ventilator:** The building's air exchange was managed by a centralized, mechanical ventilation system with a central intake on the exterior of the building. 
 +  * **Power Supply:** [[quantum_fusion_batteries|Quantum Fusion Battery]] 
 +  * **Lighting :** Dim lanterns, red-glass bulbs, and recycled filament lamps,
  
 ===== Building Structure ===== ===== Building Structure =====
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   * **Bookmaker’s Counter:** Patrons could place side bets, buy drink tokens, or settle debts.   * **Bookmaker’s Counter:** Patrons could place side bets, buy drink tokens, or settle debts.
   * **Cash Cage:** Behind reinforced glass, where large bets were registered and winnings tallied.   * **Cash Cage:** Behind reinforced glass, where large bets were registered and winnings tallied.
 +  * **Banking Counter (Gambling Credit Desk):**  A narrow steel booth operated by Maria Reuter, where patrons could take out short-term gambling loans of at least 100 Kourou. Collateral items were logged in the ledger and transferred to the Security Office for storage. Every transaction was witnessed and recorded by a Butler Bot, ensuring no disputes over debt, identity, or repayment deadlines.
   * **VIP Balcony Booths:** Four semi-private rooms overlooking the floor for high-rollers, off-duty officials, or gang leaders.   * **VIP Balcony Booths:** Four semi-private rooms overlooking the floor for high-rollers, off-duty officials, or gang leaders.
-  * **Butler Bot Barkeep:** Polished alloy automaton dispensing kegs of Space Beer, Gravity Grog, and other Space Drinks labels.+  * **Space Drinks Bar Counter:** Styled in [[space_drinks_inc|Space Drinks]] livery. Staffed by a Butler Bot that taps kegs of Space Beer, Gravity Grog, and other Space Drinks Inc. labels.
   * **Security Office:** A locked room behind the cash cage equipped with ledgers, safe, and a sidearm locker.   * **Security Office:** A locked room behind the cash cage equipped with ledgers, safe, and a sidearm locker.
   * **Restrooms (4):** Four genderneutral rooms with [[aurorasan_system|AuroraSan]] fixtures and one stall reinforced against brawls.   * **Restrooms (4):** Four genderneutral rooms with [[aurorasan_system|AuroraSan]] fixtures and one stall reinforced against brawls.
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 **Exterior** **Exterior**
  
-  * **Front Appearance:** A deep-red door flanked by torches and marked with a spinning crimson wheel. Its outer wall featured scratched bullet marks—  intentional or not, no one knew.+  * **Front Appearance:** A neon signage with a crimson wheel hung on the wall above the frontdoor. The wall featured scratched bullet marks—  intentional or not, no one knew.
  
 ===== Look and Feel ===== ===== Look and Feel =====
  
-Inside The Red Wheel, danger and decadence walked hand in hand. The air was dense with cigar smoke, hushed tension, and nervous laughter. Every card flip could mean fortune or ruin. The roulette gun cracked like thunder, silencing rooms in mid-conversation. Patrons held their breath as the bullet spun fate into metal. Shadowed booths hid loaded glances and secret deals, while Butler Bots slid drinks along rails like mechanical phantoms. A piano played half-finished melodies, broken by cheers or groans.+Inside the Red Wheel, the frontier stripped away all pretense. The air was thick with smoke, heated metal, and stale alcohol, hanging low beneath container ceilings scarred by dents, patched bullet holes, and exposed wiring. 
  
 +The Space Roulette Ring dominated the hall: a reinforced steel circle bolted directly into the floor plating, its scarred metal surface pitted by years of live fire. When the marksman raised his weapon, conversation died instantly. The gunshot cracked through the room like a verdict, followed by cheers, curses, or stunned silence as the bullet decided fate.
 +
 +Card tables crowded the floor, their surfaces stained with spilled drinks. Chips clattered, debts were whispered, and sidearms rested within easy reach.
 +
 +Above, the mezzanine booths loomed like watchful scars cut into the containers — half-hidden spaces where deals were made, lives were bought, and repayment terms quietly sealed. Red-glass bulbs bathed everything in a constant crimson glow, making it hard to tell where blood ended and shadow began.
 +
 +The Red Wheel was a place where luck was temporary, debts were permanent, and every night promised that someone would leave poorer, broken, or not at all.
 ===== Roles and Responsibilities ===== ===== Roles and Responsibilities =====
  
