neshi
Differences
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| neshi [2026/06/22 04:27] – [Physique and Appearance] admin | neshi [2026/06/22 04:43] (current) – [NESHI] admin | ||
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| ====== NESHI ====== | ====== NESHI ====== | ||
| - | {{: | + | {{ : |
| ===== Overview ===== | ===== Overview ===== | ||
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| ==== Special Features: ==== | ==== Special Features: ==== | ||
| - | * Shimmering Wings: Their wings produce brief flashes of reflected light when flying through sunlight, lantern light, or bioluminescent vegetation | + | * **Shimmering Wings:** Their wings produce brief flashes of reflected light when flying through sunlight, lantern light, or bioluminescent vegetation |
| - | * Heat Tracking: Highly sensitive to body heat and perspiration | + | * **Heat Tracking:** Highly sensitive to body heat and perspiration |
| - | * Chemical Detection: Capable of detecting mammalian scent trails over considerable distances | + | * **Chemical Detection:** Capable of detecting mammalian scent trails over considerable distances |
| ===== Game Mechanics ===== | ===== Game Mechanics ===== | ||
| - | * Armor Class (AC): 11 | + | * **Armor Class (AC):** 11 |
| - | * Hit Points (HP): 1 (per individual) | + | * **Hit Points (HP):** 1 (per individual) |
| - | * Speed: 5 ft. (land), 35 ft. (flying) | + | * **Speed:** 5 ft. (land), 35 ft. (flying) |
| ==== Attacks ==== | ==== Attacks ==== | ||
| - | * Blood Bite: 1 piercing damage plus minor irritation | + | * **Blood Bite:** 1 piercing damage plus minor irritation |
| ==== Special Abilities ==== | ==== Special Abilities ==== | ||
| - | * Swarm Assault: When encountered in large groups, creatures must succeed on a DC 10 Constitution saving throw or suffer disadvantage on Perception checks for 10 minutes due to distraction and constant irritation | + | * **Swarm Assault:** When encountered in large groups, creatures must succeed on a DC 10 Constitution saving throw or suffer disadvantage on Perception checks for 10 minutes due to distraction and constant irritation |
| - | * Heat Sense: Advantage on locating warm-blooded creatures within 30 feet | + | * **Heat Sense:** Advantage on locating warm-blooded creatures within 30 feet |
| - | * Twilight Flash: Their wings occasionally create brief flashes of reflected light, making large swarms visible from a distance | + | * **Twilight Flash:** Their wings occasionally create brief flashes of reflected light, making large swarms visible from a distance |
| ===== Behavior ===== | ===== Behavior ===== | ||
| - | * Diet: Blood from mammals, reptiles, and large amphibians | + | * **Diet:** Blood from mammals, reptiles, and large amphibians |
| - | * Social Structure: Large swarms ranging from dozens to several thousand individuals | + | * **Social Structure:** Large swarms ranging from dozens to several thousand individuals |
| - | * Activity Pattern: Most active during warm, humid periods and after rainfall | + | * **Activity Pattern:** Most active during warm, humid periods and after rainfall |
| ==== Survival Strategies: ==== | ==== Survival Strategies: ==== | ||
| - | * Swarm Defense: Large numbers overwhelm potential threats through constant harassment | + | * **Swarm Defense:** Large numbers overwhelm potential threats through constant harassment |
| - | * Canopy Shelter: Retreat into dense foliage during heavy winds or storms | + | * **Canopy Shelter:** Retreat into dense foliage during heavy winds or storms |
| - | * Heat Pursuit: Follow scent and body heat trails through the forest | + | * **Heat Pursuit:** Follow scent and body heat trails through the forest |
| ===== Reproduction and Lifecycle ===== | ===== Reproduction and Lifecycle ===== | ||
| - | * Breeding Grounds: Stagnant pools, flooded roots, and slow-moving streams | + | * **Breeding Grounds:** Stagnant pools, flooded roots, and slow-moving streams |
| - | * Egg Count: Several hundred eggs per breeding cycle | + | * **Egg Count:** Several hundred eggs per breeding cycle |
| - | * Larval Stage: Aquatic filter-feeders that consume algae and organic debris | + | * **Larval Stage:** Aquatic filter-feeders that consume algae and organic debris |
| - | * Lifespan: Approximately 2–3 weeks | + | * **Lifespan:** Approximately 2–3 weeks |
| ===== Cultural Significance ===== | ===== Cultural Significance ===== | ||
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| Neshi are best used as environmental obstacles rather than direct combat threats: | Neshi are best used as environmental obstacles rather than direct combat threats: | ||
| - | * Travel Hazard: Swarms can increase tension during long wilderness journeys | + | * **Travel Hazard:** Swarms can increase tension during long wilderness journeys |
| - | * Tracking Consequence: | + | * **Tracking Consequence: |
| - | * Atmospheric Detail: Their constant buzzing helps emphasize the oppressive humidity of tropical regions | + | * **Atmospheric Detail:** Their constant buzzing helps emphasize the oppressive humidity of tropical regions |
| - | * Camp Disruption: Poorly protected camps may suffer sleepless nights due to persistent swarms | + | * **Camp Disruption:** Poorly protected camps may suffer sleepless nights due to persistent swarms |
| ===== Related Pages and Further Information ===== | ===== Related Pages and Further Information ===== | ||
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| * [[wildlife_of_asari|Known Wildlife of Asari]] | * [[wildlife_of_asari|Known Wildlife of Asari]] | ||
| - | Known Predators: | + | **Known Predators:** |
| * [[flutterwing|Flutterwing]] | * [[flutterwing|Flutterwing]] | ||
| * [[glowfrogs|Glowfrogs]] | * [[glowfrogs|Glowfrogs]] | ||
| * [[arawi|Arawi]] | * [[arawi|Arawi]] | ||
neshi.1782102430.txt.gz · Last modified: 2026/06/22 04:27 by admin