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spider_web_traps [2024/12/22 05:47] – [Strength:] adminspider_web_traps [2024/12/22 05:51] (current) – [Fire Interaction] admin
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 ===== Uses by the Drop Outs ===== ===== Uses by the Drop Outs =====
  
-  * **Prey Capture:** The Drop Outs use these traps to catch small game, such as Zapor snakes or Dark Side rodents, providing a steady food source.+  * **Prey Capture:** The Drop Outs use these traps to catch small game, providing a steady food source.
   * **Defensive Perimeter:** The traps are positioned strategically around campsites, creating a silent alarm system.   * **Defensive Perimeter:** The traps are positioned strategically around campsites, creating a silent alarm system.
   * **Bone Bells:** Hollowed-out bone bells are attached to the webs. When a trap is disturbed, vibrations resonate through the bones, creating a soft, almost imperceptible chime audible only to those familiar with its sound.   * **Bone Bells:** Hollowed-out bone bells are attached to the webs. When a trap is disturbed, vibrations resonate through the bones, creating a soft, almost imperceptible chime audible only to those familiar with its sound.
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 ===== Mechanics for Gameplay ===== ===== Mechanics for Gameplay =====
  
-**Detection:** +==== Detection ==== 
 + 
 Players must succeed on a Perception Check (DC 17) to notice a Spider Web Trap before encountering it. Players must succeed on a Perception Check (DC 17) to notice a Spider Web Trap before encountering it.
  
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   * **Failure:** Players or creatures blunder into the trap, triggering its effects.   * **Failure:** Players or creatures blunder into the trap, triggering its effects.
  
-**Escape Attempt:**+==== Escape Attempt ==== 
 A creature caught in a Spider Web Trap must make a Strength Check (DC 18) to free themselves. A creature caught in a Spider Web Trap must make a Strength Check (DC 18) to free themselves.
  
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   * **Failure:** The creature remains stuck, unable to move or act effectively.   * **Failure:** The creature remains stuck, unable to move or act effectively.
  
-**Cutting Free:**+==== Cutting Free ==== 
   * Trapped creatures can be freed by others using bladed weapons or tools. Cutting through the web requires 1d4 rounds and a Weapon Attack Roll (DC 15) to avoid accidentally harming the trapped creature.   * Trapped creatures can be freed by others using bladed weapons or tools. Cutting through the web requires 1d4 rounds and a Weapon Attack Roll (DC 15) to avoid accidentally harming the trapped creature.
  
-**Fire Interaction:**+==== Fire Interaction ==== 
 Fire can easily burn through the web, but doing so carries a risk. Fire can easily burn through the web, but doing so carries a risk.
  
   * **Damage:** The trapped creature takes 1d6 fire damage as the resin burns intensely before disintegrating.   * **Damage:** The trapped creature takes 1d6 fire damage as the resin burns intensely before disintegrating.
 +
 +===== Tactical Advice for Dungeon Masters =====
 +
 +  * **Environmental Hazard:** Spider Web Traps can be used to create high-stakes survival scenarios, forcing players to think creatively about how to navigate the environment.
 +  * **Combat Encounters:** During battles near Drop Out campsites, traps can serve as obstacles or tactical tools for the Drop Outs, funneling players into disadvantageous positions.
 +  * **Moral Dilemmas:** Discovering a victim trapped in one of these webs—possibly left to die—offers opportunities for players to wrestle with the decision to help or move on.
 +  * **Loot and Discovery:** Players who successfully dismantle a Spider Web Trap may recover its resin strands, which can be repurposed into sticky grenades or other creative tools.
 +
 +===== Related Pages and Further Information =====
 +
 +  * [[dark_side|Dark Side]]
 +  * [[ralar_region|Region Ralar]] 
 +  * [[outlaws|Outlaws]] 
 +  * [[drop-outs|Drop Outs]]
 +
spider_web_traps.1734846454.txt.gz · Last modified: 2024/12/22 05:47 by admin

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