spider_web_traps
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| spider_web_traps [2024/12/22 05:47] – [Strength:] admin | spider_web_traps [2024/12/22 05:51] (current) – [Fire Interaction] admin | ||
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| ===== Uses by the Drop Outs ===== | ===== Uses by the Drop Outs ===== | ||
| - | * **Prey Capture:** The Drop Outs use these traps to catch small game, such as Zapor snakes or Dark Side rodents, providing a steady food source. | + | * **Prey Capture:** The Drop Outs use these traps to catch small game, providing a steady food source. |
| * **Defensive Perimeter: | * **Defensive Perimeter: | ||
| * **Bone Bells:** Hollowed-out bone bells are attached to the webs. When a trap is disturbed, vibrations resonate through the bones, creating a soft, almost imperceptible chime audible only to those familiar with its sound. | * **Bone Bells:** Hollowed-out bone bells are attached to the webs. When a trap is disturbed, vibrations resonate through the bones, creating a soft, almost imperceptible chime audible only to those familiar with its sound. | ||
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| ===== Mechanics for Gameplay ===== | ===== Mechanics for Gameplay ===== | ||
| - | **Detection:** | + | ==== Detection |
| + | |||
| Players must succeed on a Perception Check (DC 17) to notice a Spider Web Trap before encountering it. | Players must succeed on a Perception Check (DC 17) to notice a Spider Web Trap before encountering it. | ||
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| * **Failure: | * **Failure: | ||
| - | **Escape Attempt:** | + | ==== Escape Attempt |
| A creature caught in a Spider Web Trap must make a Strength Check (DC 18) to free themselves. | A creature caught in a Spider Web Trap must make a Strength Check (DC 18) to free themselves. | ||
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| * **Failure: | * **Failure: | ||
| - | **Cutting Free:** | + | ==== Cutting Free ==== |
| * Trapped creatures can be freed by others using bladed weapons or tools. Cutting through the web requires 1d4 rounds and a Weapon Attack Roll (DC 15) to avoid accidentally harming the trapped creature. | * Trapped creatures can be freed by others using bladed weapons or tools. Cutting through the web requires 1d4 rounds and a Weapon Attack Roll (DC 15) to avoid accidentally harming the trapped creature. | ||
| - | **Fire Interaction:** | + | ==== Fire Interaction |
| Fire can easily burn through the web, but doing so carries a risk. | Fire can easily burn through the web, but doing so carries a risk. | ||
| * **Damage:** The trapped creature takes 1d6 fire damage as the resin burns intensely before disintegrating. | * **Damage:** The trapped creature takes 1d6 fire damage as the resin burns intensely before disintegrating. | ||
| + | |||
| + | ===== Tactical Advice for Dungeon Masters ===== | ||
| + | |||
| + | * **Environmental Hazard:** Spider Web Traps can be used to create high-stakes survival scenarios, forcing players to think creatively about how to navigate the environment. | ||
| + | * **Combat Encounters: | ||
| + | * **Moral Dilemmas:** Discovering a victim trapped in one of these webs—possibly left to die—offers opportunities for players to wrestle with the decision to help or move on. | ||
| + | * **Loot and Discovery: | ||
| + | |||
| + | ===== Related Pages and Further Information ===== | ||
| + | |||
| + | * [[dark_side|Dark Side]] | ||
| + | * [[ralar_region|Region Ralar]] | ||
| + | * [[outlaws|Outlaws]] | ||
| + | * [[drop-outs|Drop Outs]] | ||
| + | |||
spider_web_traps.1734846454.txt.gz · Last modified: 2024/12/22 05:47 by admin