scene_3a_rest_stop_in_hope
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| scene_3a_rest_stop_in_hope [2026/05/28 05:15] – [5 | Triggers, Actions & Consequences] admin | scene_3a_rest_stop_in_hope [2026/05/30 05:24] (current) – [DM Tutorial: How to approach the scene] admin | ||
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| === Phase 2 — The Kettler Twins (Floating Encounter) === | === Phase 2 — The Kettler Twins (Floating Encounter) === | ||
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| - | === The Kettler Twins Encounter Block === | ||
| // This encounter triggers automatically the moment the PCs sit down in a taproom. It handles the discovery of the physical paper trail linking the hit squad to the fur trade.// | // This encounter triggers automatically the moment the PCs sit down in a taproom. It handles the discovery of the physical paper trail linking the hit squad to the fur trade.// | ||
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| + | === Dialogue Rule for the Dungeon Master === | ||
| + | The twins are deeply distrustful of anyone digging into their business, especially characters disguised as Covenant monks. They answer player questions with increasing suspiciousness. | ||
| + | * **The Scarcity of [[veyra|Veyra]]: | ||
| + | * **Their Business Model:** They specialize in Veyra fur exclusively because it is rare and holds an immense premium market value. If Veyra fur ever becomes a common commodity, they will immediately drop it and specialize in something else. | ||
| + | * **Their Operations & Supply Chain:** They are merely traveling salesmen running their " | ||
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| + | --- | ||
| | **Trigger / Player Action** | **Immediate NPC / Environmental Reaction** | **Consequences & Skill Mechanics** | | | **Trigger / Player Action** | **Immediate NPC / Environmental Reaction** | **Consequences & Skill Mechanics** | | ||
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| | **A PC pulls the hidden bundle out from under the bench** | The bundle reveals a high-end vest made from the iridescent, distinctive hide of a Veyra. | __The Visual Cue:__ Characters with a background in tracking, survival, or frontier trade instantly recognize the immense market value of raw Veyra fur in this sector. | | | **A PC pulls the hidden bundle out from under the bench** | The bundle reveals a high-end vest made from the iridescent, distinctive hide of a Veyra. | __The Visual Cue:__ Characters with a background in tracking, survival, or frontier trade instantly recognize the immense market value of raw Veyra fur in this sector. | | ||
| | 👁️ **PCs examine the tag pinned to the collar** | The tag is a small piece of grid paper reading: " | | 👁️ **PCs examine the tag pinned to the collar** | The tag is a small piece of grid paper reading: " | ||
| - | | 👥 **The Twins approach the booth out of the shadows** | The Kettler twins confront the party while they are holding the tag. "Do we have a buyer? Or did you just try to steal our pelt?" | __The Disguise Check:__ The party must use a DC 13 CHA (Deception or Performance) check to maintain their peaceful, monastic Covenant personas to explain why they are holding the contraband. | | + | | 👥 **The Twins approach the booth out of the shadows** | The Kettler twins confront the party while they are holding the tag. They note that this was actually their table and that they were just steping away after " |
| - | | 💬 **PCs question the high price of the vest** | The twins narrow their eyes, suspicious of why " | + | | 💬 **The PCs question the twins or probe into their operation** | The twins narrow their eyes, their posture turning aggressive. They execute the __Dialogue Rule (see above)__, matching |
| - | | 🗺️ **A PC presses | + | | 🚶♂️ **The PCs conclude |
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| ===== 6 | DM Notes ===== | ===== 6 | DM Notes ===== | ||
| - | * **Arrival State (Carry-Over): | + | * **Arrival State (Carry-Over): |
| - | * **This is not neutral downtime:** Scene 3a looks calm, but it is information-dense. The Kettler twins appear ordinary, helpful, and dull. That is the point. Clues (the handwriting, the Hale & Hook paper) | + | * **Information Density over Combat:** Scene 3a looks like neutral downtime, but it is highly |
| - | * **The Safeword is a warning, not a trigger:** "Cold salt" marks the PCs in the twins’ internal risk model. Treat it as a future-loaded gun, not a present threat. Do not start a bar brawl here. | + | * **Wanted |
| - | * **Wanted | + | * **Exit Cleanly:** Once the conversation concludes |
| - | * **Exit Cleanly:** Once the PCs have rested | + | |
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| ==== DM Tutorial: How to approach the scene ==== | ==== DM Tutorial: How to approach the scene ==== | ||
| - | {{ :dm_briefing_hauh_reststop_in_hope_3.mp3 |}} | + | {{ :hauh_scene_3a_dm_briefing_revised_3.mp3 |}} |
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scene_3a_rest_stop_in_hope.1779945309.txt.gz · Last modified: 2026/05/28 05:15 by admin