loners
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| loners [2024/12/27 04:40] – [LONERS] admin | loners [2025/07/24 11:37] (current) – [Related Pages and Further Information] admin | ||
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| + | === Races | Factions, Tribes & Movements === | ||
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| ====== LONERS ====== | ====== LONERS ====== | ||
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| * **No Harm to Children:** Children are off-limits, both as targets and participants in criminal activities. | * **No Harm to Children:** Children are off-limits, both as targets and participants in criminal activities. | ||
| - | ==== Lifestyle | + | ===== Survival |
| + | |||
| + | Loners rely on a combination of theft, scavenging, and occasional contract work for larger outlaw factions. Their survival is governed by a Darwinian law of the strongest, ensuring only the most resourceful endure. | ||
| + | |||
| + | ==== Equipment and Supplies ==== | ||
| + | |||
| + | Loners carry all their belongings in saddlebags attached to their Hoos. Common items include: | ||
| + | |||
| + | * Dry wood and two firestones for warmth and cooking. | ||
| + | * Lightweight pots and stolen tins from the [[federal_food_plant|Federal Food Plant]]. | ||
| + | * Sleeping bags, often crafted from [[naka_tula|Naka Tula]] skin for warmth and durability. | ||
| + | * Black market or scavenged gear, tailored for survival on the Dark Side. | ||
| + | |||
| + | ===== Campsites and Shelter ===== | ||
| + | |||
| + | Loners rarely set up permanent shelters. When stopping to rest, they rely on simple, temporary setups: | ||
| - | Loners typically reside along the [[trade_route|Trade Route]] and its surrounding infrastructure, such as the [[halfway_inn|Halfway Inn]], where they survive through robberies | + | * **Campsites: |
| + | * **Firestones: | ||
| + | * **Quick Exits:** Campsites are always prepared for an abrupt departure, ensuring no trail is left behind. | ||
| - | ==== Anarchist Ideals | + | ===== Armament and Equipment ===== |
| - | Loners | + | Loners |
| - | ==== Code of Honor ==== | + | * **Typical Armament:** Includes [[windstrike_rifle|Windstrike Rifles]], [[federal_gun_crossbow|Federal Gun Crossbow]], [[federal_stun_gun|Federal Stun Guns]], and melee weapons scavenged or stolen from trade caravans or Federal supply lines. |
| + | * **Unique Tools:** Loners often modify their weapons for stealth and efficiency, tailoring them for survival rather than confrontation. | ||
| - | Despite their anarchist nature, Loners live by a code of honor that includes four main rules: | + | ===== Tactical Advice for Dungeon Masters ===== |
| - | **1. Mind Your Business:** Each Loner focuses solely | + | |
| + | * **Resource Challenges:** Introduce Loners to highlight the scarcity of resources and the players' | ||
| + | * **Moral Dilemmas:** Loners often carry items of dubious origin, forcing players to weigh their survival against ethical choices. | ||
| + | * **Dynamic Combat:** If provoked, a Loner’s intimate knowledge of their environment and resourceful tactics can turn a straightforward fight into a challenging encounter. | ||
| - | **2. Respect Territorial Boundaries: | ||
| - | **3. No Betrayal:** Trust is sacred, and breaking it is unforgivable. | ||
| - | **4. No Harm to Children:** Children must never be harmed or involved in criminal activities. | + | ===== Related Pages and Further Information ===== |
| - | ==== Survival | + | |
| - | There are an estimated 30 Loners scattered across the Dark Side. They rely on theft, particularly from [[federal_courier_service|Federal Courier Service]] merchant caravans, and small contracts for other gangs. They are highly territorial, | + | * [[dark_side|The |
| + | * [[ralar_region|Region Ralar]] | ||
| + | * [[outlaws|Outlaws]] | ||
| + | * [[jane_bold_gang|Jane Mendoza Gang]] | ||
| + | * [[drop-outs|Drop Outs]] | ||
| - | ===== Known Loners | + | **Known Loners:** |
| - | * **Nikita Smirnow** (Former Free State Courier Rider): [[Nikita Smirnow|Nikita Smirnow]] | + | |
| + | | ||
| + | * **Vincent Montoya** (Former Service Bot Technician): | ||
loners.1735274411.txt.gz · Last modified: 2024/12/27 04:40 by admin