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loners [2024/12/27 04:40] – [LONERS] adminloners [2025/07/24 11:37] (current) – [Related Pages and Further Information] admin
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 +=== Races | Factions, Tribes & Movements ===
 +
 ====== LONERS ====== ====== LONERS ======
  
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   * **No Harm to Children:** Children are off-limits, both as targets and participants in criminal activities.   * **No Harm to Children:** Children are off-limits, both as targets and participants in criminal activities.
  
-==== Lifestyle and Location ====+===== Survival and Activities ===== 
 + 
 +Loners rely on a combination of theft, scavenging, and occasional contract work for larger outlaw factions. Their survival is governed by a Darwinian law of the strongest, ensuring only the most resourceful endure. 
 + 
 +==== Equipment and Supplies ==== 
 + 
 +Loners carry all their belongings in saddlebags attached to their Hoos. Common items include: 
 + 
 +  * Dry wood and two firestones for warmth and cooking. 
 +  * Lightweight pots and stolen tins from the [[federal_food_plant|Federal Food Plant]]. 
 +  * Sleeping bags, often crafted from [[naka_tula|Naka Tula]] skin for warmth and durability. 
 +  * Black market or scavenged gear, tailored for survival on the Dark Side. 
 + 
 +===== Campsites and Shelter ===== 
 + 
 +Loners rarely set up permanent shelters. When stopping to rest, they rely on simple, temporary setups:
  
-Loners typically reside along the [[trade_route|Trade Route]] and its surrounding infrastructure, such as the [[halfway_inn|Halfway Inn]], where they survive through robberies and occasional contract jobs for the larger outlaw gangs. Most Loners reject the structure of human society and prefer self-sufficiency.+  * **Campsites:** Built in secluded locations, often shielded from the harsh winds and predators of the Dark Side. 
 +  * **Firestones:** Used to heat food and warm their surroundings without creating visible flames. 
 +  * **Quick Exits:** Campsites are always prepared for an abrupt departure, ensuring no trail is left behind.
  
-==== Anarchist Ideals ====+===== Armament and Equipment =====
  
-Loners do not believe in collaboration or organized human communities. They embrace anarchist ideals, focusing on personal freedom and independence. Unlike gangs, which rely on group dynamics, Loners prefer to "mind their own business" and avoid forming alliances unless absolutely necessary for survival.+Loners are self-reliant but opportunistic in acquiring weapons and gear.
  
-==== Code of Honor ====+  * **Typical Armament:** Includes [[windstrike_rifle|Windstrike Rifles]], [[federal_gun_crossbow|Federal Gun Crossbow]], [[federal_stun_gun|Federal Stun Guns]], and melee weapons scavenged or stolen from trade caravans or Federal supply lines. 
 +  * **Unique Tools:** Loners often modify their weapons for stealth and efficiency, tailoring them for survival rather than confrontation.
  
-Despite their anarchist nature, Loners live by a code of honor that includes four main rules: +===== Tactical Advice for Dungeon Masters =====
  
-**1. Mind Your Business:** Each Loner focuses solely on their own affairs, without interfering in others' matters.+  * **Unpredictable Encounters:** Use Loners as wildcard NPCs who can serve as allies, neutral parties, or antagonists depending on player actions. 
 +  * **Resource Challenges:** Introduce Loners to highlight the scarcity of resources and the players' reliance on negotiation or bartering. 
 +  * **Moral Dilemmas:** Loners often carry items of dubious origin, forcing players to weigh their survival against ethical choices. 
 +  * **Dynamic Combat:** If provoked, a Loner’s intimate knowledge of their environment and resourceful tactics can turn a straightforward fight into a challenging encounter.
  
-**2. Respect Territorial Boundaries:** Loners defend their territory and never intrude on others' space. 
  
-**3. No Betrayal:** Trust is sacred, and breaking it is unforgivable. 
  
-**4. No Harm to Children:** Children must never be harmed or involved in criminal activities. +===== Related Pages and Further Information =====
-==== Survival and Activities ====+
  
-There are an estimated 30 Loners scattered across the Dark Side. They rely on theft, particularly from [[federal_courier_service|Federal Courier Service]] merchant caravans, and small contracts for other gangs. They are highly territorial, and their law of the strongest ensures that only the most cunning and capable can survive in their world.+  * [[dark_side|The Dark Side]] 
 +  * [[ralar_region|Region Ralar]] 
 +  * [[outlaws|Outlaws]] 
 +  * [[jane_bold_gang|Jane Mendoza Gang]] 
 +  * [[drop-outs|Drop Outs]]
  
-===== Known Loners =====+**Known Loners:**
  
-  * **Nikita Smirnow** (Former Free State Courier Rider): [[Nikita Smirnow|Nikita Smirnow]]+  * **Vaclav Bermuda** (Former Founder and Director of Bermuda Inc.): [[vaclav_bermuda|Vaclav Bermuda]] 
 +  * **Nikita Smirnow** (Former [[free_state_courier_riders|Free State Courier Rider]]): [[Nikita Smirnow|Nikita Smirnow]] 
 +  * **Vincent Montoya** (Former Service Bot Technician): [[Vincent Montoya|Vincent Montoya]]
loners.1735274411.txt.gz · Last modified: 2024/12/27 04:40 by admin

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