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rabbit_s_hole [2025/11/01 06:13] – [Overview] adminrabbit_s_hole [2025/12/15 09:44] (current) – [RABBIT’S HOLE (RH)] admin
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 ====== RABBIT’S HOLE (RH) ====== ====== RABBIT’S HOLE (RH) ======
  
-{{ :rabbit_hole_gg_scenic_2d.png?200|}}+{{:the_rabbits_hole_scenic_2d.png?direct&400|}}
 ===== Overview ===== ===== Overview =====
   * **Location:** Entertainment District, [[firetown|Firetown]]     * **Location:** Entertainment District, [[firetown|Firetown]]  
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 After the [[great_war|Great War]] and the founding of the [[federal_confederation|Federal Confederation]] in 2631, the Rabbit’s Hole was closed and dismantled; in the [[the_gamma_age|Gamma Age]], all lodging in Firetown is consolidated under the state-owned [[federal_hostel_saloon_firetown|Federal Hostel and Saloon of Firetown]]. After the [[great_war|Great War]] and the founding of the [[federal_confederation|Federal Confederation]] in 2631, the Rabbit’s Hole was closed and dismantled; in the [[the_gamma_age|Gamma Age]], all lodging in Firetown is consolidated under the state-owned [[federal_hostel_saloon_firetown|Federal Hostel and Saloon of Firetown]].
 +
  
 ===== Architectural Significance ===== ===== Architectural Significance =====
-===== Architectural Significance ===== +  * **Construction Materials:** Built from welded cargo containers reinforced with salvaged [[last_frontier|Last Frontier]] hull plates, mining bulkheads, and scrap-alloy door frames. Interior insulation panels and tarp layers reduce heat loss. A rough wooden canopy of reclaimed planks and beams shields the entrance and reception counter from frost and falling ash.
-  * **Construction Materials:** Volcanic stone walls faced with salvaged ship plate; timber joists; scrap-alloy doors.  +
   * **Floors:** Single storey (four-room plan).     * **Floors:** Single storey (four-room plan).  
   * **Design Aesthetic:** Hardwearing and spartan; straight-through sightline from street to dorm doors for quick intake.     * **Design Aesthetic:** Hardwearing and spartan; straight-through sightline from street to dorm doors for quick intake.  
   * **Lighting:** Dormitories: near-dark, torch sconces only. Reception: bright electric overhead array      * **Lighting:** Dormitories: near-dark, torch sconces only. Reception: bright electric overhead array   
-  * **Ventilation / Heat:** Wall vents and a small roof stack; radiant warmth bled from nearby geothermal service lines; no powered HVAC.   +  * **Geothermal Feed Vents:** Insulated steel stacks and vent assemblies integrated into the rear façade, channeling heat and hot water from the [[geothermal_power_plant|Geothermal Power Plant]] to maintain interior temperature 
-  * **Energy Use:** Low—electric only at reception desk; otherwise fire/torch and passive heat.+  * **Air Vents / Heat Recovery Ventilator:** The building's air exchange was managed by a centralized, mechanical ventilation system with a central intake on the exterior of the building. 
 +  * **Power Supply:** [[quantum_fusion_batteries|Quantum Fusion Battery]]
  
 ===== Building Structure ===== ===== Building Structure =====
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 | Armchair (Dorm 2), 8 h | Ticketed slot; no blankets; no refunds for ejection | 5 K | | Armchair (Dorm 2), 8 h | Ticketed slot; no blankets; no refunds for ejection | 5 K |
 | Mattress (Dorm 1), 8 h | Thin pallet; shared blankets; no refunds for ejection | 10 K | | Mattress (Dorm 1), 8 h | Thin pallet; shared blankets; no refunds for ejection | 10 K |
 +| Secure Locker, 8 h | Behind-counter locker with claim ticket; contents logged; loss requires Butler Bot verification | 5 K |
 | Facilities | No breakfast; no showers; cold wash-basin only | — | | Facilities | No breakfast; no showers; cold wash-basin only | — |
  
 ===== Security Measures ===== ===== Security Measures =====
   * **Door Control:** Armed Zark bouncer at the entrance; pat-downs at bouncer’s discretion.     * **Door Control:** Armed Zark bouncer at the entrance; pat-downs at bouncer’s discretion.  
-  * **House Enforcement (Beta Age):** Armed Service Bot with [[guarding_troopers_stun_gun|Guarding Troopers Stun Gun]] stationed near reception.  +  * **House Enforcement:** Armed Service Bot with [[guarding_troopers_stun_gun|Guarding Troopers Stun Gun]] stationed near reception.   
 +  * **Mandatory Weapons Check:** All patrons must surrender all weapons at reception; items are tagged with the patron’s name and stored in a keyed safe behind the counter; claim ticket required for return; refusal = no entry/ejection.   
 +  * **Secure Lockers:** Optional behind-counter lockers available (see Pricing); contents logged by clerk; disputes escalate to the bouncer.  
   * **Cartel Alarm (Unconfirmed):** Escalations reportedly summon cartel “hound dogs” within ~10 minutes.     * **Cartel Alarm (Unconfirmed):** Escalations reportedly summon cartel “hound dogs” within ~10 minutes.  
   * **Theft Mitigation:** Valuables at own risk; random aisle patrols; ejection for pickpocketing.   * **Theft Mitigation:** Valuables at own risk; random aisle patrols; ejection for pickpocketing.
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 **Illegal interactions:** **Illegal interactions:**
-  * Pickpocket sleeping patrons; switch armchair/mattress tickets; start a brawl to cover a robbery.+  * Pickpocket sleeping patrons 
 +  * Switch armchair/mattress tickets  
 +  * Start a brawl to cover a robbery.
  
 ===== Tactical Advice for Dungeon Masters ===== ===== Tactical Advice for Dungeon Masters =====
rabbit_s_hole.1761977606.txt.gz · Last modified: 2025/11/01 06:13 by admin

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