scene_3a_rest_stop_in_hope
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| scene_3a_rest_stop_in_hope [2026/05/28 05:37] – [5 | Triggers, Actions & Consequences] admin | scene_3a_rest_stop_in_hope [2026/05/30 05:24] (current) – [DM Tutorial: How to approach the scene] admin | ||
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| === Dialogue Rule for the Dungeon Master === | === Dialogue Rule for the Dungeon Master === | ||
| The twins are deeply distrustful of anyone digging into their business, especially characters disguised as Covenant monks. They answer player questions with increasing suspiciousness. | The twins are deeply distrustful of anyone digging into their business, especially characters disguised as Covenant monks. They answer player questions with increasing suspiciousness. | ||
| - | * **The Scarcity of Veyra:** Veyra is incredibly rare. They cannot be hunted locally; they only thrive out in the steppes of the western Asari Region bordering the Desert Side. Furthermore, | + | * **The Scarcity of [[veyra|Veyra]]:** Veyra is incredibly rare. They cannot be hunted locally; they only thrive out in the steppes of the western Asari Region bordering the Desert Side. Furthermore, |
| * **Their Business Model:** They specialize in Veyra fur exclusively because it is rare and holds an immense premium market value. If Veyra fur ever becomes a common commodity, they will immediately drop it and specialize in something else. | * **Their Business Model:** They specialize in Veyra fur exclusively because it is rare and holds an immense premium market value. If Veyra fur ever becomes a common commodity, they will immediately drop it and specialize in something else. | ||
| * **Their Operations & Supply Chain:** They are merely traveling salesmen running their " | * **Their Operations & Supply Chain:** They are merely traveling salesmen running their " | ||
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| ===== 6 | DM Notes ===== | ===== 6 | DM Notes ===== | ||
| - | * **Arrival State (Carry-Over): | + | * **Arrival State (Carry-Over): |
| - | * **This is not neutral downtime:** Scene 3a looks calm, but it is information-dense. The Kettler twins appear ordinary, helpful, and dull. That is the point. Clues (the handwriting, the Hale & Hook paper) | + | * **Information Density over Combat:** Scene 3a looks like neutral downtime, but it is highly |
| - | * **The Safeword is a warning, not a trigger:** "Cold salt" marks the PCs in the twins’ internal risk model. Treat it as a future-loaded gun, not a present threat. Do not start a bar brawl here. | + | * **Wanted |
| - | * **Wanted | + | * **Exit Cleanly:** Once the conversation concludes |
| - | * **Exit Cleanly:** Once the PCs have rested | + | |
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| ==== DM Tutorial: How to approach the scene ==== | ==== DM Tutorial: How to approach the scene ==== | ||
| - | {{ :dm_briefing_hauh_reststop_in_hope_3.mp3 |}} | + | {{ :hauh_scene_3a_dm_briefing_revised_3.mp3 |}} |
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scene_3a_rest_stop_in_hope.1779946663.txt.gz · Last modified: 2026/05/28 05:37 by admin