   * **Owner (Colm McKeegan):** Managed roulette operations, inspected the bullet chamber, and approved VIP guests.   * **Owner (Colm McKeegan):** Managed roulette operations, inspected the bullet chamber, and approved VIP guests.
-  * **Croupiers:** Ran Twenty One and Frostpunkt tables, ensuring fair play and enforcing buy-ins. +  *  **Freelance Accountant (1):** [[maria_reuter|Maria Reuter]] managed financial ledgers, payroll, and covert “off-the-books” funds. 
-  * **Roulette Marksman:** A blindfolded ex-[[guarding_troopers|Guarding Trooper,]] trained to shoot precisely at the spinning disc. +  * **Croupiers (6):** Ran Twenty One and Frostpunkt tables, ensuring fair play and enforcing buy-ins. 
-  * **Bookmakers:** Took bets, distributed drink tokens, and recorded side wagers.+  * **Roulette Marksman (1):** A blindfolded ex-[[guarding_troopers|Guarding Trooper,]] trained to shoot precisely at the spinning disc. 
 +  * **Bookmakers (3):** Took bets, distributed drink tokens, and recorded side wagers.
   * **Bouncers (3):** Armed guards monitored booths, broke up fights, and ensured no cheating occurred.   * **Bouncers (3):** Armed guards monitored booths, broke up fights, and ensured no cheating occurred.
   * **Butler Bots (4):** The [[butler_bots|Butler Bots]] served drinks and delivered snack trays   * **Butler Bots (4):** The [[butler_bots|Butler Bots]] served drinks and delivered snack trays
-  * **Cleaners:** Two [[cleaning_bots|Cleaning Bots]] ensured spotless tables and blood-free roulette stations.+  * **Cleaners (2):** Two [[cleaning_bots|Cleaning Bots]] ensured spotless tables and blood-free roulette stations.
  
 ===== Menu ===== ===== Menu =====
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 | 3 | **[[Gravity Grog|Gravity Grog]]**        | Heavy amber ale   (8 %)                       | Move speed –1 m for 30 min; Advantage on Intimidation checks                                   | **6 K**     | | 3 | **[[Gravity Grog|Gravity Grog]]**        | Heavy amber ale   (8 %)                       | Move speed –1 m for 30 min; Advantage on Intimidation checks                                   | **6 K**     |
 | 4 | **[[Starshine Schnapps|Starshine Schnapps]]**  | Virel Spice-infused schnapps (30 %)                     | Breath fog glitters; Stealth checks –2 for 1 h                                                     | **4 K**     | | 4 | **[[Starshine Schnapps|Starshine Schnapps]]**  | Virel Spice-infused schnapps (30 %)                     | Breath fog glitters; Stealth checks –2 for 1 h                                                     | **4 K**     |
-| 5 | **Water**       | Glass of Water from a Mistspring Water Inc. jerrycan             | Removes one level of exhaustion; advantage on saves vs. dehydration for 2 h; regain 1d4 HP if below half max HP     | ** 1 K**     |+| 5 | **Water**       | Glass of Water from a [[mistspring_water_inc|Mistspring Water Inc.]] jerrycan             | Removes one level of exhaustion; advantage on saves vs. dehydration for 2 h; regain 1d4 HP if below half max HP     | ** 1 K**     |
  
 ===== Illegal Activities in the Club ===== ===== Illegal Activities in the Club =====
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 ===== Public Access, Operating Hours & Operational Rhythm ===== ===== Public Access, Operating Hours & Operational Rhythm =====
  
-  * **Public Access:** Open to adults with entry tokens (5 [[kourou|Kourou]] or more). +  * **Public Access:** Open to adults with entry tokens (5 [[kourou|Kourou]] or more).   
-  * **Opening Hours:** 16:00 – 04:00 daily. +  * **Opening Hours:** 16:00 – 04:00 daily.   
-  * **Game Rhythm:** Roulette games every 30 minutes, card tables ran continuously, and side bets escalated throughout the night.+  * **Game Rhythm:** Roulette games every 30 minutes; card tables run continuously; side bets escalate throughout the night.   
 + 
 +===== Participation Policy & Gambling Credit System ===== 
 + 
 +The Red Wheel was never meant for silent observers. A crimson glass plaque above the entrance announced its philosophy with brutal honesty:   
 + 
 +> //“Winners play. Losers pay. Watchers walk.”// 
 + 
 +Upon entry, a Butler Bot rolled forward, scanning newcomers with ice-cold neutrality: 
 + 
 +> //“Welcome to the Red Wheel. This establishment requires continuous participation.   
 +> Guests must order at least one alcoholic beverage per hour and maintain active betting at a licensed table.   
 +> Non-participants may not remain on the premises//.” 
 + 
 +Anyone who hesitated — or admitted they had no money — was immediately offered a "Gambling Credit", a signature system designed by founder Colm McKeegan to keep patrons playing no matter their financial state.
  
 +**Gambling Credit Rules:**
 +- Each registered guest may borrow at least 100 Kourou from the house to begin play.  
 +- All loans are logged by Maria Reuter in a handwritten ledger.  
 +- Borrowed money must be repaid within seven days.  
 +- Until repayment, the debtor must leave a collateral item (weapon, trinket, tool, jewelry, heirloom, etc.).  
 +- Collateral is locked inside the Security Office 
 +- Failure to repay in seven days grants the [[cartel|Cartel]] full authority to repossess the value — or the debtor.
 +- Some who failed to repay ended up as Gladiator in the [[nebula_fight_arena|Nebula Fight Arena]].
 ===== Security Measures ===== ===== Security Measures =====
  
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   * [[frostpunkt|Frostpunkt]]   * [[frostpunkt|Frostpunkt]]
   * [[Colm McKeegan|Colm McKeegan]]   * [[Colm McKeegan|Colm McKeegan]]
 +  * [[maria_reuter|Maria Reuter]] (Freelance Accountant)
  
 **Venues within the Firetown Entertainment District (Beta Age):** **Venues within the Firetown Entertainment District (Beta Age):**
the_red_wheel.1753942857.txt.gz · Last modified: 2025/07/31 06:20 by admin

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