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neshi [2026/06/22 04:26] – [Overview] adminneshi [2026/06/22 04:43] (current) – [NESHI] admin
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 ====== NESHI ====== ====== NESHI ======
  
-{{:neshi_gg_scenic_2d.png?direct&400|}} +{{ :neshi_gg_scenic_2d.png?direct&200|}}
 ===== Overview ===== ===== Overview =====
  
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 ===== Physique and Appearance ===== ===== Physique and Appearance =====
  
-* Size: 4–6 mm +  * **Size:** 4–6 mm 
-* Color: Dark gray body with a blue-green abdomen after feeding +  * **Color:** Dark gray body with a blue-green abdomen after feeding 
-* Wings: Thin, translucent wings that reflect ambient twilight +  * **Wings:** Thin, translucent wings that reflect ambient twilight 
-* Proboscis: Long needle-like feeding organ+  * **Proboscis:** Long needle-like feeding organ
  
 ==== Special Features: ==== ==== Special Features: ====
  
-* Shimmering Wings: Their wings produce brief flashes of reflected light when flying through sunlight, lantern light, or bioluminescent vegetation +  * **Shimmering Wings:** Their wings produce brief flashes of reflected light when flying through sunlight, lantern light, or bioluminescent vegetation 
-* Heat Tracking: Highly sensitive to body heat and perspiration +  * **Heat Tracking:** Highly sensitive to body heat and perspiration 
-* Chemical Detection: Capable of detecting mammalian scent trails over considerable distances+  * **Chemical Detection:** Capable of detecting mammalian scent trails over considerable distances
  
 ===== Game Mechanics ===== ===== Game Mechanics =====
  
-* Armor Class (AC): 11 +  * **Armor Class (AC):** 11 
-* Hit Points (HP): 1 (per individual) +  * **Hit Points (HP):** 1 (per individual) 
-* Speed: 5 ft. (land), 35 ft. (flying)+  * **Speed:** 5 ft. (land), 35 ft. (flying)
  
 ==== Attacks ==== ==== Attacks ====
  
-* Blood Bite: 1 piercing damage plus minor irritation +  * **Blood Bite:** 1 piercing damage plus minor irritation
 ==== Special Abilities ==== ==== Special Abilities ====
  
-* Swarm Assault: When encountered in large groups, creatures must succeed on a DC 10 Constitution saving throw or suffer disadvantage on Perception checks for 10 minutes due to distraction and constant irritation +  * **Swarm Assault:** When encountered in large groups, creatures must succeed on a DC 10 Constitution saving throw or suffer disadvantage on Perception checks for 10 minutes due to distraction and constant irritation 
-* Heat Sense: Advantage on locating warm-blooded creatures within 30 feet +  * **Heat Sense:** Advantage on locating warm-blooded creatures within 30 feet 
-* Twilight Flash: Their wings occasionally create brief flashes of reflected light, making large swarms visible from a distance+  * **Twilight Flash:** Their wings occasionally create brief flashes of reflected light, making large swarms visible from a distance
  
 ===== Behavior ===== ===== Behavior =====
  
-* Diet: Blood from mammals, reptiles, and large amphibians +  * **Diet:** Blood from mammals, reptiles, and large amphibians 
-* Social Structure: Large swarms ranging from dozens to several thousand individuals +  * **Social Structure:** Large swarms ranging from dozens to several thousand individuals 
-* Activity Pattern: Most active during warm, humid periods and after rainfall+  * **Activity Pattern:** Most active during warm, humid periods and after rainfall
  
 ==== Survival Strategies: ==== ==== Survival Strategies: ====
  
-* Swarm Defense: Large numbers overwhelm potential threats through constant harassment +  * **Swarm Defense:** Large numbers overwhelm potential threats through constant harassment 
-* Canopy Shelter: Retreat into dense foliage during heavy winds or storms +  * **Canopy Shelter:** Retreat into dense foliage during heavy winds or storms 
-* Heat Pursuit: Follow scent and body heat trails through the forest+  * **Heat Pursuit:** Follow scent and body heat trails through the forest
  
 ===== Reproduction and Lifecycle ===== ===== Reproduction and Lifecycle =====
  
-* Breeding Grounds: Stagnant pools, flooded roots, and slow-moving streams +  * **Breeding Grounds:** Stagnant pools, flooded roots, and slow-moving streams 
-* Egg Count: Several hundred eggs per breeding cycle +  * **Egg Count:** Several hundred eggs per breeding cycle 
-* Larval Stage: Aquatic filter-feeders that consume algae and organic debris +  * **Larval Stage:** Aquatic filter-feeders that consume algae and organic debris 
-* Lifespan: Approximately 2–3 weeks+  * **Lifespan:** Approximately 2–3 weeks
  
 ===== Cultural Significance ===== ===== Cultural Significance =====
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 Neshi are best used as environmental obstacles rather than direct combat threats: Neshi are best used as environmental obstacles rather than direct combat threats:
  
-* Travel Hazard: Swarms can increase tension during long wilderness journeys +  * **Travel Hazard:** Swarms can increase tension during long wilderness journeys 
-* Tracking Consequence: Large groups may reveal the presence of travelers through visible swarming activity +  * **Tracking Consequence:** Large groups may reveal the presence of travelers through visible swarming activity 
-* Atmospheric Detail: Their constant buzzing helps emphasize the oppressive humidity of tropical regions +  * **Atmospheric Detail:** Their constant buzzing helps emphasize the oppressive humidity of tropical regions 
-* Camp Disruption: Poorly protected camps may suffer sleepless nights due to persistent swarms+  * **Camp Disruption:** Poorly protected camps may suffer sleepless nights due to persistent swarms
  
 ===== Related Pages and Further Information ===== ===== Related Pages and Further Information =====
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 * [[wildlife_of_asari|Known Wildlife of Asari]] * [[wildlife_of_asari|Known Wildlife of Asari]]
  
-Known Predators:+**Known Predators:**
  
 * [[flutterwing|Flutterwing]] * [[flutterwing|Flutterwing]]
 * [[glowfrogs|Glowfrogs]] * [[glowfrogs|Glowfrogs]]
 * [[arawi|Arawi]] * [[arawi|Arawi]]
neshi.1782102389.txt.gz · Last modified: 2026/06/22 04:26 by admin

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