loners
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| - | ===== LONERS ===== | + | === Races | Factions, Tribes & Movements |
| - | Loners are a subset of [[outlaws|Outlaws]] on the [[dark_side|Dark Side]] of [[the_planet_voi_700_d|VOI 700 D]], known for living outside the established order and without allegiance to any group. Unlike larger outlaw gangs like the J[[jane_bold_gang|ane Mendoza Gang]], Loners operate independently and follow a personal code, making them unpredictable and dangerous. | + | ====== LONERS ====== |
| - | ==== Lifestyle and Location | + | ===== Overview ===== |
| - | Loners | + | Loners |
| - | ==== Anarchist Ideals | + | ===== Historical Context ===== |
| - | Loners | + | Loners |
| - | ==== Code of Honor ==== | + | Their disconnection from any larger faction has often placed them in precarious situations, but their self-sufficiency and survival skills have allowed them to thrive in a hostile environment. |
| - | Despite their anarchist nature, Loners live by a code of honor that includes four main rules: | + | ===== Beliefs and Lifestyle ===== |
| - | **1. Mind Your Business:** Each Loner focuses solely on their own affairs, without interfering in others' | + | |
| - | **2. Respect Territorial Boundaries:** Loners | + | |
| - | **3. No Betrayal:** Trust is sacred, and breaking it is unforgivable. | + | |
| - | **4. No Harm to Children:** Children must never be harmed or involved in criminal activities. | + | |
| - | ==== Survival and Activities ==== | + | |
| - | There are an estimated 30 Loners scattered across | + | * **Nomadic Existence: |
| + | * **Code of Honor:** Despite their solitary lifestyle, Loners adhere to a personal code: | ||
| + | * **Mind Your Business:** Focus solely on personal survival and avoid meddling in others’ affairs. Respect Territorial Boundaries: Never intrude on another Loner’s domain. | ||
| + | * **No Betrayal:** Trust, when given, is sacred and never broken. | ||
| + | |||
| + | * **No Harm to Children:** Children are off-limits, both as targets and participants in criminal activities. | ||
| + | |||
| + | ===== Survival and Activities ===== | ||
| + | |||
| + | Loners rely on a combination of theft, scavenging, and occasional contract work for larger outlaw factions. Their survival is governed by a Darwinian law of the strongest, ensuring only the most resourceful endure. | ||
| + | |||
| + | ==== Equipment and Supplies ==== | ||
| + | |||
| + | Loners carry all their belongings in saddlebags attached to their Hoos. Common items include: | ||
| + | |||
| + | * Dry wood and two firestones for warmth and cooking. | ||
| + | * Lightweight pots and stolen tins from the [[federal_food_plant|Federal Food Plant]]. | ||
| + | * Sleeping bags, often crafted from [[naka_tula|Naka Tula]] skin for warmth and durability. | ||
| + | * Black market or scavenged gear, tailored for survival on the Dark Side. | ||
| + | |||
| + | ===== Campsites and Shelter ===== | ||
| + | |||
| + | Loners rarely set up permanent shelters. When stopping to rest, they rely on simple, temporary setups: | ||
| + | |||
| + | * **Campsites: | ||
| + | * **Firestones: | ||
| + | * **Quick Exits:** Campsites are always prepared for an abrupt departure, ensuring no trail is left behind. | ||
| + | |||
| + | ===== Armament and Equipment ===== | ||
| + | |||
| + | Loners are self-reliant but opportunistic in acquiring weapons and gear. | ||
| + | |||
| + | * **Typical Armament:** Includes [[windstrike_rifle|Windstrike Rifles]], [[federal_gun_crossbow|Federal Gun Crossbow]], [[federal_stun_gun|Federal Stun Guns]], and melee weapons scavenged or stolen from trade caravans or Federal supply lines. | ||
| + | * **Unique Tools:** Loners often modify their weapons for stealth and efficiency, tailoring them for survival rather than confrontation. | ||
| + | |||
| + | ===== Tactical Advice for Dungeon Masters ===== | ||
| + | |||
| + | * **Unpredictable Encounters: | ||
| + | * **Resource Challenges: | ||
| + | * **Moral Dilemmas:** Loners often carry items of dubious origin, forcing players to weigh their survival against ethical choices. | ||
| + | * **Dynamic Combat:** If provoked, a Loner’s intimate knowledge of their environment and resourceful tactics can turn a straightforward fight into a challenging encounter. | ||
| + | |||
| + | |||
| + | |||
| + | ===== Related Pages and Further Information ===== | ||
| + | |||
| + | * [[dark_side|The Dark Side]] | ||
| + | * [[ralar_region|Region Ralar]] | ||
| + | * [[outlaws|Outlaws]] | ||
| + | * [[jane_bold_gang|Jane Mendoza Gang]] | ||
| + | * [[drop-outs|Drop Outs]] | ||
| + | |||
| + | **Known Loners:** | ||
| + | |||
| + | * **Vaclav Bermuda** (Former Founder and Director of Bermuda Inc.): [[vaclav_bermuda|Vaclav Bermuda]] | ||
| + | * **Nikita Smirnow** (Former [[free_state_courier_riders|Free State Courier Rider]]): [[Nikita Smirnow|Nikita Smirnow]] | ||
| + | * **Vincent Montoya** (Former Service Bot Technician): | ||
loners.1729318737.txt.gz · Last modified: 2024/10/19 06:18 by admin